Please when buffing a hero think about 200hp heroes not support because they have self heal
whenever i see ball coming my way there’s nothing i can do except spam i need help , he just pile drives me and finishes me in the air . i die before even touching the ground
or when a rein charges at me i do everything to dodge his charge even when i dodge it . it doesn’t matter because he has this weird new fast combo that he makes in a 0.5 second (cancel charge + quick hammer swing that the animations doesn’t even show it + firestrike)
1 Like
If you are regularly dying to ball’s pile drive combo, then you are clearly so far out of position that your supports cant see you or on the very very unlikely scenario, your supports suck in every single game and don’t heal you.
If you’re dying to rein melee regularly, then you are wayyyyyy to close to the front line and just trying to face tank a rein for whatever reason, like rein has no vertical mobility, if you are a dps then you should have some sort of ability or positioning to get out of his way…
Ball needs to be a bit overpowered to keep oneshot DPS in check.
Nope, no hero needs to be overpowered, even a bit. Ball needs some tweaks, but honestly I don’t see it as a priority because he only becomes an issue in high masters and above (skill issues) - and while game experience of those players matters too, it’s like 1% of the player-base.
There are plenty of ways to “keep DPS in check”, one-shot or not. Much of that stuff boils down to team play.
so you are playing a dps, and by the looks of it you are playing non mobile dps. im not sure exactly what is happening but my guess is you are playing ashe or hanzo. at which case, think of where you are positining and where you will fall to if you are dived. also unless you are playing reaper or tracer you really should not be in rien range unless something went wrong.