Sym is stuck in this weird design space of being in the Damage role that requires her to actively be getting picks, with the damage thresholds to acheive such. While having powerfull utility and restrictions that are commonly found in the support role.
With these two aspects more or less classing with each other on the constant basis.
Like regardless of if you want sym to stay as a DPS, or want sym to have a healing utility and be moved to support. (No none healing supports don’t work, not the topic either) It’s clear that something needs to change in this regard.
As being a DPS she is required to get the bulk of her teams elims, the other roles (currently) are not suited at secure such on full health targets. Or at the very least, have to forgo their normal roles duties to achieve such. But to do so she needs time to set up her damage, that no other DPS has to worry about.
Be in close range without general survivability tools. Or simply poke at the target with slow moving projectiles, that at short - mid range are not that hard to hit do to their size. But again require time to set up, and at times are only good as a set up to her other slow charging tool.
That in it’s self then needs to build up from scratch.
While her utilities such as TP are decently powerful, Like it’s one of the better combo tools in the game if you know how it play around it. But to set that up sym needs to back out of the front line, stop trying to get picks or damage in general. And set up the combo in the middle of the team.
Her Ult also has the same uses as the likes of zen’s transcendence or lucio’s sound barrier, as it’s great tool for counter ults, as well as a way of setting up pushes into the enemy. But again this sort of thing requires her to back up, find the threat and be in a position to set up the barrier safely. Which yet again pulls her away from doing her roles job.
Like I’m not saying that sym can’t be a decent DPS, or that she should be a support. what I’m saying they need to decide which aspect they want to lean into.
Like a DPS sym that basically has a portal gun that only works with herself, but allows that sym to do and set picks no other hero can would be cool. Or leaving most of the kit as is, outside of the healing turrets (some other healing mechanic) and lower damage. Makes her a support in much of the same way that lucio and zen are.
And the worse part is that you can’t even just buff her out right, as in a situation were the team dedicates their play style around sym. they can pretty much lock the enemy team into their spawn, as proven by the OWL. Be it of course this isn’t something that you can do with, or expect from a team of internet randos when someone locks sym.
Like this so frustrating that their are so many cool ideas at play her, but like they need to choose. or maybe split her kit into a new hero to cover those other aspects.
As is it’s just frustrating from a design mechanic.
Edit: posted a bit early new stuff in middle. and end.