With tanks doing everything and so much burst healing, I dont understand why some of the dmg heroes are getting nerfed.
Why do we even need dmg class when Rein and Zarya are the best dmg dealers in the game, also Sigma. They just need a pocket healer and they’ll do everything.
I do agree that some dps heroes needs to be looked at, Hanzo for example. But any dmg hero that is good at countering a tank composition gets nerfed as a result,
Doomfist is an example.
I will say that burst healing is too much in this game and tanks are too strong as well. The best option is to play tanks or Support.
Well yeah, every character can do damage in this game, but only Tanks and Supports bring most of the utilities that teammates can take advantage of.
There is damage, then there’s healing that slows down the damage effectiveness, then there’s barriers, bubbles and matrix that will stop damage completely so healing gets to be effective for that safe moment they create (or damage resistance that will make damage more ineffective as well).
Many things that increases survivability in this game have already been nerfed. Mercy’s Ana’s Moira’s and Baptiste’s healing, Rein’s, Sigma’s and Orisa’s barriers, D.Va’s Matrix, Orisa’s fortify…
I sort of agree, Hanzo was the only egregious dps. Mei’s wall is a problem, but that is still arguably a “tank” issue and they nerfed her regardless.
I have no idea how they will justify nerfing future dps. But after that Reaper change… Clearly they do not care. Anything that gets complained about gets the hammer. All it takes is for tanks and supports to actually try and agree for once. So… I think we are mostly safe until our AB meta forms.
You say this after Baptiste and Moira got sledge hammer nerfs to their HP/s. The only 2 powerful main healers left are Moira and Ana. Ana requires good aim and is very squishy and Moira needs to commit an orb to a fight in order to even come close to “burst healing” as her main heal got hard nerfed.
The only 2 healers that can actually “Burst” heal is Baptiste and Ana. Ana’s applies 75 hp over 1 second after being shot and Bap insta bursts 50. Both of which are very managable numbers for DPS to take down
Maybe Window will be used more for healing, it was always circumstantial, but you never know. I guess it depends on what has formed, but 100 burst is not awful, especially if Ana/Bap are used together. The burst healing potential from the two is HUGE. I am not sure if that is viable, but the potential is there.
Fact of the matter is that if tanks are just balls of hp tanking damage hoping their dps get kills, then tanking becomes unfun. Tanks need to be able to pop off just like dps, and yeah it’s a little unfair to step on the dps’ shoes, but if tanking becomes unfun then people stop playing tanks and queue times go up.
They are supports that don’t heal and are DPS with limitations.
They support survivability by creating safe zones, angles or moments where healing can be effective (indirectly boosted), but the trade off is damage being limited somehow else (range limited, low output limited) and a bigger hitbox that make it easier to receive shots.
at average energy she can kill 200 hp dps in like 1.5-2 seconds.
shes literally unduelable with any dps in the game. and she cant be killed by most tanks. and she literally curb stomps healers into oblivion. her laser is easy to aim and has great range
she has highest winrate for a tank and shes on fire most for a tank. shes a DPS with 400 hp plus a bubble. her bubble duration basically wins her any fight she can possibly get outplayed with. shes the safest pick in the game and impossible to outskill.
Correct. Claim and hold space, right?
Well, if tanks were unable to be threatening who would give an ounce of respect for their space? Just walk all over them or stay put and laugh when they’re the ones attempting to advance. It’s gonna be fine, they’ll just roll over.
Though it seems like with the way some people demand nerfs, that’s exactly what they want. E.g. STILL complaining about Sigma’s damage when his other threatening abilities have already been significantly nerfed (his Ult and combo.) Nerf his primary damage as well and he’ll literally be a sitting duck, a barrier bot who spams barriers which get destroyed in 2 seconds. Remember people, Blizzard DID introduce this patch which nerfed all barriers. It’s their desire for tanks to be more aggressive.
(Or at least it was. With some recent changes I’m wondering whether even they know what they want tanks to be.)
You should know that Rein has become an unkillable monster due to constant addition of supports and tanks. Ana’s pocket healing, baptiste’s immortality field. He’s also confident enough to get in the backline to shatter the enemy team.
Should we call this strategy, “Maybe”, but this is so weird that Rein has been enabled this much.
The only best way to counter him is to run mei and separate him from his team
Rein main here. No, rein is not unkillable. Mei or reaper(and because of the meta it’s more like mei and reaper now) is huge counter to any main tank. If mei walks up to you you can’t move unless you have a Zarya. And reaper can just walk into you face and kill you due to his health stealing. Doom is also a good counter because of his cc.
So you want to nerf the tanks and supports AGAIN so you, a DPS, can kill us more easily?
DPS output a lot of damage.
Tanks are easily torn apart by good DPS, especially Reaper. Junkrat burns the barriers down in seconds, as does Hanzo. Tanks are disrupted by the likes of Tracer and Sombra.
The healing is actually nicely balanced. If your team are taking a lot of damage, you’ll be working yourself silly trying to keep your team alive.
The problem I can see is that often when someone is good against a tank comp they will be even better against dps/supp. At least if we just look at raw damage.