Tank Sustain in 5v5–unpopular opinion

I guarantee very few players will like this take, but I’m going to go ahead and say that the tank sustain in 5v5 is worse than double shield ever was in OW 1.

It’s less fun to play against DPS tanks in 5v5 than it was shooting shields in OW 1.

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True but people would rather cry about Sombra, Freja, Sojourn, etc because metal rank players have no clue which role is actually stupidly OP in this game.

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Okay. That’s why they added 6v6.

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We have options to play double barrier in both the 2020 classic and the current open queue 6v6 with orisa’s shield perk.
Neither of which are broken and still have their counters with the burst dmg on the game.

I’d rather play against db than a giga sustained solo tank/dps hybrid which is what most of the 5v5 tanks are these days.

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I mean “fun” is subjective so if you are not being hyperbolic for the sake of complaining, that is indeed a brutally unpopular opinion lol.

GJ.

PS: Not even close. 2 Tanks holding space with almost eternal shields is the worst experience most people had in this game.

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The entire history of 9 years of OW was an experiment how to define tanks in FPS and how to make tanks fun.

They eagerly sacrificed fun/popularity of the whole game only to make tanks work and it sadly never succeed. But it is still ongoing.

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Double shield wasn’t always fun, but it certainly wasn’t that much worse than the current solo tanks that exist.

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anybody who thinks anything is worse than doubleshield, either never played against doubleshield in its heyday, is deluding themselves, or wasn’t a tank player who insisted on not joining the doubleshield darkside.

playing dva into that was a real pain.

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I agree that is sucks to go up against this raid boss who outdamages and outsustains you, but double shield was also bad. You just shoot at barriers until the sniper can get a pick or somebody manages to farm an ult.

What the devs should be striving for is gearing tanks for fighting teams, but kinda sucking at a 1v1. They should be focused on AoE damage and active defenses. Tanking shouldn’t be just standing there as a blob of health or as a fat DPS, absorbing enemy damage and outplaying them should be fun.

Same goes for supports. Spamming nothing but heals all game is boring. Healing should be punchier and more contextual so that it’s not always the optimal choice and supports can focus on playmaking with their utility and dishing out their own damage.

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I’ve had more fun playing against (the occasional) Orisa/Sigma double shield comps in Classic mode these past 2 weeks than the entirety of OW2’s raid-boss tank metas. Stop trying to gaslight us into thinking OW2’s 5v5 framework is better than OW1 at its worst, because it isn’t. OW2 was poorly designed from the ground up.

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I don’t think this is an unpopular opinion. I’m pretty sure it’s just an accepted fact by the majority of players who were even there during ow1.

The reason you don’t hear about it much these days is because they finally gave us 6v6. So we don’t have to deal with 5v5 tank design anymore.

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Double shield being better than solo 5v5 tanks is an unpopular opinion because it’s wrong in the eyes of most people lol

So congrats on feeling different than most people I guess

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Oh look another “tanks are OP” post…

Where? All I see is open queue 6v6, which might disappear at any moment too. 6v6 needs to be the default configuation of the game again, in any queue.

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Former tank main here, friend… I get it ;-;

I think it’s just going to be a simple aspect of, “to each, their own.”

Some people really rock 5v5 as tank, and dear god do I give them credit for it. I will rage faster than a wildfire during July if I jump on 5v5 tank; though will be absolutely cracked(subjective thought of course) when I play it on 6v6 - though I played mainly OW1 so that is what I’m used to.

I’ve been finding a lot of solace in switching between 5v5 and 6v6 recently. Sometimes if the teams are just starting to meme and insta-lock 3 deeps in 6v6, it’s 5v5 time; although, if both start to feel off, it’s break time.

Seriously… break time is the most important - do not beat a dead horse game, like Overwatch, if you’re not having fun - take a quick 15 or play another game for a bit. Sometimes our own tunneling skews our experience!

Again, I feel for you, and good luck in your games, Masterifrit2!

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Burst damage would not break any of their barriers.

Burst damage is countered by barriers.

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They got rid of 1 tank to balance queue times but by doing so they made the role so unfun that we’re back to square one. In fact tanking is an even more unpopular role than it was in OW1.

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I mean, it’s not “worse,” but that doesn’t necessarily mean it’s any better than what we had in Overwatch 1.

5 vs. 5 super tanks vs. doubleshield in terms of “fun” are about equal to me personally.

Here’s an old video of KarQ playing into double shield.
I guess we HAVE TO PLAY DOUBLE SHIELD

You can see both teams are spending around 70% of the match literally just shooting at shields, with the 30% downtime being them utilizing characters that can one-shot and kill players instantly before any of the sustain comes back up. The gameplay loop back then was complete garbage.

With 5 vs. 5, while you’re not exactly shooting at shields, you’re spending 90% of the fight trying to force the supports to use their busted cooldowns so that you can actually make a reliable play on the enemy team; otherwise, the fight just prolongs to the point where both teams end up charging their “ultimates,” and now the gameplay has completely degraded into whoever utilizes their ults better or whoever has the better ults wins the fight.

I personally think both of these gameplay loops are complete and utter garbage. :raised_back_of_hand:

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Yep.

And if it wasn’t this, at the high level you were watching for the ult economy so that you can get through the defenses, and opening things up for Tanks to push or enable their damage-role team break that defense. Especially in 2CP or Assault maps.

Well… this is what was happening early into OW2. Season 9 kinda changed that with Damage-role now affecting healing rates, so Supports are quite so dominant and stalemates are less frequent.

I get the sense, though, that this problem will creep up in Stadium, however.

Tanks are obviously very overpowered. Thats why they have by far the longest queue times… everyone wants the easy to play OP characters that carry the game.

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I hated shooting barriers with a burning passion, but you’re right. I mean they’ve made several adjustments to spawntimes and waves, when they could just revert the sustain.

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