Symmetra buffs to give her a solid role / Anti-GOATS

I will admit, I would love to see a bit more of my girl, ever since the rework I’ve been seeing her less and less :frowning:

Still think Symmetra should be able to headshot.

Imagine playing Symmetra, laying down a Teleporter and 0.75 seconds later a blue circle quickly expands out from it. After 2 seconds the circle caps at 2 meters away from the Teleporter.

Press F to pay respects from up to 30 meters away.

The more I think about it the more it becomes clear that we neeeed the barrier hp from using primary on barriers. It’s needed to make the weapon serve its purpose.

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I really like your suggestions OP!

Sym needs a more versatile niche than what she currently has and I feel this would help her in that regard!

I personally would like to see her orbs sped up just a touch, but that would probably just be nitpicking. I would much prefer the sped up TP and turrets with a primary that ignores armor and succs shields for her own use changes that you suggested :]

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You should post this on r/overwatch and r/symmetra mains if you haven’t already too :smiley:

I have a idea ability other than a team dependent teleporter.

Will do! Thanks for the idea

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Might as well remove her turrets if you want her back to support.

Head over to Arcadium’s reddit post to support more exposure on Symmetra :wink:

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In my opinion. Revert her to how she was before the crappy rework.

I think to utilize her anti-barrier potential her primary weapon should charge every 0.8 seconds when damaging barriers only and recharge 10 ammo per second (and/Or increase the ammo to 100)

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Neat idea. Also thanks for reviving a thread that I still believe in and still think would fix Sym’s major issues!

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Bringing this back because we need it more than ever. Sym / Bastion Sym / Torb etc as a solid counter to goats would be awesome.

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