Tank vs dps damage stats

Now I have seen this been post around a lot. People claiming that tanks do too much damage.

Rein’s damage 10,875
Zarya’s damage 13,866
Dva’s damage 14,186
Winston’s damage 8,903
Hammond’s damage 11,317
Roadhog’s damage 13,877
Orisa’s damage 13,033

Genji’s damage 12,877
Widow’s damage 9,654
Hanzo’s damage 16,177
Ashe’s damage 15,931
Tracer’s damage 10,293
Mccree’s damage 13,145
Mei’s damage 8,585

However I would like to point out, the fourm does this a lot. Is that they take one number to try and prove something. But you can not do this.

Firstly tanks do have a lower dps, but they stay around longer. This means they do little damage over a long period. Often, struggling to get kills really on their own. And the longer it takes to kill something, the more healing they are receiving. And so you’re doing a ton of attention damage on top of that.

They also often do damage to the whole eneime team and not seek out 1v1 picks like dps do. This is very clear is Hammond’s stats, we all know he does little dps. Often called one of the worst dps in the game. Yet he does damage in a wide area. And it builds up. Without actually getting solo kills.

Damage hero’s, do dps quickly. They get kills quicker. They aren’t effectf by people being heald as much. And don’t have to do as much damage.

I think it’s very important when you talk about stats, or reference them. You need to realise it doesn’t just mean one thing.

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hopefully armor nerf will stop tanks being fat dps. sick of loosing games just because enemy has some combination of tanks, brig and OP healing and our team has people wanting to play a skill based fps.

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They’re not fat DPS. They can’t explode a 200HP player in under a second like Genji.

It would be interesting to look at damage:elimination ratios. And compare to Solo Elims.

Tanks do a lot of chip damage, that inflates both their damage and eliminations, but they’re not exactly securing many solo kills.

yes they are so bad at dps that the current meta consists entirely of them and healers

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Fully charged Zarya, Roadhog, a charging Rein and even a D,Va who hits all her micro missles can actually do that.
Tanks are more limited by range than actual damage output.

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D.Va objectively cannot, it takes her 2-3 seconds and isn’t realistic unless your target is afk.

The others are pretty hard telegraphed.

The pro meta, yes. And I’m not claiming they’re weak, I’m talking about how using those stats as they stand are misleading. Especially considered they’re not even from pro meta play.

Orisa’s damage is pretty respectable on the face of it. Are you saying she’s a replacement DPS?

The current state of the game shows that this only really applies to heroes that do very high burst or have one-shots.

If you look at those damage numbers as a whole and compare them with healthpool size, game duration and average deaths, you can see that overall damage is just way too high per hero, indicating that people just don’t die enough => average survivability is too high.

It’s significantly more easier to deal consistent damage with tanks while also adding a good amount of utility. Also, Reinhardt and Zarya have access to two of most powerful ultimates in the game and most of the time they have the follow up required to utilize them. D.Va on the other hand has one of, if not, the most powerful basic ability in the game while also bringing in good damage.

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Roadhog says hi. But to be fair he is only one who is able to kill squishy if his combo lands. Just like Genji.

It is telegraphed, but it doesn’t change that they can do it. Especially Roadhogs purpose is just being a fat dps. In order to keep tanks fun, blizzard wants to make sure that tanks can also frag.

Getting a charge into a 200hp player is way easier then getting the 3Headshot dash combo

That doesn’t take you out of position, or isn’t prevented before you even start because the wind up is obvious to everyone, and you’re a massive target?

I mean, booping that charge will not only cause you to miss, it’ll usually get you killed.

Same with Hook, we know you’re going for it, we have many ways to stop it.

Again, Orisa does 13k damage. Do you really want her instead of a DPS? No? You don’t even want her on your team? Okay. Case closed.

It’s actually funny that Roadhog, Orisa, two of the top “damage tanks” are two of the worst. It’s not like Hammond doesn’t do respectable damage either.

They’re not there and they’re not good just because raw damage.

i mean they need that dps otherwise no one would be scared of them. they’d just be big targets that pretty much turn into ult batteries. problem is much of the supports synergies too well with tanks than they do with dps, not so much a problem as much as the lack of supports that work well with dps. what im trying to say is that, with the current healer roster, it’s easier to keep tanks alive than dps

lol at Tracer’s damage

Dva’s damage 14,186
Roadhog’s damage 13,877
Zarya’s damage 13,866
Orisa’s damage 13,033
Hammond’s damage 11,317

Tracer’s damage 10,293

Imagine doing 40% less damage than a tank and still having people on the forums ask for a damage nerf XD

Damage =/= Securing a kill

Most of the time the tanks are just feeding the enemy healers (unless youre D.va or Zarya), even if Orisa has 13k you dont want her in the DPS slot instead of Tracer.

“Feeding enemy healers?” How about you tell your tanks to stop doing damage next game and see if you have enough damage on your team. They’re just feeding enemy healers anyways right?

If they are not securing kills, then yes.

My point stands, if Orisa does more damage than Tracer, then why dont you run her as a DPS instead of Tracer, right?

Same goes for Widow.

People DO run tanks instead of DPS. Look at GOATs. Look at when we were running quad tanks.

I wont deny that some tanks have insane amounts of damage like Zarya and D.va, but my point about these stats is that it doesnt really prove the fact that tanks are better at killing than DPS (atleast not with some exceptions)

The amount of damage is not the same as securing kills, I mean Widow does only 9k damage but at the same time she only needs 1 headshot to half the roster