The range is infinite. they go untill they hit a wall or the edge of the map.
the range of the turrets not the placement a turret on the roof of hlc isnt gonna hit someone on the floor
Actually no, they just moved power from her turrets to her gun.
A sym with all her turrets out before the rework does MORE damage than after:
- 120 dps (gun) + 180 dps (6turrets) = 300
- 180 dps (gun) + 90 dps (3 turrets) = 270
So even tho she’s moving to damage, she does less damage than before. And its less reliable, cause: she now has to aim; she can have less turrets out and in reserve but has the same cooldown, so gets turrets slower.
Not really.
Before the rework, getting all six turrets to nuke the same target required either braindead opponents, bot opponents, or a friendly roadhog hooking targets into the carwash for you. So that DPS you cite from live isn’t accurate realistic.
All heroes?
Soldier now 2-shots.
They’ll survive through splash damage if they’re far enough (Pharah-Junkrat)
Winston doesn’t insta-gib them anymore
Moira has to spend half a second on each (almost two seconds for all three)
Reaper has to be much closer now, as each pellet does 2-7 damage (so at least 5 pellets)
…
It’s a world of difference.
The fire range is 10m
you can shoot them and torb’s turret will track them aswell.
Yeah, they are not buffed at all.
Or maybe the Sym is just really good?
Either way the fact remains that Syms damage potential is actually lower now than pre rework.
At that point, putting all of your eggs into a single basket like that, you’re just not being realistic about what’s probably going to happen. You might get that setup working once. Maybe.
After that first kill your opponents are going to be looking for your turrets. While you might zone one of them for a few seconds, you’re not getting another full 6 carwash kill that game.
300 dps is completely unrealistic with sym 2.0.
The damage buff to her primary and secondary fire is huge for her because it’s actual damage that she will actually see every game, potentially, a lot of the time if her team is willing to work with her (read: pocket mercy).
Thank you. We tested this also at the same time side by side. The old turret and new one killed exactly the same!
But the skill in Sym is being able to pull that off.
For example, you say this is an unrealistic scenario, but I did it just last night on Lijiang Tower. I saw the enemy Mercy was dead on killfeed so I ran over to her side of spawn, put six turrets on her entrance to the building and then microwaved her.
I did this to their Mercy multiple times, and also once to their DPS. And I do this at least once on every control map.
And its not just me who does this; spawn camping is a tried and true Sym technique from bronze to GM.
Full turret nests are also very common on 2CP, on chokepoints or side areas you are defending, and very much see use. Of course they know the turrets are there, but that won’t stop them getting fried.
So actually 6 turrets + sym is very realistic.
Are…are you joking?
Tell me you’re joking. You’re not actually trying to tell me that spawn camping is a legit scenario to balance a hero around.
i dont care if they are instant health i want KILLGATES
We tried her primary fire side by side too. Even constant headshot with the new fire took just as long to kill as the lock on body shot of 2.0 … sooo, not really a buff at all. In fact, makes it even harder and you have no shield to deploy to help anymore. It’s a nerf.
ultra like this topic
Was that through the build-up? Or after the snowball had started rolling?
Because this new Symmetra looks designed to poke at a distance, and then snowball with her primary. The fun doesn’t truly start until after you get to a full beam charge. Preferably with a pocket mercy boosting you so that you melt squishies in under a second.
Y? Even now its still a completely valid tactic, and why shouldn’t it be?
As a great Symmetra main once said, “cheesy tactics and ideas that make GM players uneasy are just ways to catch the enemy team by surprise”.
quote link: https://www.youtube.com/watch?v=-bqAymxw2_w
4:04
We started at full charge moving from bot to bot, then tested by time. And the time it took, even with me doing headshot damage, was the same. And you have to consider, old symmetra locked on, while my enemy would be able to dodge the straight beam, so… I don’t see a consistency of improvement.
If it’s a bug, fine, we’ll see. But right now she doesn’t seem any better.
If full charge death-beam is only 120 dps, that is a huge bug.
Though, are we sure the training bots are only 200 health and not 250?
It took me 2 full power sym M2 shots and change to kill one. Her 100% M2 is supposed to do 120 damage so it felt like the bots had 250 health. Not 200.