Tanks ARE the problem

I switched from tank to dps 2 or 3 weeks ago. What I now realise playing DPS is that tanks make this game unfun for the other roles. So many games you get tanks that are unkillable. You can try to get the supports but if they are too slippery the tank will not die. It’s zero fun playing these games.

And some tanks are just unfun. DVa swallowing so much damage. Sig with so much mitigation. Shooting that stupid rein shield that is back up almost instantly. Not even getting on to Mauga, Hog and Orisa who are the most frustrating tanks to play against. And a well played Zarya or Ram just will not die without a coordinated team, which does not exist at most levels of play.

The stronger they make tanks to try to get people to play them, the worse the game becomes. The best example of this was Orisa before her nerfs and also when Mauga was OP. They crossed a hard line, but there is a soft line below where tanks are now which would be more fun for everyone, except the tanks.

The recent 25% DR on crits just made the game more frustrating for DPS and supports. They are on a trajectory that is making the game unfun for everyone rather than just tanks.

I don’t know the answer, but I think they should give 6v6 a go just to see (I never played it so have no real opinion, but the state of the game now is getting less and less fun to play with every patch, and even tanks don’t seem to be finding things better so what is the point of these changes?).

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The weaker they make Tanks, the worse Matchmaking and Queue Times become.

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Right, but there must be a balance or people will simply leave the game as it crosses a line as tanks get too strong. I think they already crossed the line. Either that or healing is too strong.

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You’re entirely correct. But that doesn’t mean a 50% / 50% split.

It’s more like a 90% / 10% split

Since there’s just dramatically more people affected by Matchmaking and Queue Times (especially when it comes to recruiting new players)

Than there could ever be on a subsection of Hanzo/Ana/Sombra mains, who are also compensated for their reduced Utility, in trade for more explicitly Fun stuff.

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Its time for 0-3-2 to take over

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Heroes like Sojourn, Tracer, Widow, Kiri are more annoying than any tank right now.

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I’ll give you 2 custom game codes to try out 6v6

Overwatch 1 emulator (this is the games balance at the end of OW1): KHTGO

Overwatch 2 6v6: YKMXH

It’s so much better. Tanks actually die, but can also get more value when the tanks are good an have synergy. It’s just better for everyone. The only people still advocating for 5v5 at this point are the cringe blizz fanboys that will praise blizzard and their games no matter what.

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As a 5v5 advocate myself- I’ll gladly flip a middle finger to blizzard. I have numerous complaints about various decisions they have and continue to make.

If you think that’s the only kind of person who could like something you don’t you need to challenge your views a bit more.

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To be honest I thought you were gonna go down the “let’s just remove all tanks” route with 4v4 two dps two support. But yeah I mean if you nerf tanks heavily to not be raid bosses anymore and have 2 of them, they’d probably be less annoying to deal with as a support or dps because they’ll get punished for being out of place/kill chasing with less HP and all that.

Ok I may not be the smartest but I am a low gold tank, mid silver support, and mid bronze dps. I main Rein and Winston on tank. I have always said it to every team of mine and no one ever listens but when they do it’s easy wins. It’s the very thing I’ve noticed from what you said. You focus on the tank. When I play winston I’m always diving the backline and dps. Take out the tank’s support and you’ll find they go down easily enough (minus Orisa). No tank can survive 2+ people beating on him. But if you go in 5v5 and you and your team hard focus the enemy tank then it’s no wonder you can’t beat him. I’ve seen strong tanks that I’ve played against. Yes they can wreck but every time my team manages to isolate them they always go down. I’ve had strong doomfists play against me and I’ve used my supports to bait him in. I’ve literally hid as Rein and told my dps and supports to bait the doom into over reaching and when he did we all hard dove him and he died. You have to get the enemy tank away from his team otherwise any tank is unkillable. It’s always been that way.

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Yeah, it’s hard to kill some tanks now. The last changes made Hog and Mauga obnoxious.

The armor changes that came with the -25% on crits actually made armored tanks weaker to burst damage. They’re in many cases easier to kill than they used to be.

Most dps can single handedly out damage a double heal pocket.

The game’s just more reliant on teamwork and focus fire, i’ve had no issues with tanks. If the tank plays smart they can live. if the tank doesn’t play smart, they melt.

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Tell me you never played tank without telling me you never played tank.

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Tanks deserve every ability thrown at them, i allways said this. The more they buff them the more CDs they gonna receive, and also live through it…

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Play beams or melee.

Play rush/brawl.

Play anything you want because Rein is ludicrously easy to kill.

Play mitigation and CC comps.

Correct.

Get good. Don’t shoot the bubbles or focus fire them out of existence.

Literally just play Mauga and he’s reduced to nothing but a brick wall.

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And yet, people will still queue DPS at over a 2:1 ratio than Tanks, so obviously, they are not making them as unfun as Tanks are currently.

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that is so wrong it actually hurts

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Tanks are becoming almost unkillable without some kind of coordination. Unless they’re bad, then it doesn’t matter.

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ahem, lemme fix this for you, ‘‘LACK of a tank is the problem’’, there ya go. ezpz

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All your frustration is about the way tanks are designed in 5v5. Dvas defense matrix used to be much shorter in 6v6. Zarya only had one bubble for herself and one for an ally if she used it she was defenseless. Roadhogs breather was uncancelable and on a cooldown his ult would just shoot. He couldnt heal or hook or stop shooting meaning he could be punished during ult. The supports where also less op. Bap was the only support with a cooldown immo. And other then bap moira and brig most supports where balanced much better All tanks had less hp meaning they where killable and punishable. And yet despite tank only getting stronger the majority of players prefer 6v6 ttanking.because counterswapping and unkillable tanks and immortality is what killed ow1 and ow2 is plagued by all these things

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