Symmetra got done so wrong. All of her abilities were taken away from her and given to other heroes, and she was turned into a beta Zarya.
Beam Lock: Given to Moira.
Projectile Barrier: Given to Sigma.
Group health buff: Given to Brigitte.
Tempo revive: Given to Mercy.
Barrier piercing projectile: Well this hasn’t been given to anyone, yet.
What she was given in replace:
A beta version of Zarya’s beam, which doesn’t really work because Sym has 1/2 of Zarya’s health, as well as is missing the defensive ability.
She was given a barrier ult, making her the only DPS in the game with a defensive ult, as opposed to an offensive ult. Her having a defensive ult was fine in the past, because she was a SUPPORT back then. Think about it, Moira has a more offensive ult than a dedicated DPS, lol.
Nothing replaced her group health buff. I guess her being given a baseline +25? Lol.
Tempo revive got replaced with a short range teleporter? I guess?
And to replace her unique, barrier piercing projectile, she was given a slow moving, charged up require Pharah shot.
Revert Sym’s nerf. Make Symmetra great again, please.
-Sincerely, a Sym main who quit the game when Sym was removed from the game and is waiting for Sym’s return. New Sym is not the true Sym.
For all we know, Symmetra’s beam lock was only on loan from Mercy, and it eventually had to be returned anyway. As for “tempo revive” (TP from spawn?), that was also Mercy’s thing, and therefore on loan. Worse was how it was frequently abused by trolls placing TP exits off cliffs, so that needed to be addressed. Being able to TP herself and her team with the ability to drop her teleporter entry at her feet greatly improved its usefulness and fun factor. Symmetra’s pseudo-Sigma barrier constantly moved forward, making it a burst shield and difficult for her teammates to play around. It was always just a momentary nuisance when she had it. As for the group health buff, I assume you mean the shiiieeeeeeld generatuh? That was annoying having to designate a teammate to always go hunting it down, forcing 5v6 fights to occur in the meantime. Plus it wasn’t a particularly engaging for the Symmetra player, nor did it show off off flashy, exciting gameplay.
Sym is better now than she was in either of her previous iterations, period. She doesn’t have to babysit an area in order to be effective, she doesn’t have to suicide in behind her moving shield, she’s not the hero who was so terrible she got people autoreported out to game anymore.
Those versions of Sym are better off dead and gone, although you’ll probably see them in OW2 talent trees.
This is a troll, right? Sym and Mercy were released at the same time. Sym was the only character with a beam lock damaging attack. 100% Moira took it from Symmetra.
Okay definitely trolling then, I see. Mercy had a full team revive, that’s very different from a tempo revive. 100% Mercy took that from Symmetra.
Lol, just stop man.
Spoken like a true non-Sym main, who doesn’t understand why the new teleporter is very unfun to use. Except maybe for cheesing Volskaya. But even then, that’s not fun for either team, as it defeats the purpose of the map’s design.
Spoken like a true non-Sym main. Guess you never used it to kill Pharahs during their ults. Guess you never used it to save your team from a McCree ult. Plus, unlike Sigma’s pseudo-Sym barrier, Sym’s recharged while it was active. And, was on a support, not a tank. So if you were running 2-2-2, you would have 3 barriers to work around, potentially.
Spoken like a true non-Sym main. I guess you never played Sym/Torb on defense. It was very engaging. Having a Mercy with 350 health was just a fun experience all around. You felt like your team was very tanky. Good times, good times.
Honestly even if she preforms better, she’s so unfun now that it’s not worth it. The only good thing that came out of the nerf was the projectile turrets, and I guess giving them more than 5 hp, lol. But they still die instantly.
I beta tested Sym, 1tricked her, mained her for years. I never gave her up as my first OW love, and watched her evolve. I have 4+ accounts I don’t even use anymore with Sym golden guns. My main has over 400 hours of competitive on her, with a K/d of 4.9. I can’t find anyone with those soloq “duelist” stats.
Her stats got better across the board with 3.0. Mine included. I was faster, more impactful. I could prempt plays but also have the speed to react. There was slightly less builder chess, and slightly more pew pew. The ceiling overall went up. With 3.0 i could actually skill diff myself over other Symmetras because of aim breakpoints, which is extremely satisfying. Sym vs. Sym in pre-3.0 era was a noodle gun fight or whoever had the carwash first or got a lucky spot heal. Terrible.
With 3.0 we were able to think in portals which is completely game-changing. If you’re not thinking in fast, on-demand portals, you’re not leveraging the most powerful ability in the game.
It is quite likely you are in the minority. A few og Sym mains remain, but she is being used by many these days. Not to the same level of diehard fandom, but something in people’s top5 hero pool or as a budget flex.
The worst sym gameplay I see has to come from people who never lived with her in pre-222 era. They setup a taxi tp static the whole match, spam turrets, run up and laser/m1 and expect value. They never lived off the land running from 4+ dps comps and taking duels in off-areas, to save shieldgen or place tp like og open.
