Symmetra Teleporter Strategies

Anyone find any useful strategies with Symmetra’s teleporter yet? I know you can launch ultimates through the teleporter (and some projectiles?) but what are some of the better strategies you’ve found?

I found one on Lijang Tower: Night Market. After leaving spawn, go straight down the usual ramp and into the building. Before you exit the building, you can aim up, over the low wall and at the little wooden window above the point (main entrance). I had my Reinhardt use it and shatter the enemy from above and we wiped them. This can also work with a junkrat tire or Dva bomb. Most players forget to look up on that control point.

Hell even high noon might work if you activated it before you went through.

(Credit to: Order in semi final)

Temple of Anubis on attack;
Bastion, Orisa, Symm, Mercy, DVA, Zen.

Teleport on the first ledge that most people hold, use orisa shield for sustain and dva matrix to keep damage at bay.

Then teleport above the point on either side. And just have dva go down and contest if they start to hide, and when they pop out to kill dva, bastion melts.

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I saw an amazing Symm Bastion combo last night.
It was literally like watching a dance.

It was on Kings Row. We were on attack and the symm started off by placing the tele on top of the statue and bastion went to the tippy top with a clear vantage point, and decimated the defending team.

It continued like that through the entire game Bastion was placed all over the map. Using the tele to avoid Q then teleporting back again. I literally felt like a spectator rather than a player. The symm and bastion literally worked so well that I just sat on the cart.

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Just please stop taking Torb’s turret

This only seems to work well with Molten Core. But in Total Mayhem it’s hilarious to do constantly.

Go into spawn. Press H. Click on another hero. lul

I’m sure the Torb player also thought it was absolutely hilarious when you took away his turret over and over again without his assent

Just like the symm player would bust out with joyous laughter if Torb was able to convert her turrets and/or teleporter into scrap. Oh, the hilarity!

Three turrets on ground, place teleporter over them and into their backline, go through TP and hit one of the supports with an orb. Free kill.