They increased the tick rate of her weapon (Which was always 4) so that her exploit can’t be used… They fixed it the wrong way though, because now her standard primary fire is nerfed in various ways and it’s noticeably much weaker.
By increasing the ticks, it means the player needs much more precise aim, if they miss, it’s ticks of dmg that was not done, while the 4 ticks before would linger a little more. Overall the dmg is less bursty which is a nerf to her killing potential.
It’s weaker vs armor, because it’s smaller increments of dmg done, it’s way worst against armor and it’s extremely noticable.
Overall her secondary is better in nearly every situation. Range, burst dmg, dmg in general, safe to use.
Overall it feels really bad to use, when at lvl 3 it feels like what lvl 2 did the patch before on the ptr. (No Exploit)
I don;t know whether this was intentional or they just wanted to fix her exploit, but it’s nerfed as is.
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Somehow i sense a dreadful mercy treatment coming symmetras way…
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I hope you put this in PTR feedback.
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Are symmetras funerary services already paid for? 
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She is still a support based DPS. They probably want her to be more team focused then solo DPS focused.
i hope not , i really do hope it doesn’t come to that
it wasn’t fair for mercy and it won’t be fair for sym
4 Likes
Yeah her beam is really bad rn, I’ve binded my orbs to M1 instead
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Thats true. After the new patch i telled my friends the the beam feels weird.
I use 90% of the match the Rightclick (+ close range) cause the beam is really really weird now. Cant use it like before.
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ill be waiting for sym 4.0
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Symms primary was always bad at dealing with armor
You’re probably supposed to use her like Mei. Sec fire does like 80% of your damage and the prim is just the short range bonus.
(Also, i think a 195dps beam shouldn’t ramp up very fast, given the fact you can charge it on shields and it replenishes the ammo)
1 Like