Tanks should really uninstall this game

Like seriously, if QuickPlay is going to balance win ratio around the most gruesome Tank Diffs, why even bother with the role anyways?

I wonder what’s the experience for Tank Mains; and nothing bellow Masters

Something tells me they can say the exact same thing about DPS and Supports

Change my mind

1 Like

But tanking is fun. Not much compares to dominating the match as Doom, Queen, Hog, Mauga, Winston, Ball, Zarya, Ramattra, Rein, Orisa

1 Like

so because i play tank, dps and support i should uninstall because i play tank???

You should have an option to uninstall tank then lol

IM NOT GOING TO i wont abandon my tank of choice

All of the tanks are probably playing Open Queue. The Role Queue tanks are likely to be dps and supports players in disguise, lol.

2 Likes

So that depends actually.

Let’s find the answer out with a scenario? So play along nicely.

Scenario: You have a WBall tank on your team with over 300 hours, 400 hours on Winston, and then 100s more across the entire tank roster.

Which hero are you picking and why? What’s your priorities and goals?

Your answer will reveal the truth.

2 Likes

I definitely agree that between being a Reinhardt one trick and uninstalling the game… Uninstalling the game is the better option for everyone involved. That being said, when have I ever cared about what’s best for the majority? I am the type of person that would redirect the train with less people to safety just to spite the concept.

1 Like

You have been called, you must answer!

my tank of choice is dva sure i may have good and bad games when im a tank i stick with what i can play with

I see way more people off-roling to tank than tanks off-roling to DPS/support, but that’s just my experience.

Tanks mains needs to get united and just stop play the role in a protest.

Only when the other roles become unplayable because of queue times, only then Blizzard will be forced to do something about it.

I feel like I’m in a really good spot with tanking right now, but also because of that, tanking seems kinda boring if I’m being honest?

For context, I’m an unranked Zarya one-trick.

So yeah, part of that is that Zarya has life pretty easy being able to cleanse a lot of the things that can make playing tank so aggravating.

At the same time, I’d like to think that with all the time I have on her, I’m also privy to which tank match ups I’m favored in, and which ones I should be more cautious with and not press my luck… so I don’t often find myself in situations where I’m dying over and over and going through the roulette of swapping to a new tank and hoping things improve.

I notice a lot of the tanks people use to counter me don’t do much, but again, it’s QP so I realize a lot of the tanks I’m facing are just filling the role and not necessarily trying their best. That’s my 2 cents.

Honestly everyone should uninstall it with how much of a baby the entire community has become. Everything is reportable because everything taken out of context can be offensive or “aGaiNSt THe CoC”.

They also lied about things they knew they weren’t gonna deliver.

No wonder it has an overwhelmingly negative and deserved review on steam.

1 Like

It’s so fun that no one wants to queue the role! They can’t handle all that fun

2 Likes

It is fun! But still the least played role.

Oh lord, this question xD

Depends on the map, depends on the enemy composition

The thing is that your scenario is quite complicated to be honest

Those numbers… there’s too much dispersion.
Almost like a Jack of all trades.
That’s why I always tell people to play what they trully know

A player with 1000hours in a game like Overwatch is not really that much.
There are specialists and top500s with more than 4000 and 9000hs

And diversifying your picks so much, it really makes it hard to capitalize.
You need to commit to something at one time

Otherwise you are just swapping counters for the win, and hope that patch notes favor you

But if the enemy Tank actually knows what he is doing, specially against that Meh gameplay, this Jack is going to start walking out from respawn as if we were playing Mystery Heroes xD

If I have to choose for that Tank, I’ll say Winston

With 300 hours on Hammond, he won’t have knowledge about map, heal packs, target priorities, mechanics.
Maybe he has good aim, but it is most likely that he is going to spend the entire much just rolling around while enemy ignores him and pushes payload non stop

Winston has a better toolkit for his team.
All he needs to to is adjust is how much he can stay in the frontline before regrouping.
That will depend on enemy awareness and preasure when rejecting threats

Those are my stats. On one account.

If you want to know my true time for tanks.

I have TRIPLE those numbers across the multiple years where I’ve pretty much only played tank in the game.

I also coach.

Sooooo…jack of all trades? Yeah. Role specialist? Yes. My preffered style, dive.

I definitely know what I’m doing if I always seem to force my opponents to swap.

So your turn to answer now, that has been avoiding the entite reason for this question. “Who are you picking to play with my main pick: Ball, and why?” If I’m the tank and I’m already forcing swaps, do you know what that means for me and how you can provide aide there?

I can triple those numbers across my multiple accounts xD

But I don’t really know much about tanks

That’s key

Hammond’s gamestyle is somewhat similar to Sombra.
… the OW1 version; not this dumb iteration we have now.

He obviously is not a good tank for Opening.
His main task is to disrupt the enemy, but if anyone gets caught alone or out of position… bad luck for them

I would try to find a comp that can be dynamic enought for keeping enemy at distance, but also that represents a threat when contesting without having WB around

Split the comp in 2 groups basically

I would like Ana/Bap - Ashe/Cassidy as hitscans for keeping enemy at bay.
They are self sustainable, and they can also put preasure in the front.

And with the second group I’d go with Lucio - Junkrat/Venture.
They have CC, can easily disengage, put tons of preasure when enemy trying to walk in, and Lucio can both peel for any of the two groups

If the DPS and Supports understand and can coordinate this, Hammond can make sure no enemy gets out alive at low hp.
He should only focus on disrupting space, rythm, Line of Sight; and can also perform the same job as Lucio if any additional peeling is needed.

I’m thinking this specific strategy for Control maps alone