In this thread I’m going to discuss why the current Symmetra rework to make her a “viable dps” is a complete flop when comparing her to every other DPS hero. In my opinion, this is a worse version of Symmetra. She even feels more like a support than she did previously.
Bastion: 595 DPS while being able to self heal. Can no longer force him to move while perched safely behind a barrier as her orbs no longer pierce enemies or barriers. Her ult can shut him down, but as with any other hero, the enemy team can just push past Photon Barrier, whereas the original Photon Barrier traveled to them and continuously obstructed their view for a few seconds.
Doomfist: There is no reason Doomfist should ever lose to Sym. He can kill her via his combo like any other 200hp hero or just Rocket Punch. Sym is no longer capable of defending herself from Meteor Strike without some form of godly ult.
Genji: While Sym was always considered some level of counter to Genji with her auto-lock, he was still completely capable of outdamaging her before she could kill him. Yes, Symmetra can two shot him with the orbs which seems easier now, until people adjust to their new travel speed, in which case they will function as they always did and mostly hit unaware targets.
Junkrat: Interestingly enough Symmetra is more capable of handling Junkrat now provided they’re both in an open space, and it is much easier to snipe Rip-Tire whereas previously you almost always had to get it around a corner. Despite this, Junkrat doesn’t have to charge his 120 damage, and he still only has to hit one and toss a mine. In cqc, he is still surperior, but overall, they function very similarly now.
Hanzo: Sym is now more effective at engaging snipers now again because of her orbs, but a good Hanzo will put Symmetra down far more quickly than she can kill him. His mobility and burst damage are surperior. His range and projectiles are surperior except in size. No point in trying to use her primary which is the case with most other matchups for Sym. No longer able to save herself from Storm Arrow via barrier.
McCree: Similar to Hanzo and Widow, there’s no reason McCree has ever had to be in Syms range, and even if he did come within her range, he has flashbang, which Sym is no longer capable of defending herself from.
Mei: Symmetra has never been able to fight Mei. Ever. There is one instance where Sym can win vs Mei, but iceblock has to be on cooldown and Sym needs to be at full charge. The same still applies, except in order to not be frozen before killing her, Sym had to throw her barrier to interrupt the freeze, which she no longer can. You can TP while frozen, but considering the 2 second deployment, you’re already frozen before you can TP.
Pharah: Sym is now more capable of harassing Pharah via turrets, and it’s more conceivable to hit her with an orb, but Pharah still remains one of Syms hardest counters. Blizzard gave Symmetra players the option of making Pharah suicide while using her ult just to remove it, which is unforgivable.
Reaper: Sym has always been a worse version of Reaper. Now she is a worse version of Reaper that has to aim exponentially better than him while having essentially the same effective range. Like virtually every other DPS, there has never really been any reason for Reaper to lose to Sym and it will be the same with the rework, albeit probably easier for Reaper now.
Soldier 76: Outranges Sym. Probably can’t outheal her orbs but can outdamage her as he always has. Little spray here and helix, except Sym can no longer block the helix. Can shut down Tac Visor until Soldier runs past the barrier.
Sombra: Continues to be another one of her strongest counters. EMP disables her ult and entire kit essentially. Better teleportation ability means even if Sombra can’t kill Sym in time, Sym can’t kill her either. Making them both the queens of wasting each other’s time.
Torbjorn: Symmetra no longer counters Torb turrets behind a barrier. They’re both capable of 2 shotting one another at either range (provided Torb has no armor which he always does), however, with Syms new tickrate, his armor packs make her beam useless, even at full charge. He also doesn’t have to charge his capability of 2 shotting or even one shotting her.
Tracer: Easier to hit orbs on Tracer and Sym still retains the ability to oneshot her via Orb->melee combo, but Sym can’t hold her orb as long anymore, giving less leeway to pull this off before having to release her orb and charge another one, which is more than enough time for Tracer to zip around, dodge the projectiles, and end her. Can no longer catch Pulse Bomb with her barrier.
Widowmaker: Can zone Widows sightline with her orbs similar to Hanzo, but any half decent Widow will win that game of chicken and headshot Sym. Again, like Pharah and Sombra, remains one of Syms strongest counters. You can TP to chase her, but she will just grapple away and kill you at range as she already does. Widow is one of the only heroes that is moreso inconvenienced by Syms new ult.
With these laid out, it is still abundantly clear that Sym is still comparatively much weaker than every other DPS just as she always has been, except now she doesn’t have an autolock that punishes an opponents lack of cooldown management or panic aim. She’s lost her capability of soft countering many heroes outside of her ult, and her guns new tick mechanic makes achieving any level of reasonable DPS with her beam unthinkable unless the enemy team is more unaware than you had to be with Sym 1.0 or 2.0.
Her 180 damage does not justify how bad she is. She never needed more damage because her gun was never the reason Sym has always been a troll pick (a status she will likely keep as she pretty much is still a troll pick). Syms issue was how easily her kit was dealt with, and now, that is more the case than ever. Less turrets that are still swept away by Winston, no personal barrier, no autolock to give the player more flexibility when having to deal with extremely close range targets that are all already capable of killing her before her damage ramped up.
Sym is more engaging to play now and has less downtime which was an issue, but that’s the only thing this rework has resolved. She is still a support, just one with potentially massive DPS that is able to eat barriers.