Idk how you people have so much confidence in posting things that are just not true. It’s why these forums are hot garbage. So few people with the ability or desire to be reasonable.
I mean, yesterday I lost a comp game where I had 20k damage and 44-1 k:d in a 9 minute game but I had a Reaper fading into the enemy trying to 1v5 and a pharah (without a mercy) running into double hitscan. Sometimes it doesn’t matter how much you can diff the opponent when your own team is determined to throw.
A tank is only as good as their team really. All these games of tank diff this, tank diff that, when none of the team is helping the tank or even trying to.
Like thanks for not swapping to Kiriko when their Ana has been throwing Nades and Sleeps at me all game. Thanks for not even going Ana and doing the same to their tank.
I’ve had a handful of matches recently where my team will say “Tank diff” because uh buh look at leaderboard tank is negative, when it’s my team literally applying 0 pressure and giving me 0 help. I’d get focused by their entire team, die and ofc my team right after but I get blamed.
Ah yes let me just Tank 5 players all at once.
Technically speaking they are not wrong.
If you have 2 tanks playing vs each other with the same amount of quality in help, heals, support, damage, etc the better Tank WILL win.
The problem is people say “Tank diff” when their tank has worse stats/bad stats yet they weren’t getting helped by their team or most of their team.
You act like this never happened in 6v6. Hog/D.Va vs double shield. It’s no different to what we have now with the exception we don’t have two tanks who feed.
- OW1 was the same, even more because with two tanks you could pretty much kill anything. So coordinated tanks with synergy like Winston + D.Va would absolutely roll wacky Rein Winston comps that do nothing for each other. It was gg at spawn just like it is now with rock-paper-scissors tanks that refuse to swap when countered hard
- Every role is impactful. I had sooooo many games lost by supports or dps going negative kd when tank was actually carrying the game with like 30-4 stats. And that was with dying over supports lol, not an effect of massive pocket.
It’s usually better to have average team than one carry and one-two dead weights. Because smart opponents will kill those dead weights easily and counterpick your carry until he can’t play the game. Decent teamwork beats carries all the time.
yea, after your team hard focus the enemies’ carry, the enemy team just flops over.
lets not forget, the deadweight often stagger the team, whereas the coordinate of average player knows to group up.
imho, the big difference will always be the mentality between those that give up easily and leave, and those that try to work together to struggle and turn the game around.
“Man this Ball is doing so much, lemme go Sombra Echo and focus him”. No more carry. With carry down rest of the team crumbles and it’s easy gg because rest of the team wasn’t good enough. It’s pretty simple to do when people actually pick heroes around the most difficult opponent, not around abusing Cass who is 30% accuracy and perma dead anyway.
Oh absolutely. So many winnable games are lost because one guy starts to flame the other, they start arguing or even worse typing in chat mid game and you lose because they tilt.
Nope. This is absolutely not true. Plenty of times when I completely diff a tank and still lose. It’s mostly one or two Dps not showing up. Scoreboard is still the best addition to OW2
so people never had a game where their tank diffed the enemy tank and still lost ?
no ,really, what’s wrong with you guys?
A very simple and obvious concept that many players who love to lose don’t understand.
Shoot and kill the enemy support first before you lose yours and then everyone else on your team. That enemy tank won’t die if it keeps getting healed and you won’t last very long if you have just one or none. If anyone should take the blame it’s the dps for not doing their jobs which is killing the most important targets before anyone else.
Yes, they are wrong.
This was not part of their statement. You’re just stating something very obvious for no reason. There’s virtually no scenarios where every dps and support are exactly even. Stop.
In low ranks maybe, but in high ranks its a DPS issue.
^So much this.
90% of the time the outcome is decided by whoever team heals their tank better.
Spoken like a true dps main…
At least you have two supports so even if one is bad the other can pick up the slack.
99% of Overwatch matches are determined by one thing:
Which team’s supports died less? Of course achieving this is a team effort and even major contributions to it aren’t always quantified in the scoreboard. Tanks might be the soft carry in more matches simply because they can reach the enemy backline more safely. Not sure to be honest, but I rarely feel like my WLs are the result of a clear tank diff.
Tank diff? More like DPS diff.
If I am playing Rein, the other Tank is also rein, if they have a McCree or Soldier doing a ton of damage to me forcing me to back up for heals every 2 seconds, but I don’t have a DPS doing the same amounts of damage to the enemy Rein… You can guess what happens, I get rolled.
The enemy rein gets a bunch of kills, I barely get any, is it my fault? Is it a Tank diff? No it’s not, it’s a DPS diff because my DPS aren’t doing damage to their Tank.
In most cases, the second support is just as bad or worse as the already underperforming support. Oddly enough, there’s heavy criticism for bad positioning tanks and dps, but not nearly enough as their should be for supports.
Seconded, especially in the higher ranks. Tanks are meant to take the damage, focusing them stops being effective when they begin to manage their resources somewhere above platinum.
I am an everything main. I play every role at the same level and almost every hero.
1 support trying to do the job of 2 supports vs a team of 2 supports doing their job is not even remotely comparable.
Spoken like a true bronze player.