Tanks are being placed too high!

There are so many terrible tanks that are being placed higher than they should. Not just that but you are also placing lower SR tanks and lots of unranked tanks in nearly every match. it feels terrible to load into a game with a tank that is lower tier then they pretty much throw the game cuz they don’t know what they are doing and i am forced to carry them to win. so basically i need to play like a GM God or lose the majority of my games because i get terrible tanks in my games.

Tanks are being placed way to high. most tanks in gold should be in silver and the tanks in silver should not be in my games.

i do not want to play with worse ranked tanks for quicker games. ill wait…

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I responded to a post earlier about dps being boosted (with me saying that I believe a lot of dps players are boosted), so I guess I’ll say this: I agree, there are a lot of boosted tanks.

I switch off of tank and play support or dps, and I then see my main tank literally standing the choke doing nothing but take damage. It truly is frustrating.

Of course, then I queue for tank and attempt to form a coordinated push, only to get frustrated with dps who play as if it’s Deathmatch, and healers who are off running in front of my shield trying to duel the enemy Hog.

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Honestly, how do you know? because they did bad? because they had a bad game and you happened to think “how could this guy be in the same rank as me, omg he sucks”?

I’m sorry but your opinions on people’s skill is not how they are ranked

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It has to do with % of the playerbase. Only a small % actually main tanks and play them “well” to the SR range they are in. The rest are just support/dps players playing tanks poorly.

But because that is the pool of players the matchmaker has to work with, tank SR is boosted.

I think the ranking system is placing most players/most roles too high. At least if theyre performing at Bronze/Silver level. Instead, it seems that the system easily justifies putting them into Gold, where they are a detriment to their team and match quality.

This problem probably shows more for Tank players than any other, because their mistakes weigh the most and/or are the most obvious ones.

Because of the recent 2-2-2 changes, were currently experiencing alot of “new players” which is kind of a burst assault to match quality.

TLDR: Its the same old problem with the ranking system ranking new players too high when theyre actually Bronze/Silver.

people should have had mmr reset for theire offroles. they are all placed waaay to high. and they decline slow because of soft and hard carry. gonna take atleast season 18 and probably into 19 before its even fairly good. i dont its a big portion of ow playerbase that have 33% played on all roles

only 2 seasons?
No SR decay in higher ranks means, people will only play placement max, on roles they are bad at, so it stays high…
I think, especially during first week(s) of each season when people do placements we will have bad games for years.

And it isnt the MMR. It is that they used the old account SR as starting point for all roles. Instead of only on the roles you spend enough time on so you got that SR because you played those roles.
When you have 0 hours playing role X to get to master. Then they shouldn’t use the old master SR as starting point for role X! Only on the roles you spend lots of hours on should start as master.

  • 0 hours on a role, last few seasons, on a role should start with the same SR and MMR as a just bought new account.
  • less then 20% of time played on a role last(few) seasons, you should start in that role, with a new account SR but with an MMR you got by the data of the time played on that role.
  • more then 20% of time played on a role last(few) seasons, and season 17 SR can be used with the collected role data MMR
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I wish. I’ve played a ton of tanks in this game but I placed way lower on tank than on dps which I have much less time on :frowning:

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A tank’s mistakes are very visible compared to other classes, and their job is pretty hard. Yeah there are bad tanks out there, but there are people bad at everything else too, the tanks are just more noticeable.

I’m 2800 tank. 400 SR more than my gold healing rank.
If I win a game with all plats, the next game it puts me with all diamonds. It’s a really weird feature the matchmaker is doing.

Its a general thing.

Tank role is the LEAST understood in terms of how to play.

Like jeff said, “it was dive meta, but gold ranks dont really play DIVE. they pick monkey +dva , and then they place bubble ON choke and fight a reinhard head-on”

So you see, while the average dps just has a few % worse aim than a pro dps, the average (and most sub master/diamond) tanks ARE PLAIN STUPID and playing their hero completely wrong.

I never play tank. Im pretty bad at it and dont really have the mindset to stick with it. I mostly always play dps/support.

Both my support and dps roles were placed around 1620 (roughly where i left off last season).

My tank placement though landed me at 1320! In my first 3-4 games i had dropped to around 1100. Getting placed higher and maintaining the same rank wont happen unless you can actually hold yourself in a rank.

Sure ive seen a lot of players claim initial placements are very incorrect. Why wouldnt it work out after a few weeks of playing?

It’s going to be interesting to see if disparity appears now that there are three separate SR ratings. Will 4,000 rating for DPS, Support, and Tank all represent the same level of skill?

This is amusing. I’m a Diamond tank who got placed in plat. The amount of toxicity and people screaming at me for being terrible for walking forward from the choke or pushing on payload was amazing. I got an avoided warning and everything. Back in Diamond now.

If I got a Zarya or Ana who understood how to play the game it was easy mode.

In summary…maybe you don’t understand how to play tank or support one properly.

Personally I thought my tank was placed way too low, my DPS about right, and my healer about right.

I believe so. What people are experiencing now are the growing pains of 2-2-2. You absolutely have to perform at least as well as your mirror on the other team if not better. There is no more option for another player to switch to a third dps, support, or tank to pull up slack. The capacity for the match to deteriorate into team deathmatch is also no longer there.

Old ranked, particularly solo queue catered to players who could find was to capitalize on the chaos of the system. The variance at all ranks was all over the place. If you got 6 support or tank mains on your team good luck. If you got 4 guys fighting over DPS and flaming the whole match, good luck.

If you were better than you rank, you could climb, but the grind was littered with absolutely garbage matches. Not because you lose them, but from the minute the matchmaker put the team was put together you were screwed. It wasn’t ALL matches and blaming your team for every loss is a good way to get stuck at your rank and fall as you don’t look for ways to improve yourself. But over the course of say 100 games, I’d say 20 to 30 were absolute trash and didn’t have to be.

With role queue, there are going to be people that underperform on all roles. But that is a small price to pay for people actually trying to learn the role in the first place. Before who would even bother?

The elos will be uniform in about 2 months. A silver tank will be a silver tank for a reason and be comparable to silver, support and dps. The sam for Gold, Plat, Diamond and above.

The major difference in the ranks is going to be mechanical competency, which is already the case, but more importantly you will absolutely have to learn the team game to climb. Now more than ever working together as a team is important because 2-2-2 comp is written in stone now.

It’ll be rough in the beginning but good for Overwatch overall long term. Instead of writing a million threads on how bad “X” role players are, look at ways you can enable them or work with someone else on the team to overcome the deficit.

Sometimes instead of tilting it only take finding one teammate, just one you can work with to swing a match.

I don’t disagree with what you said, but it’s not really my question.

With three completely distinct buckets of SR, what makes a “silver tank” a “silver tank”? What if, say the whole tank population is better at the game than the DPS population? Would that lead to more higher level tanks? Or just a distribution of tanks where tanks are mismatched to their other role counterparts.

This is something that we’ll never know, as there’s no real way to measure it. But it’s interesting to think about, and something I’m sure people will use to insult others as time goes on “Supports are just bad players”.

I’d consider myself silver tank.

Yet i’m 2.7k

I had an Ana tell me I wasn’t playing aggressive enough. I had died 2 times before without receiving any heals. I choose not to say anything and continue carrying that game.

But yes, good Anas/Zaryas is a god send.

Oh boy another thread where people act like problems are only related to one role. As if there’s no support/tank players getting placed way higher than they should be for DPS…