2 charges of firestrike at 105 dmg a shot.
Hammer swing does 105 dmg
Greater pin manurverability, cancelable, does 400 dmg
Sheild health 1600 → 1000
Zarya:
Shared bubble cooldown 10s-> 4s
D.va:
Matrix time 2s → 1.5s
Eating 50 dmg increases matrix time by 0.5s
Eating ultimates now grants 40 percent ult charge (scaled, so one bullet of visor = 1 percent ult charge)
Sigma:
Sheild health 700 → 400
Rock dmg → 115 (so you can rock double hit 225 hp heroes)
Orisa:
Gun is now hitscan
Sheild health 600 → 400
Wrecking ball:
Knockback reduction removed
Mines instant cast
Adaptive sheilds block CC like orisa fortify.
Roadhog:
Hook cooldown 8 → 6
Vape cooldown 8 → 6
Winston:
Secondary fire 50 → 70 dmg. Secondary fire goes through sheilds, and players
Sheild health 700 → 500.
Most of those are completely broken to a worrying degree.
I literally read them and went “well Rein is now mandatory and god tier and unstoppable though that DVA change is probably also broken…oh my lord what is this Orisa change…”. I am 100% sure I would love to be Rein with this change though because I will literally be the only person on my team who matters. Tanks in OW1 are the carry role right now and this would be a drastic buff to that current power level.
I am down to do it but I am also positive that 80% of the players in the game will be having a bad time.
POV: your dps is actually higher than soldier and you just got hitscan with a colossal ammo size meaning you are now the best DPS tank and can essentially burn away DPS players better than the DPS
All of these are the kinds of big buffs that we need as tank mains, except the Orisa one. I think that is just two nerfs not a nerf and a buff.
Orisa needs fortify more often and with greater damage reduction in exchange for a lower shield. Her gun should stay the same or become more lethal. It shouldn’t be hitscan.