The compromise they could make for OW2 would be moving her to support role. Shift her power budget into offsup/utility (not pure healing). Turrets could leech temp shields, tp could offer baby shield gen, detonate or portal through tp could cleanse…etc etc. This would move her back to builder/enabler and you could soften up her aim requirements etc. Also helps load balance the queues and cross-polinates the support lineup. Recall oldschool Sym “mindset” was very support-like, so healer skills crossover and vice-versa.
You have to realize beam lock HANDICAPPED Sym. If they kept it they would not be able to improve her primary fire’s damage numbers. Can you imagine if they kept the lock with today’s damage value? She’d be getting an up-to GUARANTEED 180dps even on heroes who are not supposed to be easily hit.
Oh, I totally blame Moira. One hand gives, the other hand takes, after all.
Yeah, Mercy could “team revive” and “tempo revive.” The vocal minority complained loudly about the former to get her reworked, leaving her with just her “tempo revive” as the way Rez survived today. I guess Blizzard wanted to keep Mercy’s gameplay unique by making sure she had her own niche that wasn’t being infringed by any other hero.
Blizzard did stop this behavior by reworking Symmetra’s old teleporter ultimate into a regular ability, since it limited its placement distance. When is the last time you remember taking a TP and ending up falling off a cliff? Or when was the last time you purposely placed such a TP?
Ahaha, you got me! You’re right: I don’t main Symmetra, but why should I not be allowed to voice my own opinion about her?
You call yourself a Symmetra Main, but it sounds like you never tried hard enough adapting to this change in her version 3.0 TP to understand its new purpose.
The D.Va+Symmetra TP/Bomb combo is a blast! As Symmetra, you place D.Va’s bomb, hopefully behind your enemy’s backs and shielding, with the goal of catching them completely off-guard like what happened here!
That is just one example of how the Symm 3.0 TP can be fun and engaging. Likewise, you can teleport your ulting McCree to a whole new spot, to Dead Eye your enemies behind cover. You can place a TP on your Bastion while he is in Sentry form, giving him the ability to TP dodge, which gives him a significant power boost. You can teleport your entire team out of Graviton Surge, saving everyone from the usual team wipe that follows. Every Symmetra player knows how to teleport their own turrets, but many of you don’t seem to know you can also teleport Torb’s turret, too.
And that is besides using it to teleport your team past chokes. Which, as unexciting as you paint that ability to be, I hope you realize that it also buffed Symmetra, making her now great to use on Attack, and not “just” (mostly) useful for Defense. Unlike Symmetra 1.0, who was arguably much more of a niche pick, mostly used for Defense on Point A on 2CP and Hybrid maps, and somewhat improved to being usable on Point B defense with her Shield generator being used in her 2.0 iteration.
Do you see where I’m going here? The old TP ultimate was a “set it and forget it” ability—boring! Plus it held her back and was abusable by trolls. Her new teleporter requires more player input—and therefore thought from the Symmetra player—than Shield Generator ever did, which itself simply (and only) made her entire team more tanky, as you say:
It sounds like you think powerful and simple = fun. I disagree. That sounds even less exciting than being a Mercy player mindlessly glued with her heal stick yellow beaming her duo carry partner all game long! At least such a Mercy player has to remember to press a mouse button and move around following someone! The Shield generator, on the other hand? Pure one-click, set it and forget it—everyone turns into a tank, and Symmetra can go back to reading her book?? Boring! And it’s boring for the enemy player that has to go hunting for the shield generator, too!
It also promoted bad gameplay behavior: by encouraging one or more players to play independently from their teammates, instead of grouped up, which it leaves them in a numbers disadvantage so long as their teammate(s) is/are busy playing out of position (sorry, “flanking” or “hunting the TP”). Such player behavior is unhealthy for the game overall!
This non-Sym main has placed Symm 3.0’s wall in front of an ulting Pharah several times to kill her. As a D.Va main, I very much enjoy making a Pharah kill herself with her own Barrage splash damage. It brings a smile to my face every time. That said, I am shocked to see that you, a self-proclaimed Symm main, appear to have never tried that out for yourself with her wall ultimate yet. I do highly suggest you give it a try as it is very fun.
Also don’t trust random tier lists you find on google, most of those websites provide wrong information and the people who write them have a terrible understanding of the game
Yeah most tier lists I’ve seen these days put her at around B/C tier, sometimes even A. Very rarely any lower than C though. She’s so good on some maps.
The fact you think that this would be fine speaks volumes of your understanding of the way balance works in Overwatch. First of all, most enemies will be taking damage from other sources already. And you’re telling me it would be fair for Sym’s beam to instalock to wherever Tracer (or whoever) is at, and it wouldn’t matter where she blinks as long as it’s within your weapon’s effective range? That would defeat the purpose of all low-health, high-mobility characters when going up against Sym; it is simply not her role to punish those characters.