I like how so many of you when sym3.0 was released were like “omg sym1.0 and sym2.0 is dead, just adapt to sym3.0 she’s different” but then now a lot of you inc. devs are like “omg she’s supposed play pretty much exactly like sym1.0 and sym2.0”.
like no. that’s not what sym3.0 is supposed to be played like, you guys and the devs need to stop treating her as such (referring to the tp cd massive nerf which effectively reverted the sym3.0 rework). sym3.0’s design is supposed to dynamically move her structures around to control/zone the enemy to what she/the team wants whether that may be to specifically kill by moving her territory to capture the enemy or to block out a territory for sym’s team to claim and attack the enemy from.
the sooner everyone and the devs admit this, the sooner sym will get actual healthy changes.
he also made it to really high ranks with sym1.0 and sym2.0. does it mean they were also perfectly fine and having 0 blatant design issues? no. Fitzy makes it really high ranks with sombra too, does it mean there aren’t issues with sombra’s kit? likewise with kolorblind with bastion or fuey with old torb.
so we literally have a whole year of data across various meta shifts where sym had a more frequent tp casts and unnerfed everything yet she wasn’t OP nor oppressive… pretty sure “OP TP” isn’t really a big concern here even if it was reverted to back when it was better… if TP casts were like being spammed every 2s or so then yeah you have a point, but no-one’s asking for that.