SYMMETRA MINOR PERKS:
SENTRY CAPACITY – Sentry Turret gains an additional charge.
ADVANCED TELEPORTATION – Teleporter’s range is increased by 50%. MAJOR PERKS:
PERFECT ALIGNMENT – Primary Fire’s range increases by 15% with each additional charge level.
SHIELD BATTERY – Symmetra regenerates 20 shields per second while within 10 meters of her teleporter.
So these are her perks. The bit of extra range on her beam is sorta nice and will help secure kills and occasionally let her snowball more easily. The extra sentry is fun too as it will let her set up carwashes again, though Blizzard will likely nerf turrets again if it proves to be too much fun. The range on her teleporter is ok too, and passive 20hps is also nothing to scoff at and will let her survive quite a bit longer.
The problem is that many other DPS are getting significant buffs to their output and performance. Ashe can infinitely poke without reloading, Genji gets 30% lifesteal on his blade and 25hps every reflect, Hanzo gets the moon and sun, Pharah gets perma flight back and mobile barrage and the list goes on.
Can we please go back to the drawing board and give Symmetra something more impactful so that she can hope to stay somewhat relevant? like swapping barrier out for shield gen, or at least a perk that refunds significant amounts of ammo.
I know her perks seem underwhelming, but Imma be honest, she’s the hero I think I’m looking forward to trying the most.
Flank tp was really fun back when she could 2 shot with right clicks, and while she can’t anymore, a 30m tp that heals you sounds really fun. Especially when they buffed tp health (it’s surprisingly annoying to break the tp) and sym has 275hp.
Low-key I think she’s gonna be a menace on the flank
SYMMETRA MINOR PERKS:
SYMMETRIC CONSTRUCTION – Sentry Turret gains 3 additional charges and +3 maximum allowed on the field.
HARMONIC DESTRUCTION - Secondary Fire’s damage increased by 20% MAJOR PERKS:
ADVANCED SHIELDING – Teleporter is replaced by Photon Barrier and Photon Barrier is replaced by Shield Generator.
PERFECT ALIGNMENT – Primary Fire’s damage increased by 10%. Secondary Fire infinitely pierces.
SYMMETRA MINOR PERKS: SENTRY CAPACITYACTIVE SENTRIES – [Sentries fire at targets while they are in flight.] Sentry Turret gains an additional charge.
ADVANCED TELEPORTATION – Teleporter’s range is increased by 50%. [Instantly teleports Symmetra.] MAJOR PERKS: PERFECT ALIGNMENTADVANCED PROJECTOR– Primary Fire’s range increases by 15% with each additional charge level. [Secondary fire Velocity increased by 50%]
SHIELD BATTERY – Symmetra regenerates 20 shields per second while within 10 meters of her teleporter. (The only decent one here)