Tanks are reason why ow isnt fun and 6v6 confirms it

Started ow again after few months of playing MR and reaching eternity there.

In MR i never ever felt that tanks are too busted. In OW its disgusting, even in 6v6 they are just overtuned.

In MR their purpose is done so well, they are meant to soak damage and push the choke, you can feel that without tank its really hard to push there.

Here tanks are murderous raid bosses, just compare like Dva and Venom, Venom needs to be really good to have effect and also headshots are needed for any proper damage. Dva? Just when you find her existing in little wrong situation you know you will just die without support of your random teammates.

The value of tank in ow exist just by being there and in MR tank is useless if not played well.

Yesterday my 6 6v6 games were not much fun
mainly becaus of tanks.

And honestly supports are just the next problem, they heal less and do more damage then in MR. In MR you literally feel like nerfed dps with lot of healing options. Here? You sometimes feel like DPS hero with healing options.

Its just incredible to me how roles are absolutely superiorly balanced in MR then in OW after so many years.

The worst thing is that everything was fine before S7/S8, the health and hitboxes changes ruined game forever, for me and my whole friends group it was breaking point when ow died, so its just very sad that they can do better but they just dont.

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People complained that nothing dies, so supports aren’t allowed to heal properly anymore. And with the dps passive and bigger healthbars (season 9 mistakes) it’s more useful for support to try kill the enemies than to try healing their allies all of the time.

I’d prefer to not have the big hitboxes, healthbars, regen passive or dps passive.
Season 9 changes are still the worst changes the game has gone through so far.

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true. and it could ALSO be that the current game direction is the reason the game is unfun.
new talent new chances to turn it around.

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I do and I don’t agree with you. TL;DR: in 6v6, OW tanks are more lethal but also brittle; they can die in the blink of an eye compared to Rivals. So I wouldn’t call ours raid bosses.


Tanks definitely feel more lethal here, but in 6v6 there’s a big difference between the two games in the manner in which tanks are, well, tanky. Over here, tanks’ survivability is baked into their abilities and cooldowns. If they’re caught out without them, splat. Over there, tanks are not as reliant on their abilities to stand upright.

Take being slept as a tank, for example. If Mantis or Luna CC a tank over in Rivals, that tank has every chance of coming out of CC with enough HP to get back into cover (standard tank) or use mobility to disengage (dive tank). Being slept by Ana, though? It’s possible for a tank to take crippling amounts of damage or even die.

Say if I’m playing Magneto: not only am I fine to peek without cooldowns up, I’m expected to. Compared to Sigma, Mags’ abilities take so long to come back online that I have to get out there and fight, even when barrier and bubble are on cooldown. The bubble has a 15s cooldown, I believe, while barrier has a maximum 1.5s lifespan and takes around… six…? seconds to recharge fully.

Over in OW, peeking as Sigma without barrier or flux feels like suicide. And it’s not just Sigma who feels like this. Ram is a mitigation god while blocking, but CC him and watch that healthbar absolutely plummet. D.Vas very much don’t like beams, and why is that? I have to imagine (not being a D.Va player) that their survivability hinges on DM and without it, they also feel like they explode, unlike Venom. Ben in Rivals gets to charge in and clobber; Mauga charges in and then risks getting absolutely clobbered. And so on.

Changing OW tanks to be more like Rivals’ would require such a massive overhaul of tank kits that I can’t see it ever happening. So I imagine they’ll remain weirdly brittle, with the upside of relatively high damage, until the end of time.

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Iam so happy people here agree also, the hp and hitboxes changes ruined everything. It was core of ow and they just changed it.

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ayy one more in our camp :tada: but I think tanks are fine in 6v6

Maybe some day the devs will get it, too :thinking:

mags cd cycle is the most efficient ive ever seen, its even better than squirrel girls. he can take infinite damage and angles and the only thing that beats his is 2 melee tanks.

shield > mag cannon > bubble > shield > mag cannon > shield.

The game has bigger problems, my vote would go to the for-profit matchmaker, but I do agree that tanks are raid bosses and that many supports deal too much damage now.

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Yup tank overstay their welcome in 5v5. In 6v6 even though they are weak they are multiple engagements and they can be pretty intense and finally fun. I wish they add it has permanent with adjustments to s9 changes.

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This is how the game was when it released in 2016. Mercy was the only healing focused support. Lucio Zen did more damage than healing and still do.

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Unsurprisingly there is nothing fun or engaging about a raidboss running at you all game. Why the devs think players would enjoy being stat diffed and skill being irrelevant is mindboggling to me.

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Tanks are only as good as their team in most matches.

Its supports that are the root cause of most balance problems in OW

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At first I was trying to play like that and desperately wring every drop of mitigation out of Mags, but after some games I noticed that actually, it’s better to wade in there and keep abilities for when I strictly need them. The winning gameplan seems to be to put on as much pressure as I can.

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I heavily agree BUT 6v6 is actually a ton of fun because tanks can actually be punished. 5v5 is unplayable to me

tanks suck in 5vs5, in 6vs6 may not be the most fun role but is a lot better than have all the preassure on them

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It’s the rock paper scissors design. Tanks are better than dps at literally everything, but they each have one or two achilles heel heroes that make them completely unplayable so it’s ā€œbalancedā€

Many people said only about the balance of power, but it’s actually not a big problem and can easily be fixed. The balance of fun is much bigger and serious problem in this type of games and OW1 completely failed at that.

The devs wanted to fix it in OW2, but not in a sane way. ā€œDpsing is fun, so unpopular roles should be more dpsing.ā€ and ā€œOP is fun, so unpopular roles should be OPā€(and the popular role should be UP) are their solutions. The game is twisted seriously as a result but yeah, nobody cares as long as they can sell enough skins.

The problem I have with 6v6, as a support main, is the amount I have to heal.

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i love playing tank in 6v6 it feels like a heavy weight is finally off my back,
the squishy rolls feel better too now that you can actually fight off the enemy tanks in your face.

I agree actually. Tanks in ow dont feel like a frontline but rather just a big fat dps that you cant win against and even in these new 6v6 modes, they didnt actually revert the tanks to OW1 and kept the buffed versions thats why it feels like sh*t (or not that good)

1 Like