Symmetra lock on beam is an iconic ability, pls dont remove it, we can balance this!

Don’t worry… if it’s gonna be anything like I think it will be… people will CRY to get the old sym back.

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Oh, I know all the tricks Symmetra uses to stay alive while she wait her beam to reach melting status. I’m just saying that her gun is probably the most balanced part of her kit, because it’s a high risk, high reward move.

If you are skilled enough to constantly flank with her, or the enemy team is dumb enough to not prioritize her after the second flank, I guarantee you would be a much bigger threat if you were playing Reaper, even if you were missing half of your shots.

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Just thought you should know, they built a new, shinier, and more overall useful ramp over there. It’s called Moira. Perhaps this is why Blizzard now feels that it is a bit safer to remove Symmetra’s beam of condensed “skill,” now that Moira does the same thing, only a bit weaker, and overall, is much easier to use due to longer range and actual mobility options. Not to mention the absurd amount of CC in the game now, that those players can use to pick up free kills, no matter how skilled the relative individual is with mobility and movement mechanics, (sigh). At least the game will get slightly more fun to play with less two(or three)-button-tactic heroes.

Keeps her f tier cause of turrets only good for defence situation.

I know of the existence of Moira. I find Symmetra more fun to play, and their gameplay are wildly different from each other. For instance, Moira beam is her primary damage source, while Symmetra’s is the orb. I really have no idea why people keep insisting Symmetra beam is her primary damage dealing option. It’s not, its an emergency weapon, like Mercy’s pistol. If you have to latch the beam, its to finish people at low health, or because you messed up with your preparations.

Also, Moira beam is not a lock on, it just have a generous hitbox:

i think you have not thought this through. symmetra beeing able to throw turrets behind enemies on walls and objects makes her unbelivably viable on both offense and KOTH

We need more numbers in the turrets before we can determine how impactful the throwing turret ability will really be. Things like projectile speed, damage/slow numbers, cooldown, casting time, size/visibility of the turret flying through the air, and at which exact point of the “attach” the turrets can be destroyed. We also don’t know yet if Symmetra herself will still be slowed while placing throwing the turrets.

Assuming same speed/size as the current Photon Barrier core, and same cooldown, IMO, it will be a lateral change. You are trading coverage area (six turrets cover A LOT of area) for ease of placement. The turret having 30 HP is basically QoL, and 30 HP is still within soft breeze damage range.

Now, if its much less visible, fly as fast as Pharah rockets, and have a 6 seconds CD, then that would make them much more useful. But that would also be true even with current damage/slow levels.

So, no one can say yet how useful the new turrets will be. The thing people are complaining, and that we do have numbers for it is the loss of area coverage, by reducing her turret stash from 6 to 3. We know that even if the turrets have literally the raw power of two current turrets, that is a plain nerf. It’s much easier to destroy one sturdy turret (and 30 HP is not “sturdy”, it basically prevents accidental deletion, not intentional deletion) than destroy 2 weaker turrets that are hitting the same place, from two different points.

Let’s say you are crossing a doorframe. There is one turret in the ceiling. You break the turret, it stops doing damage. Now, if there is one turret in the ceiling at your right, and one turret in the floor at your left, you’ll take more time to destroy both of them. That time difference is the turret that was left dealing damage at you, and you losing focus from the enemy in front of you to deal with an extra small turret pestering you.

if symmetra still gets slowed while doing so it time to quit or to riot. if blizzard needs to change one thing its the self slow for sure. they cannot possible keep it. im not entirely happy about 30 hp but its a huge difference when you see a winston sweeping all 6 turrets away at once or if he really need to look at the wall really target the turret and attack if for a second. the same goes for moira or mei left click or flashbang or anything that does just 1 dmg. i think people underestimate how valuable 30 hp is compared to 1 hp. the last part of your argument i agree but i think having 30 hp so it can tick once will basically be the same as having 2 turrets on opposite walls and the enemy kill 1 instantly and then turn around. what concernes me is that with 2 turrets you could have 1 survive and it still would fire. but when we have the new turrets they either are alive doing things at 100% potential or they are dead doing nothing because multiple turrete are baked into that 1 x 30 hp

Brigitte has a melee weapon on leftclick
Brigitte has a shield on rightclick

Reinhardt has a melee weapon on leftclick
Reinhardt has a shield on rightclick but it’s bigger

Zenyatta shoots his primary fire on leftclick
Zenyatta shoots shots of rapid succession on rightclick

McCree shoots his primary fire on leftclick
McCree shoots shots of rapid succession on rightclick but it’s hitscan

Sombra uses a machine pistol on leftclick
Sombra can teleport on E

Tracer uses 2 machine pistols on leftclick
Tracer can teleport on E but she teleports back in time

Soldier 76 exists

Doomfist exists but is rarely picked

this is not the quality of blizzard/overwatch i expect honestly!!!

lol want me to keep going? :joy:

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i was not aware that all these heros lost a unique weapon and got their current weapons that way. when did this happen?

No. Bury It. Never bring it back. it won’t be missed

very thoughtfull arguments you bring to the table there

Sym is a DPS now. I don’t like the idea of a DPS having lock on.
Other lock on heroes are support and tanks. So damage isn’t their main purpose so it’s fine for them.
They make an impact but they aren’t leading the charge.

The perception of ‘uniqueness’ is subjective. I hope you realize that.

the only difference between symmetra and other dps was that her ultimate was not killing the entire enemy team when pressed thats all. she was not supporting the team more than the soldier aoe heal or the torb armor packs etc etc. she was a dps from the beginning, blizzard just put her in the sup category because they thought that not every sup need to be able to heal. but they realized that thats how the game works. sym was a dps from the start of the game and we had a lock on on a dps for 2 year. saying that now that she gets reclassified suddenly lock on is not ok is just sad

That’s just how I feel about it. With her overall damage increase, I don’t think she should have lock on. There are still heroes with lock on abilities and disability or not if someone like a character they’re going to play them.
I’m happy it’s leaving but if it were to stay, something else would have to be toned back drastically which could push her back into F tier like she is now.

But no one asked for the damage increases, she is okay today, obviously there are good players with sym, and bad syms (normally throwing or “revenge sym”), like every hero. Of course the new turrents can be cool, but just change her class from sup to defensive already enough to calm down the hate on her pick. (sorry the bad english). Her primary is okay, annoying, but okay, the player needs to take a big risk on battle to upgrade the weapon power, the secundary needed a buff to makes sym viable in any situation, more speed to theprojectile and fire rate, not much to don’t becomes op. (sorry the bad english).

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I feel they should keep sym’s lock on, but make it more of a soft lock so she can’t track them when they walk behind her. If they remove the lock on I feel they will be stepping on zaryas toes

LoL this dude said overpowered. Bro just hit your shots and keep distance and boom she’s dead. lol people in this community think everything is op.

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if everybody is OP than noone is OP. thats kind of blizzards strategy from the beginning :slight_smile: