Sym 2.0 vs 3.0 Beam Damage - This is a Nerf!

I don’t understand why there is any kind of confrontational post being made from the get go.

Are we all not here to help get Symmetra tuned properly?

I mean, if you’re not here to help the cause, then you’re in the wrong thread.

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Honestly I don’t know what blizz was thinking

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The worst part of it is, you can’t even change your primary fire and secondary fire without fecking up how your stuff deploys as well - I tried it and then I couldn’t deploy my TP the right away (it reverses the buttons so it’s all backwards)

I mean, that and the fact that they messed her up in the first place and she’s garbage now.

I am going to say something that I know is going to be controversial and kind of goes against what I was just debating with DeuceDangle about.

Everything I have posted in this thread and others about the rework has been about hard facts not conjecture or belief. But I am about to say something that for once I have no proof beyond instinct / gut feeling at it being truth. So please take what I am about to say with a grain of salt and decide for yourself if I am right.

It is my belief that what Blizzard was thinking was that the Sym 3.0 damage as it was when it first went on the PTR (due to the existence of the bug) was balanced where they wanted it. Therefor the numbers they used was balanced off of that bug rather than the beam as we have it on live.

I am not saying ‘Blizzard knew it could be exploited’. What I am saying is that the bug was such that everyone who tested it in the Blizzard house / farm was accidentally taking advantage of the bug and her beam was balanced around that. And when they fixed the exploit no one at Blizzard realized the dramatic impact it had on the overall balance of the beam.

Now, having said all of that, the preceeding paragraph is for once purely conjecture and unlike everything else you will ever see me stating I have no proof. So take it as you will…

That assumes that the playtesters all have craptastic aim, for them not to have seen this. Then again, in house playtesters aren’t looking for exploits really, so the exploit was discovered once it was pushed to the PTR. For what it’s worth though, I think your gut on this one is right, and now that it has been modified to prevent the bug from happening, the numbers can’t be adjusted without making the weapon overpowered.

They would have to completely re-design the back end code in order to make this work properly. I know I’ve said it before, but there needs to be some kind of logic involved with her weapon other than hit or miss, it needs to be something like this:

Has weapon his this character in last .25 seconds?
If Yes: Wait until next tick
If No: Apply tick

This would keep it from being able to be exploited. This would probably cause the server to lag as it’s doing the calculation for each character you swipe over.

Also, with the above logic, it would be easy to get the beam up to full charge, and then just spin around randomly hoping to get a ‘tick’ on a player.

This is where the aim comes in, and a very slight delay before applying damage. I hate the idea behind waiting to apply damage, but if the reward is solid ticks of damage rather than 20 increments of base damage level calculated against armor, I’d be willing to take the delay.

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your right your dps would drop drastically without auto lock because you can no longer do %100 accuracy

it’s almost like it was something demanded by people sick of others saying they are “great at the game” who only ever used auto lock and not even her alt fire

it’s like some sort of decrease in effectiveness at something doing way to well at its job

what was the word for it, it’s on the tip of my tongue :thinking:

Dang man, go back under your bridge :wink:

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Your complaining about a nerf doing its job, yes it does do a lot more damage than previously but it also removes auto aim so if you seriously can’t look at someone fpr four seconds thats on you and you alone.

Actually, it’s funny you mention that, because previous to Symmetra’s 3.0 changes, that’s all you had to do… Hold down left click and look at them.

Now it requires pinpoint accuracy held for an two seconds before you can see 60dps, and then another entire 2 seconds additional to get 120dps, and then an additional 2 seconds to finally reach max potential of the weapon.

What other character in OW has to hold their reticle for 4 seconds on a target to obtain maximum DPS? Yeah, none of them. Why is the requirement so hard for Symmetra? Why not just give her 120dps static on her beam, no ramp up needed?

Or, why not make it 130/195 2 stage? Since it requires aim now, it wouldn’t be imbalanced, right? Because lRn2AiM is what gets you the damage cookie, right?

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no, they just had to be on your screen, you now need the crosshair ON THEM

yeah exactly like zarya’s except you get bonus damage just from damaging them and not on hoping your bubble gets hit.

A gimmick they want to hold onto for sym the closest is again zarya, because like you

again your complaining about a NERF being a NERF to those who abused the auto lock, if you actually bother to keep your crosshair on them its a buff.

No, the math has been proven again and again, it is NOT a buff. Do the math, 20 ticks vs 4 ticks. Armor damage negation. Average Accuracy vs no need to anything other than keep your enemy on screen. Where as before, you had 100% accuracy to do a maximum of 120dps with the weapon, you now have to maintain accuracy for 4 seconds in order to get the previous damage. Now, factor in that no one, and I do mean no one (short of an aimbot) can maintain 100% lock, even with just body shots. So being generous with 50-60% aim, you’ve got 50-60% of the damage. 50% of 180 is 90. Reduce that by armor, and it’s 45.

45 Damage per second for maintaining 50% accuracy on your target, with no chance to crit, and 4 seconds of hanging your butt out on the line to utilize the weapon. You don’t consider that a bit… I don’t know, obscene?

That is not a buff.

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I’m pretty sure that the buff in the PTR will put her in a much more consistent spot. It’ll be nearly twice the range of 2.0…

I’d like to see it have the same range as Zaryas. I won’t look 12 meters in the mouth though.

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So she requires tracking to do damage, and you call it a nerf? I call it raising her skill floor.

But you say tomayto, I say tomahto.

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okay let me be as clear as possible

you are complaining about a hero doing VERY SLIGHTLY LESS damage when she would quickly wipe the floor with squishies when her full screen lock on connected to them.

Even still I did state that unless you get near 100% accuracy it will be a nerf and given how much you are complaining about the loss of lock on you can’t even get 50% average so your doing less damage than the average sym user.

I was thinking the other day, if they cut her tick rate in half, it would be such a big buff, especially against armor

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In what world is 45 damage per second at full charge “VERY SLIGHTLY LESS” than what she had previously? In what world is a competent DPS unit had their damage completely negated by Lucio?

Dude, my stats have nothing to do with it, it’s all about math. Math, that you plainly want to disregard in favor of your ‘lrn2aim’ mentality.

Might as well make fun of all the other people with physical disabilities while you’re at it. That stat doesn’t show up in my profile though, nor does the fact that I play with a trackball, at least I can keep that hidden until I want to let you know about it…

And since I can’t see your profile to check your stats, it’s moot, isn’t it?

You probably argue that the sky isn’t blue, and that water isn’t wet.

The bottom line is that the percentage of time I’m able to land my weapon on a foe, it should do static damage, not build up to damage. No other character suffers in this manner, they’re rewarded for good aim by doing more damage. Symmetra has to have good aim for considerably longer to do the damage that other dps characters do just by pulling the trigger for a second.

Math. It’s good stuff.

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No math to calculate useful stuff such as launching a satellite that’s set to go in a near straight line to see what’s at the edge of our solar system is useful

math that’s used to predict possible natural disaster is useful
math that’s used to improve our technology is useful

math that’s used to say something got changed was changed is the dumbest thing math can do aside for literally being a pointless equation

I’m not giving you crap about how bad you aim is for no reason’ your entire “math equation” is solely based off of not getting 100% accuracy which was the entire point of changing her primary, the damage changes and even how long she holds lvl 2 was set to get it as close as possible to what it was originally. So if you are going to throw accuracy into the equation, of course i’m going to use it against you. I didn’t even look at you profile that was just a shot in the dark guess and I’d give you my accuracy for sym but apparently the one game I played with her didn’t count and outside of goofing off in custom games I haven’t played her since, i’d stick with the on average/slightly below average accuracy with me.

Your entire equation is about something being weaker that was designed to be weaker but not outright useless. You wanna complain, go look at how poorly roadhog was compensated in the patch that nerfed his gun, he was a giant target with zero defensive options as his heal ability left him a sitting duck for literally every hero, it didn’t matter what hero was shooting him the 300 hp he gets from take a breather was gone before he could move again and a neutered gun would no longer save him from even heroes he was suppose to counter. They eventually upgraded his take a breather so that he could actually tank and not be an ult battery while still being a huge threat in 1v1 for heroes that don’t counter him instead of a free ult charge.

so how bout you stop repeating yourself of a less than %5 difference in damage acting like it’s the worst thing that has ever happened to her (it’s not) and just be glad they didn’t completely ruin her, you know full well they can and will do that.

That’s what turrets are for and there’s other heroes that they can play with physical disabilities but let’s face it they were probably banned from overwatching for being disabled and not being god like perfect beings to carry the people that report spammed them.

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hmm yes I do see how 45 dps out of a whopping 320 dps when hit with 3 turrets that she can throw behind them and slow the down is alarming not to mention her new alt fire now has a blast radius meaning if it misses but their still close to a wall/barrier it collides into they get hit with the full 60 regardless so if you are smart and start the fight with a full charged alt fire and a turret while zapping your foe 45 less dps means jack crap to a possible 380 damage per second. you can do that in 3 seconds and not many heroes have a good enough escape ability to run from that.