Something a lot of tank players feel, but aren’t able to really explain, is why 1 tank in OW2 is not as enjoyable. It can be somewhat difficult to put a finger on what the exact issue is. Hopefully with this post I can explain why exactly 1 tank is not as enjoyable in OW2.
There are 3 main changes Blizzard made in OW2 that has led the tank role to become so boring:
- Tanks give less ultimate charge
- Tanks were all given flat health increases and increased survivability options
- Most DPS were given increased mobility
These changes have caused the tank role to become very useless in OW2. Lets talk about why.
The way you win a fight in Overwatch is simple. Kill the enemy team. Now what happens if a character is unkillable. You would normally assume that the specific character would dominate the game. But what happens if you are unkillable, but also can’t kill anyone. What happens then? Well the game then changes from that character dominating the game, to that character being ignored. That is what essentially happens in OW2. The single tank is ignored. Tanks do have the lethality in OW2 to get kills, but all other roles avoid the tank.
As a DPS or Support player, spending your time and abilities on a tank is worthless in OW2. The tank has somewhere around 500 - 700 health, defensive cool-downs, the lethality to kill you if you engage, will be healed during your fight, and gives less ult charge. Why would any DPS or support fight a tank. You gain nothing by doing so. Not to mention the DPS role has increased mobility in OW2, so you can ignore the tank and go for the supports or other DPS. And the supports/DPS give more ult charge, have less health, and less defensive cool-downs. Easier targets.
Ironically this is why supports feel like they are pressured way more in OW2 as well. Not entirely because there is one less tank to peel, but because there is effectively 2 less players for the enemy DPS to target (One tank removed, the other tank in unkillable). Plus the DPS in the game have more mobility. So they are a bit harder to kill as well. Supports are just the only good target to go for.
So now you are a tank player. And you are strong right, you want to fight. So you go to fight the enemy dps or supports and they rotate away from you. You can keep pushing after them, but eventually either your team will fall apart or you will get collapsed on by the entire enemy team. So you do nothing. You hold empty space on the map. If anyone steps up, you can kill them. But they shouldn’t and most likely won’t. You try to fight the enemy tank and they are just as unkillable as you. So nothing happens. You and the enemy tank effectively cancel each other out. The entire game shifts from what OW1 was were every role has a job (Tanks engage a fight, DPS clean up a fight, supports swing ongoing fights) to the game hinges on DPS plays instead. It’s why so many DPS players like OW2. Because THEY have more impact and agency in the game. But the tank and support players have less.
This is why Tank is boring. Because no one will fight you, but you also can’t really make people fight you either. Objectives do help somewhat, but aren’t the end all be all of a fight. Fights happen around objectives, not always on the objective.
If anyone watches the Overwatch league, you’ll have noticed that for the earlier part of the season, the only tanks that were really effective are Ball/Doom/Winston. This is because these tanks have mobility and without it, you become nearly useless. Junker Queen is only picked because her ultimate and Cry ability help DPS secure kills even more.
I hope this makes sense and opens peoples eyes as to what exactly the problem with 1 tank is (At least the way Blizzard has done it). I don’t see this problem really getting better. The lower mobility tanks are always going to be less effective and Blizzard will probably carelessly buff them until they are eventually so strong you can’t ignore them or they will remain useless (Orisa never even picked in OWL, wonder why).