Tank Players, Thoughts on Mauga?

Alright!

Now that we are over the sweet highs of a new hero, I’d figured it’s a great time to get some civil discussions on thoughts about Mauga from fellow tank players.

I for one, do not like this direction of tank. Its further enforcing the need for a tank to be just be a big bruiser dps type, rather than focusing on the fundementals of taking/challenging space.

Mauga does little for peeling and he really only works in a brawl composition. When its a tank that can shred both Orisa and Zarya, you can get the idea of how his addition may be unhealthy. Zarya and Orisa are only chosen to overcome the various CC abilities and high damage counters that other tanks face, all thanks to the mechanics of fortify and bubble. Mauga deletes these two and forces a game direction for more damage and CC while adding to the overaggression we’ve been experiencing with the recent OW2 hero additions. We really should have more variety in gameplay that strays from the “just do damage” mentality.

This is why I was hoping for a more team centric tank that can actually peel and control fights while maybe adding a new style of shields to the game. Something defensive to balance out all this need of offense. But we didn’t get that.

Overall Mauga is a ton of fun, pun intended, with his kit being well thought out and unique. I mean “yay!” We finally got a hitscan tank that can contest fliers, somewhat, in our roster, Mauga still falls short against the same, if not more, types of counters other tanks have to deal with. Minus the Orisa and Zarya brawl bullies.

I do think his ultimate Cage Fight is a bit overtuned. Right now its a Grav, EMP, Winston bubble, with a slow, that grants infinite ammo. It does too much of everything and is simple and easy to combo off of. It’s way too many distruptions for playing against for what it does, leaving little counterplay. Just casting it can stop a lot of plays to the nature of a Sym wall leaving targets caught behind the worst part of it. Imo it need to be toned down. An ultimate shouldn’t have that many benefits without comboing the team’s abilities together for good value while at the same time putting opponents in such a bad position that it really calls for a Sombra to counter or another Mauga/Bastion to break the cage.

This brings us back to how tank busters can be so effective against Mauga as many of them can just benefit from being caged with Mauga. Reaper Blossom, Mei Blizzard, Dva Bomb, Junkrat Tire, etc are all death sentences if a Mauga uses their cage on the wrong target which feels like it balances the ultimate, but not really.

Cage is essentially a massive CC effect that determines teamfights way too often.

So what do you think of Mauga? What kind of tuning do you think he needs? Range buffs? Armor buffs to his HP? Maybe more offense?

I skipped everything you said,

MINIGUNS GO

BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

11 Likes

You’re a support player…I kind of want to hear from other tank players. No offense.

2 Likes

My main in Team Fortress 2 is Heavy, so thumbs up from me

5 Likes

In general, most people found Mauga underwhelming because from a higher up tier, he’s a huge hitbox with very little ranged threat, even minimal close range threat when you consider he slows down dramatically and his spread goes up massively, and exceedingly poor self survival.

  • Roadhog works out better than Mauga because he takes pot shots at enemies from like 15-20m away and if he fails, he heals up and makes healing easier on himself.
  • Orisa can sustain out in the open much easier than Mauga because she has higher innate ranged DPS. Perm 30% armor. A javelin spin to run faster, push stuff away, and eat all projectiles. On top of a useful stun.
  • Mauga’s crit = tmp hp is no where even close to the level of reliability that junkerqueen gets. JQ works out better given she is much smaller than Mauga.

He can work out, but he needs a helluva lot of modifications to his kit to compete with other staple team synergies.

10 Likes

DVA absolutely shuts him down. All she has to do is DM him when he’s using adrenal surge and he can be melted incredibly fast.

I don’t hate the design, but it doesn’t seem to do much to address the gripes of tank players which is he’s incredibly weak to abilities in general

8 Likes

dude I play tank and support equally, it’s called queueing for flex and never seeing the DPS role

No, I flex. You play a lot more support as evident with how you are speaking in support threads or asking for buffs or to divert nerfs.

I may play more tank, but its only due to the need of tank players needed to balance out the amount of matches being played.

