This is my 3rd concept about reworking Symmetra. My previous ones can be found here and here. Let’s get started:
Passive: Shield Aura
- Allies within 20m of Symmetra gain 25 permanent shields.
Primary: Photon Projector
- Damage reduced from 30/60/120 to 30/60/90
Secondary: Photon Projector
- Charge time reduced from 2 seconds to 1.5 seconds
First ability: Photon barrier
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Cooldown reduced from 10 seconds to 6 seconds
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HP reduced from 1050 to 350
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Size increased by 15%
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Press E again to stop the barrier
Second ability: Turret
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Has now 3 damage turrets and 3 healing turrets. They have seperate cooldowns.
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Turrets are now a throwable projectile
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Work like discord orb and harmony orb. When targeted on an enemy Symmetra throws a damage turrtet. When targeted on a team mate Symmetra throws a healing turrets
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Those turrets will fly until they reach their target and then start doing damage/heal
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When all of her damage/healing turrets are on the field and Symmetra choses a new target the turret on the fittest player (based on percentage) will leave and fly to the new target. (If this happens her animation could be her left arm pointing at the new target).
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Turrets fly 3 meters above their targets (Melee is 2.5 meters) and are not effected by mobility abilities. (Exemple: If Tracer uses blink the turret will not get teleported too. Instead it will just follow Tracer until it reaches her again)
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HP increased from 1 to 60
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Cast time is 0.5 seconds
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Turrets travel at 15 m/s
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Damage increased from 30/s to 40/s
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Healing: 40/s
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They are stackable
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Dagaming turrets will reveal their target’s to Symmetra and her team through walls
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Cooldown reduced from 10 to 6 seconds.
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If the target dies the turrets will fly to the nearest player
Ultimate: Teleporter
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Can be placed at up to 20 meters away from symmetra
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Can be picked up again to refund ult charge (based on how many charges were left)
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Allies can see her Teleporter through walls
Ultimate: Shield Generator
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Gives 50 shields down from 75
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Can be placed at up to 20 meters away from symmetra
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Can be picked up again to refund ult charge
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Now has a visiual indicator
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Allies can see her Shield Generator thorugh wall
This rework has 2 goals: Make her a healer. Although I’m more for a non-healing Symmetra I tried to fix what the devs once called “weird” about healing turrets. She no longer places her turrets. Her turrets now fly to their targets just like Zen’s orbs and they’re not stationary objects anymore.
The second goal was to make her ults feel more fluid. She can now change between her ults if needed. You team died and you have a SG up? Just place a TP quick.
She can also destroy her teleporter if it has only 1 charge less to charge a new and fresh teleporter.
The rest of her kit remains more or less the same. I reduced her damage because 120 guranteed damage is too high for a support.
Her barrier has a lower cooldown and is more effectiv in protecting your team.