The tank queue problem isnt because tanks are UP, they are Overpowered, but it mens nothing when you have no fun playing
And the problem with fun in tanking is that if you do well the entire enemy team will pick to counter you, and your own team can counter you like bad supports synergies with the tank
When you remove counter picking from the equation you can actually balance tanks without 100 passives and not 800 health
What would i do to fix it:
D. Va:
matrix: blocks 50% of beam damage, now only lasts 2.5s
Self explosion: now ignores barriers and damage reductions
Doomfist:
block: makes doomfist immune to cc and debuffs for the duration
Meteor strike: slow and damage scaling increased by 50%
Junker queen:
shout: cleanses queen on activation
Knife: now pierces shields, and DM’s
Passive: now has a slow resistance of 50%
Mauga:
80% of health turned into armour
Berserker passive: now gain overhealth from
dealing critical damage to anything, including shields, mei walls, LW tree etc
cardiac overdrive: cleanses mauga on activation
Boop reduction increased
Orisa:
javelin spin: reduces beam damage by 50%
Ultimate: area increased by 20%, and now orisa is immune to CC and debuffs while channeling
Ramatraa:
nemesis form: pummeling throught shields damage reduced by 50%, now also transform most of ram health into armour
Blocking now also make rammatra immune to CC and debuffs from the front
vortex: launches ramatraa upward if he steps on it and jump
Annihilation:now also ignore shields
Reinhard:
charge: now pressing jump mid charge cancel the skill and launch reinhardt diagonally, like soujorn
Shield: speed penalty removed
Boop reduction increased
Roadhog:
pig pen can now be manually activated, even if hard CC’ed, cleanses hog if he is in the area when triggered, and give him CC and debuff immunity for 3s
Boop reduction increased
Passive: Now has a slow resistance of 50%
Sigma:
grasp: cooldown reduced to 10s, now reduce beam damage by 50%
Accretion: now pierce shields
Winston:
80% of health converted into armour
Leap: cooldown increased by 2 seconds
Boop reduction increased
Wrecking ball:
adaptative shields: can now be used while hard CC’ed, now also cleanses hammond if press the button again and makes him immune to CC and debuffs for the last of the duration
Minefield: cant be EMP’ed, doesnt trigger inspire
Boop reduction increased
Zarya:
RMB:consumes 50 ammo, now pierce shields and self knoback vertically increased by 300%
-Changes to tank counters to shift power:-
Reaper:
Accuracy increased
Movement of wraith form increased by 25%
Bastion:
Character model and hitbox reduced by 15%
Turret form: accuracy increased,
Grenade: self damage removed
Ultimate: reverted to pre rework
Torb:
Shift doesnt grant speed anymore, RMB has accuracy increased
Junkrat:
Trap doesnt immobilize tanks anymore, instead it applies a 70% slow for 3s for them
Sombra:
Hack on tanks now just silence for 0.5s
Mei:
LMB: reach decreased by 50%, now deals 30 more dps, slow increase and decrease are instantaneous, and when used below mei giver her 30% speed increase
Wall: now has 200 health
Blizzard: cant be eaten or EMP’ed, projectile speed increased by 20%
Symmetra:
Beam: now always the third level, reach decreased by half
Teleport: now cant me damaged, now sym has a 2s cooldown before tping again
Zeny:
Now orb of destruction only has a cooldown on tanks, increased the cooldown to 8s
-And now you can actually reduce tank health or damage if needed, just didnt put because obviously it needs testing
What do you think?