I’m kind of getting annoyed at this narrative. I think people are going to see this patch drop and be surprised by how much of it doesn’t end up being noticed.
The armor changes end up cancelling out the headshot changes for a lot of tanks. Most heroes that do a lot of headshotting also have bigger bursts which now all but ignore armor. This means that a lot of heroes end up net neutral with the changes against armor tanks. There’s basically going to be two primary effects from this:
-Tanks who don’t rely on armor are going to be better than they were before at surviving sniper-type characters (and let’s be real, a lot of them actually really need help in this department).
-Tanks who DO rely on armor are going to be better at surviving machine guns / shotguns
The HP regen outside of combat is nice and will make them a smidge less reliant on out-of-combat healing, but also, people overestimate it like crazy.
And let’s not forget, the DPS passive being bumped back up to 20% represented a huge nerf to tanks, who are the primary victims of it. Let’s also not forget, most dps/supports got around a 20-25% boost in HP, while tanks only got a 12-15% boost in HP. Tanks also became the only role that DIDN’T have the support passive since it was effectively useless on them. Tanks were the huge losers of season 9.
And let’s not forget, of the 12 tanks in the game, 8 of them are going to see huge losses against armor on their weapons, while only 5 DPS are seeing big losses and 1 support. The armor changes mean a vast majority of DPS and Supports will be doing more damage to tanks. But they also mean a vast majority of tanks will be doing LESS damage to tanks. So the armor changes are really a lot bigger of a nerf than people realize.
In comparison to Season 9 where DPS got both the DPS passive and self-healing out of combat for the first time, this isn’t even close.
I genuinely think these are extremely clever changes. Reducing the armor nerfs tanks in most situations and buffs them against a few heroes who are frankly already problematic for tanks (Bastion, Tracer, Reaper, Sombra). In return, granting headshot resistance both makes tanks melt less fast PARTICULARLY at higher ranks (where tanks are really, really bad) and also helps non-armor tanks who’ve been suffering for a while already due to armor’s effect on incoming healing and ult charge.
I am absolutely ready to watch y’all eat your words about tanks being “unkillable monsters” as the patch drops and people realize that, in a lot of cases, this will make very little difference (and in some instances, you’ll actually be doing a lot more damage to armor tanks lol.)