Symmetra Rework: Defense or Support?

I wonder if you ever place a single turret alone for strategy purposes… in reality most of the time symmetra places at least 2 turrets per sentry, now a single one would have the power of 2 (and 15 times more health as well) yet you feel like you would lose strategic value… why?

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That’s cool, but the elephant in the room is her barrier. It seems like the least impactful ability and really kind of awkward. I have no idea what to do with her so really interested in what they come up with.

I find that I usually use them to catch flankers and figure out where people are. 3 is such a low number, what’s the point of them now? Just to deal damage? With only 30HP, they’re still easy to kill… Maybe it’s just me being bad at the game but I don’t understand how this would make her any better.

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As a Symmetra Main, I am very disappointed in the decision to move her to defense. Majority of the mmo’s I play, I play support or healer. Now with Symmetra being defense I would now have to be a dps main with her or main another healer. :frowning: Devs why didn’t you all try a an actual ability that heals. It’s great you all tested the healing turret idea, however, Symmetra is a hardlight character, you all could’ve had her build a health pack or health station to heal teammates in a certain area. Similar to the game “The Division” medic role. She needs to stay as a support character.

I hope we will still get a “brand new” defense hero this year and not just a reworked Symmetra.

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Can I fire Symm’s sticky turrets at shields? Would they, for example, stick to the back of a Rein shield?

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I’m now frightened that what ever changes make it to live wont even stay true to what made a lot of us want to play her in the first place.

3 turrets means less strategies, Less ideas, Less creativity.
With 30hp they still only need to find 3 of them to neutralize all the slow/damage, With 6 they can take more time to locate.
Or be spread out to monitor pathways as I previously said.

Just the fact heal turrets were toyed with is terrifying as hell since it means you aren’t afraid to change her at her core.

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Technically, you do. But that’s with the assumption you’ve got two nests of two, and then two turrets on their own somewhere. Alternatively, three in a nest and 3 in other various locations, or all of your turrets being off by their lonesome.

I agree though, in a practical situation you’ll almost never see that and most players will not feel the loss of that strategic value.

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How does it negatively effect Sym if a single turret does the same damage/slow (or more) as two turrets? All it means is you can place less turrets to get the same effect.

The only negative aspect I can see with this change is you can’t cover more than 3 routes. But most maps don’t even have more than 3 routes, and I never see Sym’s placing single turrets anyways. It’s always at least 2 turrets per spot, and usually 3+.

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Are you increase the range too for each turret?
And what are thinking about the idea, to let the orb bounce on walls 1 time. To make her more constant.

Not really, especially if the new turrets are single beam and focus on one target at a time. You could have a rienhardt block the beam with his shield while a soldier shoots the turret

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If you are placing her in the defense class, will her health change as well? Maybe to 200 hp?

It’s hard to be creative and make neat strategies now when you’re garbage tier, your turrets die near instantly, and people can just about guess every move you’re going to make because her current playstyle is utterly predictable.

I prefer an active symmetra that can react to a situation instead of being proactive and hoping your setup works. Because most of the time it doesn’t. You can still be proactive with these changes, you just can’t spread them as thin.

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This is a totally reasonable question. I can only answer for myself but some things that come to mind:

  1. Having two turrets in a location can actually do more to distract/stymie an encoraching opponent because you can put them in complementary locations such that an opponent has to physically turn to find them. With only one turret there’s less strategy involved in placement because it’s not as much of a distraction.
  2. Having more turrets means a finer “grain size” for dealing damage where and when you need it.
  3. Having more turrets just means more flexibility. It’s trivial right now to spend one turret to “scout” a pathway for incoming enemies, and I doubt that’ll remain the case if they swap to three big-boy turrets.

Ultimately what’s upsetting to me isn’t so much any mechanical changes for the turrets, but rather what the change represents and what it signifies the devs care about – or don’t care about.

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Why can’t you just find a way to let her shielding hp regenerate in combat and for her team as well? Wasn’t our feedback from the past enough or you just wanted design Symmetra in your own way? Didn’t you even take a look at Tassador’s kit from Heroes of the Storm to have some insight to see how they handle shield healing in that game for a support hero?

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The power of a turret isn’t dps, its making you stand in that place on the map where you’re powerful and have your angle to attack hard…but wait i need to turn around a second.

Turrets make the good places and angles feel bad and to stop them feeling bad they have to turn around 180 and shoot a thing. A good sym can make a death march look like a weird twerking competition. That’s how they’re used.

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PLEASE do not do this!!! Also how would you get her car wash achievement if this change went through???

The ability for Symmetra to deploy multiple turrets to detect and enemies across the map was one of her biggest advantages, having 3 turrets decreases her ability to defend.

In my opinion, it feels like you all are going backwards with this character. No healing, no support, decreasing turrets, this is very disheartening. :frowning:

Are you all going to atleast give her new abilities???

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See my response to Hige; the short of it is that more turrets = more flexibility and more non-damage-only ways to gain info and stymie an opponent.

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I actually think that’s fair. I understand the strategic loss, it was very rare to ever see that come into play however which feels bad :confused:.

I’m confused, how did that quote me? I think that was Hige’s post lol.

Edit: That was something I quoted from him, apparently and it included me in the post. Not sure how to address your post, as I understand the potential strategic uses out of turrets.

We need numbers (damage, cooldown, etc) before we can actually giving proper feedback on that. Currently, you need 3 turrets to have decent damage/slow on a main target. If a single turret can deal enough damage/slow that you required 3 turrets before, that’s a straight buff. I think it will be closer to 2 turrets power (50~70 DPS, a bit more than Moira).

If that happens, we might need only two turrets to make a real impact in the fight, while using a third one as sentry. And because we can place them without actually moving all the way deep into the flank, we might be able to reset them into position faster.

We might lose the almighty trip wire web that we placed to alert our teammates where the enemies were coming from, but its still too little to judge Symmetra 3.0.

You can still place them all around doorways. This change would just allow you to place them at further range and faster. You could place them up on higher ceilings where you can’t reach as easy now.

Imagine in Horizon Lunar Colony shooting them up on the ceiling and having them shooting an unsuspecting Pharah.