Heh I’m doubtful but the switch OLED does come with an ethernet port on the dock so it would probably be possible docked but from what I hear the Wi-Fi chip in the switch isn’t that great so kind of defeats the purpose if I can’t use it handheld for cloud but from what I heard Ubitus might bring Call of Duty to the switch via cloud with the Microsoft partnership heh…
Once you go OLED you never go back. Currently use an LG C1, switch OLED, and OLED phone. Any time I look at an lcd screen it’s disgusting. I basically gave up monitor gaming and stick to the C1.
OLED has its uses but it looks horrible for things other than games…
I even prefer movies on an LCD display because black detail isn’t lost as much…
And text is much nicer on LCD…
Now if you do go from an OLED screen to an LCD then it will immediately feel like the picture quality got worse vibrancy wise but that’s because your eyes adapted to the OLED colors…
OLED just means each pixel in the display has its own light. It’s not the OLED that smooths it out.
My best guess is that the game’s default visual settings are toned down for the handheld, but I wouldn’t know firsthand. OLED is definitely not the aspect that improves the frame rate, though. That’s just the hardware for the lighting.
Each pixel having its own light means a lot of things though. For example, having lower input latency and having faster transitions from color to color, which all play into the smoothness perceived of a display.
OLED wouldn’t have anything to do with input latency. It’s specifically the way the lights in the display work. OLED displays allow for more dynamic lights and darks. Some pixels can have their lights extremely low while others are extremely bright, which creates more realistic imagery, especially in darker scenes.
They look great, don’t get me wrong, but I mean… saying OLED displays improve the hardware performance is like saying newer cars with LED headlights perform better than older cars with the classic headlights specifically because of the headlights and not the engine or other machinations.
If the switch’s handheld has a better frame rate than putting it on OP’s TV, odds are that some of the additional visual features are disabled and/or the actual image resolution is considerably smaller (because it doesn’t need to be nearly as large to look good on a smaller display).
If we wanna talk about OLED TVs that have hardware and processes geared to add frames to smooth it out, the OLED hardware is still a separate feature of those TVs. Good example, Samsung’s smart TVs in recent years have had an automated resolution upscaling method to bring lower resolutions up to a 4K display (so, like, if you set a console to play in 1080p, the TV will smooth out the imagery so it looks like 4K). It saves the game hardware a lot of trouble, since processing 4K images takes four times as much power as 1080p. Re-rendering those images doesn’t take as much processing power as generating a larger initial image, and it’s even easier when the re-rendering is on a second piece of hardware (that being the TV).
As for latency, handhelds have virtually no travel time between input and display. Even the PSP had a better response time than the PS3 despite the hardware being weaker than even a PS1. Going from the controller to the console to the TV today occupies around 8ms if we’re talking good hardware. Nintendo’s hardware has consistently been behind by at least one generation for some 30 years or more.
Loosely related but VA is probably the nicest panel type for a monitor in my opinion the evenness of colors and black looks so nice and easy on the eyes!
And in doing so they have instant pixel transitions to a new color, whereas other panels can have anywhere from 1-10ms between colors. This makes the image appear a lot smoother than it would otherwise, especially at lower frame rates.
Lower frame rate is much harder to notice on a smaller screen, same reason the textures in docked mode seem really stretched but in hand held mode the blurriness and pixelisation isn’t as much of an issue.