Look at that, you totally did just what I asked and argued with me on that point. Here we go:
D.VA: Do you want to argue with me and say D.va isn’t a shell of her former self from when Goats was a thing? Well, if you do, here’s the list:
1.22.0.1 - 4/11/2018
Micro Missiles
- Explosion damage reduced from 6 to 4.
Boosters
- Impact damage reduced from 25 to 10.
1.37.0.1 - 6/18/2019
Defense Matrix
- Reduced length of Defense Matrix from 15 meters to 10 meters.
1.39.1.0 - 8/13/2019
Call Mech
- Pilot ultimate cost reduced by 12%.
1.41.0.0 - 10/15/2019
Defense Matrix
- Regeneration rate increased from 12.5% to 16% per second.
- Delay before regeneration begins lowered from 1 second to 0.75 seconds.
1.44.0.0 - 1/16/2020
Boosters
- Cooldown decreased from 5 to 3 seconds.
1.46.0.0 - 3/12/2020
Boosters
- Cooldown increased from 3 to 4 seconds.
6/30/2020
Fusion Cannons
- Movement penalty reduced from 50 to 40%.
Micro Missiles
- Activation delay reduced from 0.5 to 0.25 seconds.
So:
-DM Lost an insane amount of range
-Missles/impact lost a ton of damage
And to make up for it, she basically moves around better and fires off a tiny bit quicker. Yeah, net nerfs like crazy, let alone the previous patch where she lost 200 armor.
Reinhardt
1.43.0.0 - 12/10/2019
Barrier Field
- Health reduced from 2000 to 1600.
- Movement speed penalty reduced from 50% to 30%.
Steadfast
- Passive knockback resistance increased from 30% to 50%.
1.46.1.0 - 4/6/2020
General
- Steadfast passive knockback resistance reduced from 50% to 30%.
1.47.1.0 - 4/29/2020
Earthshatter
- Knockdown duration lowered from 3 to 2.5 seconds.
1.48.0.0 - 5/19/2020
So worse shield, better movespeed while he has it out, ult sustained a very, very heavy nerf. Definitely net nerfs here, really no buffs to speak of (That weren’t reverted).
Roadhog:
Do I even have to? Scrap gun LOST ammo, DECREASED rate of fire, and in exchange… he pulls targets slightly closer? So that, with his shotgun pattern that people proved was actually WORSE for consistently doing his combo, he could now pull off the same combo he could always do before they nerfed him?
Sigma:
Have fun calling any of this a “net buff”
1.40.0.0 - 9/17/2019
Hyper Spheres
- Explosion damaged reduced from 35 to 30.
Experimental Barrier
- Added a toggle option for deploying Sigma’s Experimental Barrier.
- Being hacked by Sombra will now recall his barrier if it is deployed. (EMP will still destroy the barrier first if both are in range).
Accretion
- Explosion damage increased from 50 to 60.
Gravitic Flux
- Intro cast time increased from 0.4 seconds to 0.6.
1.41.0.0 - 10/15/2019
Kinetic Grasp
- No longer blocks Chain Hook and Whip Shot.
Gravitic Flux
- High gravity effect duration reduced from 1.2 to 0.9 seconds.
Experimental Barrier
- Regeneration rate reduced from 175 to 150 per second.
- Now has a 1 second cooldown after recalling the barrier.
- Initial 0.2 second cast time removed.
1.43.0.0 - 12/10/2019
Experimental Barrier
- Health reduced from 1500 to 900.
- Barrier health regeneration rate reduced from 150 to 120 health per second.
Kinetic Grasp
- Cooldown reduced from 13 seconds to 10 seconds.
- Damage-to-shield gain ratio increased from 40% to 60%.
1.44.0.1 - 1/27/2020
Gravitic Flux
- Can now be interrupted before targets begin falling.
- Impact slow duration reduced from 0.9 to 0.6 seconds.
Accretion
- Explosion damage reduced from 60 to 40.
1.46.0.0 - 3/12/2020
Gravitic Flux
- Ultimate cost reduced 10%.
- Flight speed increased 30%.
1.47.1.0 - 4/29/2020
Accretion
- Knockdown duration is now a fixed 0.8 second instead of scaling with distance.
- Cast time reduced from 0.75 to 0.65 seconds.
8/13/2020
Experimental Barrier
- Health reduced from 900 to 700.
- Regeneration rate reduced from 120 to 80 per second.
Kinetic Grasp
- Cooldown increased from 10 to 12 seconds.
Yep, pretty much every buff they gave him was reverted for straight up nerfs. Uhm, grasp now absorbs slightly more? At the cost of… literally everything in his kit being nerfed. Nothing to see here.
Ball (Who is actually one of the stronger tanks now because all the rest of them have been nerfed:
1.39.1.0 - 8/13/2019
Minefield
- Increased projectile speed from 10 to 12, causing the mines to spread out more.
- Reduced the activation time from 0.25 to 0.1 seconds.
1.44.0.1 - 2/12/2020
Piledriver
- Affected players’ loss of air control reduced from 1 second to 0.5 seconds .
And let’s not forget removing his double-boop, which Blizzard was fine with for a long time because it was considered a tech, then they were too lazy to fix a separate exploit, so they patched it out anyway.
Minefield projectile speed was a HUGE nerf to his ult, making it so people could just walk out of the mines way easier, groundpound nerf was also huge, and no buffs to speak of here. Just nerfs all the way around.
Orisa: Have fun with this one:
1.41.0.0 - 10/15/2019
Protective Barrier
- Cooldown increased from 9 to 10 seconds.
1.43.0.0 - 12/10/2019
- Base armor increased from 200 to 250.
Protective Barrier
- Health reduced from 900 to 600.
Fortify
- Cooldown decreased from 10 seconds to 8 seconds.
1.44.0.0 - 1/16/2020
Fortify
- Damage reduction reduced from 50% to 40%.
1.44.0.1 - 1/27/2020
Fusion Driver (Primary Fire)
- Damage reduced from 11 to 10.
Fortify
- Cooldown increased from 8 to 10 seconds.
Halt!
- Snare duration reduced from 1 to 0.65 seconds.
1.46.0.0 - 3/12/2020
Fusion Driver (Primary Fire)
- Damage increased from 10 to 11.
1.49.0.0 - 6/16/2020
Halt!
- Increased sound effects volume.
8/13/2020
- Base armor reduced from 250 to 200.
Halt!
- Radius reduced from 7 to 4 meters.
- Projectile speed increased from 20 to 30.
8/31/2020
Halt!
- Radius increased from 4 to 5.
- Projectile speed reduced from 30 to 25.
9/26/2020
- Base armor increased from 200 to 250.
Fusion Driver
- Projectile speed increased from 90 to 120.
The ONLY THING in her kit that is an ACTUAL buff and not just them PARTIALLY reverting a past nerf is the fact that her projectile speed is higher. Everything else, just straight up nerfs, reverts to nerfs (usually not all the way), then any buffs she gets end up nerfed too.
There is no argument here, tanks have absolutely had their power decreased. The “buffs” are usually just reverts to nerfs (where they end up with way less power over all) or else straight up buffs that are later nerfed back down.