I honestly think bunker is a bit too strong right now. I honestly just miss a lot of the counterplay Symm’s old orbs brought against barrier comps. Instead of “Just shoot the shield 4head”, you had other options, which made the game more fun and made Symmetra significantly more viable.
Again, it was fun and made Symmetra unique. Why did we take that away? It was fun!
ya she was in no way “viable” cause she had penetrating orbs. The only reason any one even considered her is if it was last round full hold first to win cause she has tele.
I hated dealing with them as a tank main. At least most things that bypass barriers have to get close, but Sym used to just spam away from long range and there was nothing I could do about it.
Tanks have more than enough counters, I don’t need another hero ing on the role.
Her orbs would need to take more ammo, but it is a possible change for her that would certainly be useful since she’s supposed to be anti-shield/shield-eater/etc.
Although it should only pierce shields and not enemies, meaning the full 120 would pile onto a single enemy if it hits them directly. Or up to 60 damage if it hits a nearby wall/the ground and explodes.
Both in character design and the way her primary works.
Could see it being quite fustrating to the few Rein mains we have left though.
Maybe allow the orbs to Pierce stationary shields at full damage as an indirect nerf to Orisa who has been performing very well as of late and at half damage at Rein as he is always behind it and deserves a break at the very least.