I see, so you base a whole personality, habits and perhaps appearance, based off off someone’s participation and oppinions? cool

then don’t play tank, if you want to play DPS, you might find it more fun

He would be a really fun design in a different game, but in this game he already needs a rework. Ana literally makes him unplayable, and without her, he’s literally required to be pumped full of healing constantly to be even remotely effective. And then, if they pick D.va, you’re still screwed.

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Derailing aside. Mind if we focus on Mauga rather than each other? I ask for a civil conversation.

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His fire vs crit+heal minigame on his miniguns needs to be rethought out. Its not very impactful for his size. He takes way more chip damage than what he dishes out. He recovers a pretty negligible amount of HP for trying to play the minigame.

I’d almost say he should just get more temp hp for hitting things period on either gun.

2 Likes

found him extremely fun, but at times he can feels squishy especially when the enemy team fully counters him but what do you expect I guess right? counterwatch is counterwatch.

I wish I could have play tested him more? but i’m sure they got plenttyyy of data and hopefully they don’t do anything crazy with him just some small tweaks maybe to how he gets hp or something.

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I’m starting to think they did this on purpose to somehow make players think that supports need to stay overtuned. All just to show the “necessity” of why supports “need” to be where they are at. Either that or they went with the natural Heavy Assault model and just chiseled in some characteristics to flesh out Mauga. It does fit with his lore, but Mauga is nowhere nearly as tanky as he needs to be to fulfill that role.

He definitely has too much focus on offense and not enough defense. Most of the tank roster and meta game revolves around brawling so adding more to it doesn’t help dig us out of the pit, so to speak.

Then the real issues aren’t being addressed here, in that many heros are fun, but just aren’t when pitted against specific heros that are too potent or versatile that they are potentially the must picks in the gane.

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Sig and Doom are my main tanks. I have no interest in playing Mauga. He’s a dps in the wrong class. Like Illari. Great trend you have going Blizz :+1:

Sig is going to have a ball against this guy.

I’m really not sure how or even if the meta will change in season 8.

I agree with OP, the ult does too much. Otherwise… yeah he can pump out crazy damage, but how does he take space? He seems like a dive tank that can’t dive, and will just get melted trying to engage.

Machine gun daddy is really disappointing to me.

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I think that’s what OW2 is. That direction of making everyone into a dps is on purpose, and part of the design philosophy. Because of that, I don’t think it will change. I also don’t think it helps that tanks are held at the mercy of the other two roles(the vast majority of the playerbase).

My running theory is that’s why we get strange design decisions to placate the playerbase that backfire in the long run. For example, during the beta, the devs outright said they need to drop all healing by something like 25%. Supports were up in arms over it so it was removed, but if you’re going to have that much healing, you can’t really have the boss level tanks we had at the time, so tanks are nerfed and supports get the power. In OW1, dps complained constantly about tanks mitigating their damage and nothing dying, so tanks lost their defensive tools and became fat dps. Tanks are made at the whims of the other two roles. I doubt we’ll ever get another ‘tank’s tank’ like Reinhardt or even Dva.

The point of OW2 was to trend away from teamplay and towards deathmatch. That necessarily turns supports into duelists, and tanks into bruiser dps. Supports want to sustain people, so tanks can’t have too much health, and dps want to shoot people, so tanks can’t really block that.

Dunno. Maybe my theory is totally wrong. I don’t think we’re getting away from this style of tank in OW2, though. I wouldn’t be surprised if in five years everyone was more or less a different flavor of dps.

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aaand that is why DPSWATCH is a bad thing, having tank/supports designed to be dps pushes everything in the middle, more boring and homogenized, rips the uniqueness out of the game.

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idk bro, u personally attacked me for my ways of traversing these forums, made up a profile of me, shamed me, and explained how my opinion held less value due to that…

As a flex player, he seems relatively balanced, just needs to be less reliant on self-healing when Ana exists in her current form, if they wont shift power away from Anti-Nade, he needs less healing from his E and more from his passive, maybe a few less shots to get someone on fire and i think hes good.

Other than that hes just basically Bastion as a tank, kinda weird tbh, very similiar to Hog and Ball without much team help but instead of healing and mobility respectively, he just does damage.

Wich i guess one could say it makes him an unique tank that maybe would work on a less damaging comp or super damaging one either or.

1 Like