If y’all want heroes to be like TF2 why don’t you just go play TF2 and leave overwatch alone? Why go through the effort of demanding changes for a game when there’s another game already the way you want it?
Maybe its about one game still having chance to be patched out and less bot infested (i heard tf2 player life be hard those days).
I mean comparing on its own is not wrong thing, we could easly spot heroes that were base on mercenaries after all, overwatch does not really make unique hero ideas.
True, however, I just don’t understand all of the demands to change a game to something that already exists elsewhere. It boggles my mind I suppose.
Call it convergent evolution. Some designs just survive better than others long-term.
“TF2 Comparisons”
But a lot of OW heroes ARE based on tf2.
The whole game is heavily inspired by TF2 same as Paladins said their game was also.
So you can’t sit saying “DoNt CoMpArE tHeSe 2 GaMeS”
TF2 is just a good comparison because its one of the only shooters that are comparable to OW.
As far as why someone would want OW to be closer to TF2; Id wager because they find OW more fun for one reason or another. They just want to see the better elements of TF2 brought over to improve the game further.
“I think ow should have a ping system like apex.”
“If you love apex so much why don’t you play apex, jeez.”
We’re talking hero changes. Come up with a better comparison, please.
why didn’t you just reply to him here
instead of making a whole new thread?
Because it’s not just that sniper hating post.
just go on the community servers lmao
You mean 32-player 24/7 insta-respawn 2fort with crits and !rtd?
Players may compare things to other things they’ve seen that seems to work or were similar. Pointing out “TF2 does this specific thing better” isn’t saying “This game should be exactly like TF2” Like, in super smash brothers, I can decide “I don’t like this specific change to Marth’s sword. His sword feels short and doesn’t feel so good to use” That isn’t saying “I want this game to be exactly like Melee” it’s saying “This one aspect I felt was done better in another game.” TF2 DID do a lot right. AND has a lot of aspects Overwatch borrowed. Some things wouldn’t fit well, like the dispenser, because it’s a different game. But lots of ideas could work.
Team Fortress 2 is a zombie of a game, a festering, maggot-ridden corpse kept upright and driven only to feed upon the wallets of the living by the will of it’s cruel master, Valve Software.
But seriously, it’s basically the equivalent of a dying person whose evil family continues to collect social security checks on behalf of, yet spends none of the money on actually taking care of them.
I honestly wish that someone would either just rip it off wholesale and make a whole new game called “Brigade Bunker” or something, completely taking its playerbase away and rightfully leave Valve with no future Mann Co Supply Crate Key sales.
Do you think the casual and competitive matchmaking modes were always in TF2? because they werent. Maybe Valve had a few official vanilla servers but it was always the server browser before they added matchmaking.
Learn how to use it, theres plenty of vanilla servers, the only downside is the sweats.
If i could pick something from tf2 and put it in ow
It would be community servers, halloween update and more slots for people.
Yeah and that’s what I want. The actual TF2 experience. Not some “vanilla” server with things like class limits, ctf round timer on, random crits off, etc. I wouldn’t consider a network like Uncletopia to be vanilla for example.
Valve didn’t have just “a few” servers either. They had at least one running for every map. A lot of these vanilla community servers have terrible map variety. I can’t play things like watergate or pipeline because the only thing vanilla servers like to run is badwater, goldrush, badlands, 2fort, hightower, and viaduct. I would play on something like Skial a lot more if all their servers weren’t just those maps 24/7.
Overwatch was basically created to take the torch of TF2 into the modern age when Valve decided to stop caring about the game and add neither content nor fixes and left the game to slowly die.
Like the other guy said, tf2 is unplayable due to bots etc. However, just because I like tf2 doesn’t mean I like everything about it. There’s plenty about OW that is good too, but I think it could be improved by borrowing (more) from tf2, kinda like others think the same about ow and cs/apex/valorant/etc
Mostly cus people have ridiculous numbers of hours in tf2, and it’s decades old and isn’t updated. People want an interesting shooter with design integrity that they haven’t already fully experienced.
Whilst OW doesn’t need to copy tf2 anymore than it already has, there are a lot of things where, frankly, valve is a much more experienced shooter designer and problems that OW encounters have already been solved in tf2. When it comes to design integrity, there’s a lot of lessons that have already been learnt.
Stuff like, buffing healing outside of combat so it doesn’t have to overwhelm in combat damage and nullify sustained damage. Or how CC feels awful and should be used sparingly. How mobility should be predictable, and movement acceleration is needed. How defensive abilities mustn’t overwhelm offensive abilities, to prevent games slowing down to a crawl.
Nearly all of those problems were obvious even within the first year of Overwatch, and most of them Blizzard has been attempting to address in various OW2 alphas. TF2 comparisons are useful because many people were already aware of the solutions that Blizzard came to after years of killing their own game.
And where Blizzard comes to their own solutions, it’s always unsatisfying and not as good. Like, when they addressed infinite overtime stalling in KOTH, they put in some crazy formula for overtime reduction that nobody really understands, and is visually represented poorly in game leading to undeserved C9s. When a perfectly functional overtime system is already known from tf2.