Tanks continue to ruin this game

Cant even play the april fools mode without obnoxiously unkillable ball dooms and hazards literally sapping all the fun out of the mode

Crazy i know, but i dont find any fun playing against unkillable walls of meat who hit back just as hard if not harder than you can to them. I dont know who enjoys playing against that. They never phreaking die. You pump multiple round into them and they tank it all, they turn around and 2 shot you. Make it make sense

Ana is literally useless in the mode (by intention of the devs) and the game is still utter garbage. Its almost like all these people scapegoating ana for all the games issues are clueless. Even when ana is unplayable the game is trash

Tank’s continue to be the key constant for why the game sucks.

Think… has there actually been any season where some obnoxious tank hasn’t completely killed the fun of the season? If it isn’t mauga, its hog, its orisa, its dva, its zarya, its ram

I see a theme here…

9 Likes

6v6 QP and Comp is there to enjoy! Tanks are actually punishable there, so it feels infinitely better to me.

6 Likes

I just wanna play the april fools mode and have fun for 1 game. Is that not allowed?

Am i out of touch and playing against 3 tanks who never die every match is peak ow to ppl nowadays?

Every single mode is ruined by tanks
• April fools ruined by tanks.
• deathmatch ruined by tanks.
• 5v5 is ruined by tanks.
• 6v6 was ruined by tanks
• modes like total mayhem ruined by tanks

Its almost like having 1 of 3 roles having 3x the health of everyone else whilst not sacrificing any damage creates major problems

2 Likes

Damn havent seen a SwankyOrc copium post in a while, good to see you takes are as bad as ever.

Most the issues in these came from supports

6 Likes

Those game modes aren’t designed to be completely balanced, they’re arcade modes for a reason.

2 Likes

Im not moaning about these modes being unbalanced. I know they arent designed to be balanced but when 1 role in the game constantly ruins every one of these modes I think there is an ongoing issue with the role that needs to be addressed

It just means every mode boils down to play tank or lose. If you try and play dps in deathmatch and someone decides to go hog you just wont win in that mode. The role auto wins. Deathmatch would be 10x more enjoyable with the tank role banned. They are too strong independently vs supports and dps

Cope lol. Couldnt be more wrong

You are probably in the clueless group of ppl who think goats was a thing solely because of supports. Totally had nothing to do with rein zarya and dva rotating their defensive abilities and thus denying all chances of getting damage through.

Brig and lucio’s combined aoe healing would have been easily killable through if there wasnt wall after wall of shields and matrix stopping that damage from hitting its target. Remove all the shields and matrixes and suddenly things start dying. Healing didnt stop things dying in goats, tanks did.

Supports didnt create double shield it was orisa sigma rotating shields and then fortify/grasp literally preventing all damage and kills

The game went 5v5 literally because of how broken multiple tanks were together.

Supports are not even that good in the game lol. Out of 15 seasons maybe 2 of them have revolved around support meta. Those being; Kiri at the launch of ow2 where the entire game revolved around charging kitsune first and getting a free fight win. The 2nd being juno’s release where she, combined with dva btw, dictated a rush meta. Outside of those 2 supports have just existed in the game.

Tanks and dps have dictated more seasons than support ever have

3 Likes

???

The dude has 375 HP?

Nah yall gotta be like a different level of god awful at this game to struggle to kill a 375 HP doom that can only melee LMFAO

I mean this unironically… just shoot him. Literally just shoot him, he has no health.

1 Like

Supports are and have always been the route cause of most of OW problems.

Not soley, just mostly.

No it has everything to do with Brigs huge AOE Heal, lucios AOE heal plus speed boost, moira huge healong output into a clump like goats or when Zen was used he was basically a DPS.

Of course tanks had good defensive abilities… theyere tanks… it was SUPPORTS who enabled it tho.

Again… of course Sig Orisa combo was to good, the issue was that Bap lamp AOE Heals and AGAIN OP Brig shut down any possibility of a diveor Rush comp.

The tanks were strong yes but as usual
… Supports ENABLED IT

No the game went 5v5 to appease dps players with better que times and because they abandoning the game for years with little to no updates.

Theyve been the best role for the majority of OW2.

Youre truely showing how little you understand about the game, never change

1 Like

Lol crazy how you can ignore 5 factual statements and still think supports are the issue lol

Tanks are and always have been the problem with Overwatch. Together they are impenetrable. Alone they have to be raid bosses

There has never been a time where tank hasnt been problematic. Having a role so different in size, hp and design philosophy than the other 2 roles just creates major balance problems in every format

Add a tank to cod or valorant and it would break that game too. Having a role so different from the other 2 is unbalanceable.

Balance is relative. You balance based off similar things around an object. Tanks cannot be balanced against dps or supports because they are so different to those heroes in every way. The more relative you make tanks to dps and supports the easier they are to balance against those other roles.

