It is not addressed until it makes it live in the game. If they put Genji changes on the PTR it will not be addressed for a month, if they put them on experimental it will be addressed in 2 weeks. That is a factor that MUST be considered, because to pretend that they had to wait a month did not factor into the speed of the decision would be silly.
Facts without context are useless and generally only used when people are searching for facts to suit theories when the best way to understand something is to find theories to suit the facts.
I donât understand a character needing to be ânicheâ
So basically we canât have ânicheâ characters be useful and characters that are easy to use canât be good either as those kinds are stigmatized heavily as well.
So we should just have a roster of 6 heroes and the rest are just there for " fun niches"
Okay, letâs say that what youâre saying is the truth. For the sake of exposing your (strawman) argument, itâs relevant to simply agree with you and say: Yes it took a month to address Symmetra rather than the aforementioned 9 days.
It doesnât change the base fact that OP is making: Itâs taking them MUCH MUCH longer to address Genjiâs power level (who is crazily overtuned according to a majority of the playerbase and statistically seen on ladder and in OWL) as opposed to pre nerf Symmetraâs power level (who was powerful, but statistically wasnât even close to current Genji).
So it doesnât matter if it took them a month in your mind to address Symmetra. The fact of the matter is, itâs taking them longer than it should to address Genji in his overtuned state.
No one wants to play against McCree and his flashbang.
No one wants to play against Genji and his⌠everything.
No one wants to play against Widow and her oneshots from 10000 miles safety.
No one wants to play against any hero that can kill them, much less those with actually low counterplay mechancis like Deflect or sniper oneshots.
But people decided to excuse their own lack of attention and skill when dying (stupidly most of the time) to Sym, a hero with insane amounts of counterplay and counterpicks, by blaming the turrets or the lock-on or whatever is the new ââskilllessââ part of her kit to use as scapegoat instead of saying ââmaybe I shouldnt have dashed into an entranceââ when there is a Sym on the enemy team.
The truth is that any ââskillessââ part of Symâs kit has just as ââskillessââ counterplay. Specially turrets.
Overnerfed? Her beam still gets a damage increase for nothing, her L2 is still op, those turrets are still a pain. All rework Sym had were slaps on the wrist. Sheâs still unbalanced. Other DPS are just more unbalanced than her, but that doesnt mean Sym is fine.
Slow & loud? You wont know where theyâre placed because youâre already occupied. Sym tryhards always know the right exact spots to put a turret.
Cant be bad when something is downright broken. In fact, old Symâs turrets were fine, because they werent throwable, meaning the Sym player didnât have alot of options.
Itâs a bunch of BS. When I see ânicheâ used like itâs a âgood thingâ I automatically translate it to read âBroken enough that I donât have to deal with themâ and label the poster as a selfish aim-bro.
Dont run into rooms you have no info about? Thats literally basic gamesense, and it applies to a ton of other heroes like Junkrat, Mei, Doomfist, et⌠oh now I see. Heroes that counter bad flanker/dps are ToxiquÊ⢠I guess.
Why not just say mains?
You know that turrets are slow, shiny, destroyable and have an arming time that was not present in 2.0 sentries? And their damage isnt even great either.
They are so full of counterplay that they are a meme unless you use TP sentrybombs.