Tanking in Overwatch 2

Is looking pretty great, and felt pretty great in the beta

I encourage you to watch the video for yourself
Main takeaways from the video:

  1. Winston is great
  2. Teamwork is still King in OW2, coordination still wins games, it’s not what some have described as a “lone wolf team deathmatch” game
  3. As a whole tanks in OW2 actually feel way tankier compared to OW1 because you aren’t getting instantly deleted by 6 enemies, on top of the direct survivability buffs they received
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Well as a guy who spend… hundreds of hours trying to solve the “What to do about Tanks” riddle. I’m really happy with how things have turned out.

A few heroes are bit rough around the edges, but that’s just a few balance tweaks away from awesomeness.

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Totally agree. The beta wasn’t perfect, but I never expected it to be. As balance changes are made & more heroes are added OW2 is shaping up real nicely

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Incidentally I posted this in Jester’s thread and nobody paid attention to it… but uh… guys… why is nobody talking about this…

We basically got a solid confirmation that the next beta will have Tank and Support hero.

As well as multiple game modes being added. Including probably Competitive.

It felt pretty bad for me.

I played a match of DvA where I went against an Orisa with Genji/Sombra/Lucio. I literally couldn’t do anything that game. If I peeled, Orisa took space and won them the game, if I didn’t peel everyone died and we lose that way. DvA used to be the counter to that sort of thing too, because she was one of the few tanks that could help people being dove, but now… not so much.

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Well about that. Got any feedback for these D.va change ideas?

[OW2] Balance Design Blueprint, Beta #2

Did you only play that one match? I’m sure other matches weren’t as painful as that one

That being said from what I played & saw & heard, Dva might need some changes

I’m hyped for the new modes…but not sold that we’re getting 2 new heroes in the next beta. If we do though that would be awesome!

Tanking in OW2 to me become 1 of 2 modes for the time being.

Spam or Dive. Reinhardt is about the only tank that can offer any type of playstyle that is neither of these. Actively encouraging a move back to like Reaper/Moira/Baptiste/Lucio type supports.

Any tank other than Hammond/Winston/Doomfist can’t do anything except support a shieldless environment where DPS/Supports get to spam whatever they want with impunity and the other tahnks like Zarya/Roadhog/Dva just add to the sure spam flying around.

Its a very homogenous situation.

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Well they better add a Support, at least.

What isn’t dive but also isn’t spam? How do you deal damage without a melee weapon that isn’t spamming shots at someone?

I wonder if that says anything about what sorts of new Tanks we are going to get.

Can you elaborate on the part in bold? I don’t see how the tank role is homogenous at all in OW2, they all play very differently

Its more on the DPS/Supports that the game becomes homogenous. Supports/DPS aren’t incredibly diverse when you really get down to it. They pretty much all heal or do damage. Supports are more diverse, but most still largely just heal without a variety of effects.

Tanks were pretty much the biggest shifters in what drove support/dps picks. The same holds true in OW2, but as we have only a single tank the type of variations we get are dilute from what is was in OW1.

In OW1, Orisa/Hog was drastically different than Sigma/Orisa. You approached these matches different to me. Zarya + Hammond/Winston vs Zarya + Hog/Rein also offered some different dynamics. Dva as a support tank to dive is different than what was offered by Zarya.

Without that second tank layer to really change up compositions it falls upon the DPS/Support to offer some truly unique effects. Lucio/Brig change up that dynamic offering good anti-dive or brawl comps.

McCree/Ashe/S76 as hitscan offer nearly no variety. What are our brawly frontline DPS at all? Its only Mei/Reaper now. However, they are horribly out picked by just general ranged spam characters Hanzo, Ashe, S76, McCree, Torbjorn, Echo, etc. None of these characters truly offer any unique effects. Its just spam down range. The same for dive heroes like Tracer/Genji/Sombra. Get in close fast and do damage. Though Sombra does act as an outlier providing hack, health packs, and team assistance.

The DPS roster is full of either dive or ranged spam with nearly no unique effects to offer a team in between. Symmetra is the type of DPS that can really change up how a team plays or even Mei, but they are very rare in the DPS roster and I can’t fathom Blizzard ever making more unique DPS heroes that can offer unique team effects.

This is what I mean when the game feels homogenous. Its either dive or spam. We either need an incredibly unique tank or supports to give us something else I feel.

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honestly they cant balance what they got im concerned if they can balance a new one :expressionless:

I figure the problem with 6v6 is they had constant non-stop “Defense is too strong”.

With 5v5, that’s no longer a problem.

They can buff Supports and Tanks to the moon without getting anywhere near the Defensive capabilities of DoubleBarrier.

This is a good thing.
Because now, there is more agency for each player to actually skillfully use cover & change positions, utilizing more of the maps, instead of constantly using the same 2-4 positions on each map, while remaining grouped up, like in 6v6.

Not having the opportunity to skillfully use natural cover in 6v6, due to instantly being killed from easy focus fire when the enemies only need to shoot at 1 location, whenever the entire team is grouped up, as always been the #1 frustrating experience of playing OW1.

And that issue was amplified, once the balance was changed around 2-2-2, after Role Queue was implemented.
Because think about it. Compared to constantly having your team always being balled up in a single position, how many more times have your teams positioned across the maps for pincer attacks, rather than the usual blitz from a single direction?

The lack of spam damage from a 2nd tank on both teams & less barriers overall, has significantly improved the experience of being able to utilize & tactically position across the maps and not just stand behind 2 tanks, while hoping they will move forward past the choke points.

No and I don’t like it :slight_smile:

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I’m not a D.Va player, but I think it might be an idea to give her some of that armour back. (IIRC, they reverted the 300 armour change that’s on live.) It felt to me, as her teammate, that D.Va is a bit lacking when it comes to staying power.

I still preferred a D.Va to most Hogs or Dooms, but I think all three deserve some tweaks.

I tanked in OW 2, I honestly can’t say “Winston was great”, he felt anemic and that is what most of the CC reviewers said. Orisa however was an absolute blast to play and monster to face. Rein does better than people say. D.va was surprisingly effective and so was Zarya. Ball was well, Ball. Hog thankfully was kinda trashy. Sigma as I suspected was actually designed for OW 2, and it showed, he fit in perfectly and was quite balanced.

As for the team work question, what OW 2 does is raise the effective tier level for mechanical players who stink otherwise; they will top out around Diamond and create a serious wall for tactical players to have to overcome; above that it feels more like OW 1 with teamwork and coordination winning games.

I would agree tanks feel “tankier” but its due to them having CC and mostly removed from other characters.

The downside is it appears as some including myself predicted half the tank players said to hell with it and flooded the DPS queue mainly keeping the times inflated there.

They look like solid buffs, but I just don’t think DvA in her current state can exist in OW2. I think she needs an Orisa scale rework, because with the way her current high ground contesting/peeling based kit works doesn’t mesh with OW2.

They weren’t because I just played Orisa for the other tank games.

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