Hence why in 6v6 tanks were easier to balance individually because they were closer in health pools etc to dps and supports. Unfortunately tanks also have an inherent design issue where when multiple of them are interlocked they turn the game into a stalemate. Which is why despite 6v6 having more relative tanks than 5v5 they still broke the game. Individually they were not problematic as much, but multiple together are an issue

The smaller and less tanky you make tanks the easier they are to balance. The more tanky and anomalous tanks become the harder they are to keep in check because they are so different to everything else

I think ball HAS TO BE the WORSE. It’s so toxic in that game mode. They can stall a point forever, the only way to end a game is to go ā€œok take that stupid win since you want it so badā€ and its unhealthy !
In a game mode you have to farm to recieve titles/profile pictures etc, having the capacity to have an INSTA WIN button is wild and the devs did not try their own mode.
For me its been ball after ball after ball after ball. And ppl say ā€œbut you have to go echo to hard counterā€ etc, no bro when the ball have a pocket you cant do anything.
This really has to be adressed, because the devs want us to complete 50 games of this damn mode, lets at least make it less unsufferable ?!
ps; sorry for my english

1 Like

Yup same. Hero cant be killed. Nothing unusual there i suppose. Just an inherently badly designed tank

He’s either worthless or broken. Sound familiar? Just Like all the tanks in this game are

Game would be 10x more enjoyable without the tank role. Theres a reason other fps dont have tanks lol. CoD. Battlefront. Valorant. Whatever you name it. You always have supports, flankers, snipers etc but never tanks because they suck to play as and against.

Even a game like apex, all the tank heroes ppl hate playing with. Caustic, gibby, wattson. They are eithee lumbering useless picks or dictate the entire game around them

I remember i used to play medic in battlefield. Youd have syringes to heal teammates and a defib to ressurect a dead ally etc. there was never any tank class because other games know having a role thats job is to stand there and block both sucks to play as and against

Same back to you.

False, thatd be supports.

Different games, not really compareable.

I do agree with this though.

You have the same issue as a lot of players have, youre unable litterally and figuratively to look past whats infront of you (the tank) to see where the true problems actually lie. Keep coping tho

And yet goats was impossible before brig. Brig came out in march of 2018 and by the end of the year goats was completely dominant. So if the tanks were responsible, what are the changes that did it?

Rein got a bugfix to projectiles sometimes hitting him through shield, and then a fat nerf to shatter in late 2018. I don’t see how these made him suddenly OP. Maybe it was another tank then?

Dva got a nerf to missiles and fly damage in 2018 and a nerf to dm in Jan 2019. Yeah, I don’t see that causing goats either. What about zarya?

Aug 2018 grav radius nerfed and energy drain got a buff. So was goats caused by zarya being able to keep charge longer?

Obviously not. The simple truth is that tanks, things with bigger health pools and more defensive abilities, scale better with healing. When healing is very strong, the thing that is better at surviving long enough to get healed and that can soak up more of that healing will become stronger. But healing numbers had been getting stronger since ana was released, so then why didn’t goats happen until brig? Why no ana goats in 2017?

Because that healing is only useful to the tanks if the support is able to keep providing it. Get a single flanker to go duel ana and suddenly she has to make a decision of do I turn and fight this person or do I keep healing my teammates. And the worst player on earth will eventually kill you if you ignore them long enough. Moira had less of that issue with aoe and heal over time on the spray, but it was range limited. Jump on a moira and shoot her and she had to leave, now she’s out of range of her team and if she comes back there’s no fade to save her again. The key is to have exploitable weaknesses so that things can’t just scale until they’re unkillable. Most supports had that. The tanks had that, with resource limits and cooldowns on their abilities.

Brig didn’t. It was easier for her to heal her team if someone tried to duel her because of how inspire procs, and sending armor packs was easy since you can just flick to the general area of your teammate then flick straight back to whoever you’re fighting. Meanwhile she was also purpose built with a stun combo to quickly force out any flankers going for the backline, and the shield also made her difficult to deal with from out of her range.

So suddenly the one thing checking the weaknesses of a comp like goats could be shut down hard. You had to play slow and win the resource trades or you were usually going to lose. In tournament play, replace usually with every time. And dps just don’t scale well in that environment.

This is why tank nerfs did nothing to stop goats, nor did buffing anti-tank dps.

Yes, if we delete all tank abilities as a concept, then in a situation where simple damage numbers are bigger than simple healing numbers things will die. In that environment, you run as many dps as possible with maybe 1-2 supports to play mobile health pack and try not to get shot. But if healing numbers ever become bigger than damage numbers, you just take the things with the biggest health pools and pump them with healing and, so long as your heal batteries can’t die easily, you’re back to the war of attrition goats playstyle.

All the damage mitigation abilities do is modify that exchange to make healing vs damage more interesting than just bigger number wins.

Triple tank was literally a thing before brig lol

Clueless

But did it take over the game to the point they literally changed the format?

You know, 5v5 OQ was a lot more fun with tanks and supports and no dps. That’s what you got the other modes for. GIVE ME BACK MY GOATS.

Triple DPS was played to, whats your point?

I wouldnt say youre clueless l, just not remembering correctly

Well i think dps ruin this game. Especially specific ones.

Sure, tanks can kill the fun of the game.
But only when they get stupid buffs.

Now tell me, which character specifically is responsible for tanks requiring such ludicrous balancing?

1 Like

Hazard? Is he not just a complete gimmick? Does that actually buff him? Doomfist I get. He is busted. They made homie strong as heck. Ball is, idk, pretty annoying. But Hazard? Say what?