Let me start this off by saying I’ve been a Sym main since 2016, have played all of her iterations, and love the character all around. I have 700+ hours on her and I’m at high diamond/low master so I have a decent understanding of what the character does.
What I love about her is her high sustained damage, area denial potential, and utility but this recent “rework” has pushed her into too niche of a place to keep up with other DPS. Now that her turrets deal very little damage, her lethality is totally kneecapped as a short range hero with the slowest projectiles in the game. Any hitscan just shoots her gigantic head hitbox before she can come close to them. Her barrier ammo regen passive is incredibly niche in 5v5 and the slight shield regen does nothing for her survivability. Her turrets sacrificing damage for wall hacks does nothing for her kit since she can’t burst a peeking enemy like hanzo/widow.
The devs have obviously taken their ideas for a reworked support Sym and split them into Lifeweaver (hardlight builder support, platform/lifegrip for positioning teammates instead of tp) and Illari (healing turret, literally just syms gun reworked for a healer, piercing orb dps ult) so it’s safe to say support Sym will never happen again.
So here are my ideas for how to bring Sym better up to date:
-Primary Fire: Symmetra’s photon projector fires a mid range laser that begins dealing sustained damage before ramping up to its final burst. Landing shots generates energy on hit. (Think charge rifle from apex)
-Alternate Fire: The projector can also fire a continuous short range beam that deals devastating damage. Firing this beam consumes stored energy. (Basically 180 charge Sym beam that’s metered like Illari’s beam but charges with primary fire like Sojourn)
-Ability 1: “Hardlight Threads” Symmetra throws out a burst of hardlight threads that damage and slow all enemies they pass through. If the burst collides with a wall, it will bounce once and continue traveling. The burst tightens into a lingering thread where it traveled, connected to nodes on each end that will remain until one is destroyed. Enemies that pass through the lingering thread take damage and are slowed. (Can be thrown out mid battle for damage like they want us to do with turrets now or set up as tripwires for area denial)
-Ability 2: “Teleporter” (Keep Current)
-Ultimate: “Photon Barrier” (Keep Current)
Obviously these are just some ideas to throw out there in the hopes that some Sym main at blizzard sees and puts into the game. Sym has so many bad holdovers from her previous versions that don’t make sense to keep and are no longer justified with the current state of the game. Just make her fun to play again