To preface my opinions, i want to first announce that i have 252 hours played on symmetra, over the course of this games release. (sure 252 is not alot compared to most, but i have taken breaks from this game)
I want to start out by saying that current symmetra is unreliable.
Probably the most unreliable champion in the game.
Why is she unreliable? She is not meant to make kills, by herself.
Her photon gun projectile is extremely lame. Lame in the sense that it is not meant to kill, only do enough damage so another teammate can finish OR it does finish and kill because the enemy she landed it on was already injured.
This is unreliable. The chances of landing one is pretty low, and the chances of landing 2 without the enemy dodging is a miracle under a blue moon.
The speed of the projectile, and the fact that it doesnt go through shields anymore is really a burden.
Lets say you orb someone and then try to follow up with her beam, the beams damage starts out at an extremely low damage which gives the enemy ample time to retaliate and punish symmetra for getting too close.
The fact that her turrets are easily taken care of with low hp, and that the cooldown is heavy, means that this is even more unreliability.
Comparing her turrets to someone like torbs, with torb there are a select number of heros that specialize in killing his turret, and with symmetra literally anyone can kill them with pepper damage.
With her recent 25 hp buff, that went right down the drain when reinhardt had his damage buffed to 85 per swing.
Symmetras ultimate is underwhelming af. Enemies just walk through it, and there are certain damage sources that go through shields like winston cannon, junkrat mine, moira orb + ult.
Symmetra is the only hero that has an ultimate that doesnt do, or contribute to damage. (sombra and widow’s ult contribute to kills and dmg)
Symmetra is currently only favourable for her teleporter usage, which is strictly UTILITY, and is NOT what is desirable for a dps slot on your team.
All-in-all, Symmetra is underwhelming and will continue to be underwhelming unless Blizzard can buff her properly for the dps role.
What does she need? ALOT of quality of life changes:
- Let her beam damage level rise to 3 if she lands an orb on enemy
-Let the orb go through shields again OR increase the splash area of effect - Give symmetra the unique ability of using BOTH mouse clicks at the same time, with the beam not using any ammo. (meaning that while holding beam, she can still charge and release an orb)
- Penalize enemies who walk through symmetras ultimate by damage (any number) and slow
- allow her turrets to remain invincible until landing, with a small shield like sym 2.0, and also with shorter cooldowns due to it having a second use.
- if not above, give her turrets more damage range so she can place them higher from the ground and still have it damage enemies walking under (due to fact that rein and winston can sweep them all away in 1 second)
Symmetra is the only hero that doesnt counter anyone but a mirror.
edit:
And what does BLIZZARD NEED?
-
a back bone to withstand outcries from vocal minorities complaining their hero got killed by symmetra.
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Integrity to realize that symmetra is a dps hero, and thus should be allowed to counter certain enemies.