Tank having too much win/lose power

I’ve seen people talk about this topic and the Youtube community as well. I wonder if anything can done about it: A game is highly mitigated by the tank gap, that will most likely determine the outcome of the game. It’s pretty st*pid to make it this way, most importantly because that means you’re giving so much power to only one person. Whereas if DPS/Healers had this power it would be easier because you would be giving 2 people the power to determine a game rather than one person, making it a little easier to fill the skill tree. Hog meta, better hog won. Zarya meta, better Zarya won. What if the better Zarya lost because the team made up for the gap in tanks. I believe this is also a big culprit for the awful matchmaking. Where it seems like the team is getting rolled but it might just be the tank getting rolled and in conclusion the team gets rolled.

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Yes it can by bringing back 6v6 but the OW team has always been stubborn in admitting their mistakes.

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Well, if they want Tanks to be a bit less durable, I could see them doing that.

But that’s kinda difficult when a damage boosted Widow does 390 damage, and Hanzo can dump anywhere between 450 and 900 damage in 1.2sec.

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pretty much the gist of 5v5 and probably why steamrolls happen quite often. everyone blames the matchmaker but i am sure 5v5 has a lot to do with it with the super tank thats a big dps now

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Tank balance is so much more important with only one of them. They should care a lot more about low winrate tanks such as Sidewalk Piglet or Zarya. And adjust the overperformers a bit. I am typically against nerfs (and I ain’t even like playing against Zarya), but the tank match up is really important and they all need to be playable.

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I think it is mostly a group effort where tanks get most of the credit, but tanks wouldn’t get anywhere without supports and supports wouldn’t get anywhere without dps, and dps wouldn’t get anywhere with out tanks, and if 1 piece is lacking your not gonna have a good time or your gonna feel like your struggling…

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That is literally the point of 5v5 (and why I hate it). Tank as a role is equivalent to 2 players but in the hands of a single person.

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This is 5v5’s fault, imo.

It made it so one role is always super strong and has the potential to “determine” the games.

Putting the job of what was two people’s on the shoulders of one singular person won’t work, because the tanks are designed vastly different. They made up for the weaknesses of the others, which is why only one or two are currently viable. The others have flaws too easily exploited in this new format, even if they’re truely fun to play.

We can’t play for fun anymore. :frowning:

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Thats a cope out happy-feel-good answer. A bad tank is the equivalent to having either no supports or no DPS.

A single dead weight on another role sucks, it sucks on any role yes, but on tank you’re basically 2 players down. A garbage reddit Lucio, you still have heals. A Widow that can’t hit a shot, you still have damage.

But a bad tank? Oh boy.

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b-b-but 5v5 imba 6v6 is bad

Not really if one of those paradimes out performs the other you can still have a 1 sided match. If tanks are so OP then why is everyone complaining about the widow???

Everyone does because it’s a 5v5. If one of your DPS is doing basically nothing while everyone is functional in the opposing team the end result is the same: you lose.

That is where the rub is with the current 5v5 structure.

With only 1 tank slot, if they are bad/throwing, there is no one else left in that role to help carry their weight, and the team generally loses.

Where if 1 of your DPS/Supports are bad/throwing/etc., there is another person in that role who can try to compensate for them.

The 1 tank can decide how the entire fight will play out in a way that 1 dps or support just can’t.

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6v6 had the same issues, tank is just a role made like that, doesn’t matter 1-2 or 3 tanks are allowed they will be always overpowered.

no its about dps + tank if you scream at your tank its gg he play worse now just tell what your doing don’t say what he should do let him come up with it besides if you tell him what your doing in advance like dont say it like .2526 secs of doing say in scientifically speeking
if yatta yatta does this im yatta yatta do this and if he does nothing all well dont rely on any one to do most things maybe he cant maybe he has to much people do ing things the the other team just better as a whole like a army who train daily they just flow you know like a band the music is on tempo . not everything going to rainbow sun shine it works 100% of the time if you do this the your ability to adapt gauge and react is the turning point now sometimes its un controllable ok but learn from them and try the more you do so the less likely those games happen make bad plays in to good ones like in apex your team running down mid use it as time to set up for when they regroup there the scare crow now when 5 people are shooting you help and dont ever say swap a good player like a good chef and artist can make any thing work with what ever the given

I can attest to this BUT its not really an unsolvable issue.

Tanks role is to take enemy attention (Space), they really dont have to kill anything, but if theyre good at taking space your team will do just fine. With that into account, if you have a bad tank, someone has to do the job. This is where Moira shines. Moiras kit is so mobile and deadly, if played correctly you can take 1-3 eyes off your team (ive done it) so your team can fight a 4v2 fight. Same goes for tracer, manage cooldowns well, annoy their back line. Symetra is also great for this and this is why most sym games youre in, the one with sym wins IF her sentries are ignored because the sentries are the ones taking / denying space you essentially have a second tank.

But i do agree, bad tanks (passive ones) will never win games.

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mmh no tanks can be balance on both sides but not realy gg maybe you just dont see the shoots your tanks making your to hyper focus on your tank you dont use your mind and now there s a tracer bhind you mocking you and doing emots befor killing you cuse you have to much tunnle vision on the tank, tank cant just go hunting the tracer for you 25/7 thats a tactic called stalling wher you dont kil l people you just let the timmer run out so we have less time to hold now and we win

Hard to say tanks on their own can let your team win, easy to say they can cause you to lose though. Nothing more obvious than if your tank leaves the game. Being down one for any other role is bad, being down your tank is pretty much an instant loss unless the other team is absolute trash.

imo many tanks do too much of everything. I dont think they need to be doing that much dmg with all the tankiness they already have.
ie. doomfists dmg output is fine imho, as for him to be “tanky” you need to play really smart with your cooldowns.
But the tankier tanks should be tuned down somewhat.

Though, I suspect if tanks would be “nerfed” the role might have queue issues again.

its a combination of 5v5 and the matchmaker.

with how it boosts peoples mmr you can have a match with a boosted plat (with masters mmr) tank vs a masters tank, and the team with the plat typically has no chance to win and so they get stomped.

the other aspect that creates it are people who main the “wrong” hero for that match up.

if you get unlucky enough to get a winston OTP while the enemy team swaps to counter him then you cant do anything to save him because he cant play the game.

that creates a “tank gap” even if both tanks are equally skilled

tank is by far the easiest role to carry with its just that most tank players are terrible.