Tanks NEED a Second Tank Teammate
Hey thats given me an idea! 6v6!!! that would work really well, almost like the game is designed for it! What a flash of inspiration!!!
Hey thats given me an idea! 6v6!!! that would work really well, almost like the game is designed for it! What a flash of inspiration!!!
Well itâs either NEED a Tank Teammate or NEED Supports to be Nerfed Properly.
not everyone is gm dude ![]()
What we need is the entire Support class be nerfed properly, especially Ana. She has held the entire game hostage since the OW1 days.
while you can do this, the entire reason one tricking on dps or support doesnt feel near as bad is because you can have a 2nd person to fill a role.
overwatch comps used to boil down to 6 roles
main tank, off tank, main dps, flex dps, main support and flex support (i would of assumed off tank be flex tank but ive never in my life heard anyone say that so were sticking with off tank)
the main tanks lead the charge so to speak, they were more so able to take and hold space while the off tank could deal more dmg and peel more for the team.
the main dps had the most consistent dmg in the comp with generally very little utility while the flex dps was all about the kit, they had far less consistent dmg but the playstyle of each kit brought something to the table.
the main support had consistent utility (dmg boost, speed) and less of a focus on mechanics while the flex support had strong utility on a CD with a much larger focus on aim.
the reason i go through all of these is to come to this point:
imagine if they removed a dps tomarrow and you had a junkrat as your only dps hero while the enemy team had a hitscan.
junkrat is a flex dps, the hitscans are main dps. even with a few reworks and tweaks the dps heroes would never be on equal footing
having the 2nd hero gives you a chance at a better composition even in ladder play.
you can 1 trick a flex dps to the moon if you so choose but it is harder to complete due to the less consistent dmg output.
this is the problem tank has, they now have to react too every counter themselves.
if an genji OTP plays into a pharah+echo the other dps can go hitscan and pressure out that pharah+echo
but if a person is playing rein and the enemy picks bastion+orisa, the rein doesnt get to play the game and thus has to swap.
in ow1 your other tank could just counter pick the enemy team and youd win off that. but now the tank is alone in worrying about that.
you can never rely on people outside of your role to counter your problems because they arnt thinking of your problems in the moment. they have their own problems to think about and to pick for
its far more likely someone within your role will pick to help you then someone outside of it because they know whats it like to need that help in those situations.
I have to disagree. Tank was never fun at all in ow1. I only began enjoying tank after 5v5 was released
Well I started having less fun, so I disagree with you.
To each their own ![]()
If itâs any consolation, I can no longer play my preferred role of support anymore due to my ridiculous que times. I still love tank though. Junkerqueen is by far the best hero ever added into the game
Biggest pros for whom?
Youâve left unanswered the elephant in the room: The biggest downsideâand the only downside that mattersâof 2 tanks is that two tanks that synergized and played together had more impact than the rest of the team combined.
1 tank and 4 team members that played well couldnât make up for the one tank that wanted to do their own thing, and this was an insurmountable and unbalanceable problem. Blizzard tried to balance this and failed for 18 seasonsâthatâs 3 yearsâbefore we moved to 5v5.
I feel Hog wins against Rammatra as well, but I figured I would just throw out the universally agreed up match ups. That is why Hog got gutted, he is a tank buster on the tank role. He would be relatively powerful if Orisa did not exist to be perfectly honest.
He does not even have a bad match up versus Dva or Zarya if you play it properly (focusing them so that they do not deny your hook value). Thatâs some old 6v6 knowledge that people have not relearned yet, and how could you? Homie has been endangered for 10 months.
We tested that before, thereâs not enough players to fill the role and the queue for sup and dps gets overloaded.
There wasnât enough Players because the Role Sucked.
And now it Sucks all over again!
I canât help but find the humour in OP having to explain the dynamics of OW1 like its some new idea and I donât say that as a slight against Enigma, I agree with them completely.
Blizzard needs to realise that the team responsible for OW2 < team responsible for OW1.
Thanks, I just thought I had to since thereâs so many Old Players here who are just a little bit Stupid because they donât think Tank Players deserve to have fun.
My point was: if 4 teammates wont help you, what makes you think the 5th will?
Or we could go for one support 3 dps and one tank.
Or 2 tank 2 dps 1 support
Some healers would need a rework like zen.
But ive seen no limit games where similar comps happened and healing was fine (and made their decisions more meaningfull than vomiting on the keyboard non stop)
Since then, theyâve added the battlepass system and weekly challenge system. There are far less tank mains (players that actually want to play tank) in OW2. People queue flex to get their weeklies done.
Itâs literally the weeklies holding this game up. Otherwise you wouldnât have enough tanks even solo tanking.
I went in a few months ago and asked every single game I played, probably about 30+ games, if the tank players enjoyed tanking. 99% of them were from ânope, just doin my weeklies then Iâm off this trashâ, to âFK NO THIS IS HORRIBLEâ.
I had 1 guy out of 30 or so games say they enjoyed playing tank.
It wasnât anywhere near THAT bad in OW1.
With a 2nd tank in the game, you could not avoid or ignore the enemy tanks at all. Never. They had to be dealt with, either pushing them back or killing them. Pressuring enemy tank was an important job to stop them from walking onto you in the backline and killing you. Pressuring enemy tank IS helping your tanks in 6 v 6, but you did it so you donât die to the enemy frontline. And you heal your tanks as youâre pressuring theirs.
Now with 1 tank, you can simply avoid them! So why should supports feel the need to help their lone tank when the enemy lone tank can just be circumvented? They SHOULD help their tank. But often times they donât, they avoid the enemy tank, ignore their own tank, and shoot into the squishies. If you played like that in 6 v 6 you would have 2 enemy tanks in your face sending you to spawn.
Meanwhile, your lone tank is on cooldown? Theyâre extremely vulnerable. With 2 tanks, they add and receive pressure while youâre on cooldown.
tandem frontline. one tank is too close to none. which is why it was done. to incite maximum misery. but it backfired into fewer logins.
You just need to stop being one-trick sharing some âhog legacyâ vibes.