I am not sure on the balance of it, but the ideas are top notch concepts. You have a great career ahead of you if you keep your imagination sharp and practiced. I really love the idea of a plant-biotech support, and having a Navajo descent hero would be great.
No, I dont want this type of character in OW.
I like the concept.
It is certainly an interesting concept. She might be one of the clunkier heroes in the game, but it is still a great concept.
You may want to clarify why Mercy and Sylvia became friends as some might be confused as to why Mercy gets along with someone that poisons things.
(You might also want to connect her to a different hero instead if you donât already have a lot planned lore wise. Right now Mercy while she doesnât have much lore connects with at least Genji, Moira, Old Overwatch, and Brig )
Hemlock Crossbow might be too similar to Anaâs Biotic Rifle. Youâve got a similar rate of fire, projectile speed, reload speed and both do damage over time.
The level of damage per reload on the crossbow might be low enough to get on peoples nerves.
Players at lower skill levels may hit significant issues with the crossbow as it has relatively low dps without headshots because toxins donât stack. Players may not be as good at taking advantage of the healing debuff at lower skill levels.
Depending on how your Toxins damage over time is dealt you may want to take a look at how Hemlock Dart does itâs damage. With 190 damage on headshot + apply Toxins itâll kill 200 hp heros in one shot but it might take a second or more. That might be more annoying to players than just getting killed in a one shot . (I just realized I did the same thing on one of the heros I was making so Iâll probably need to revise)
Since Brigâs addition Hemlock Dartâs healing isnât terribly impressive. Brig has repair pack which has auto aim and heals for 150 health and if health is full provides up to 75 armor. While the ability for Brig doesnât have the option to do damage, itâs on a 6s cooldown vs Hemlock Dartâs 10s.
Healing Plant will again potentially hit skill issues. Youâll need to predict where your team is going to be in 1.25+seconds and who will need healing. (or have teammates smart enough to go to the location.)
Total healing wise youâll likely be on the weaker end.
Hemlock Dart does what 100 healing + 25/s for 2.5s (50-75 depending on how you are counting) every 10s assuming you hit for a maximum of 600 + 450 = 1050 per minute if you hit every shot.
Healing Plant will do 250 every 8s so if we are generous and pretend you had a left over one active from the last minute thatâs 8 Plants per minute @ 250 each for a total of 2000 healing.
Combined that gives you 3050 healing if you play perfectly and are in the perfect situation. Mercy does 3600 healing per minute in a perfect situation. While you arenât trying to be a main healer with your character youâd likely need your theoretical numbers to be closer to Mercyâs or above hers because itâs far easier to reach a near perfect situation as Mercy than it is with other healers.
You might want to allow enemies to be on the vines or implement something in the vines that will make it clear why they canât.
Will the Oak be damage immune or can it be destroyed while it is building? Will the Oakâs explosion impact everything in the radius the same way or will it experience fall off? Will the Oakâs explosion damage the user? Does the Oakâs poison go through barriers?
The Oak might be even weaker than you intended as the healing it provides is lower than what an amped up Lucio does. It might be decent on the point in Quick Play when the team doesnât have any barriers and lots of 200 hp heros but, outside of that it could easily hit real issues. The high movement heros could likely duck out right before the detonation.
Why would she become a better sniper than Ana? She deals more damage and can use a scope
Nice job, letâs get a character concept image
Whoa youâve examined my hero from top to bottom. Thank you for the feedback. SoonTM I will update the concept with some balance changes and more lore. I agree with most of what you said. I will buff Ancient Oak, make some changes to the crossbow, and buff the healing plant. But, first, if the Oak doesnât have health itâs presuppost that it canât be destroyed. Second Toxins do stack, what doesnât stack is their effect. What I mean is you can have 3 poison charges, when one ends, the second starts, and so on. And you can constantly keep the venom on them by this way. I will be nerfing it tho, too much healing reduction.
Ah, okay yeah thatâd be more powerful then with them chaining sorry I misunderstood that part.
Or a 3d model⌠You know what I mean.
Pssst, Already working on it
Lemme know when itâs ready
Iâve already edited it go ahead and see the changes
Not so much on headshots though. I just think it isnât a healthy comboâa hard-hitting projectile than has extremely slow fire and reload speed would feel unfair for those who got hit and clunky for the one using it
Yeah, the 30% is probably better than the 50% for the healing block to prevent it from being too hard of a counter while still having a clear impact
Yeah, the new heal values on Hemlock Dart will make it a bit more of a competitor as a healer.
Yeah, that variant of the Hemlock Crossbow doesnât look as much like itâs just a modded Biotic Rifle and youâll do a bit better damage wise per reload 210 (420 headshots) + 6 dots vs 180 (360 Headshots) +4 dots.
Minor Notes (Not necessarily problems)
(I donât think any damage types as of yet ignore armor but, they probably could.)
Armorâs current normal damage interaction if I remember right is -50% damage for things that deal less than 10 damage and -5 damage for everything that is more than 10. (Although some people have suggested that some armor interactions might be more complicated I havenât seen proof of it)
As a result, how exactly your dot damage occurs will have a significant impact on the damage dealt vs armor.
If your DOT is 25 damage after 2.5s someone with armor will take 20 damage. If itâs 5 ticks of 5 damage theyâll take somewhere around 13 damage.
(Critical Damage % wise takes less of a hit from Armor because itâs double before the 5 damage penalty)
You may or may not want other names in addition to Hemlock. I think Colorado also has Death Camas and Larkspur in addition to Western Water Hemlock that are capable of killing you albeit at significantly higher quantities than Hemlock requires.
The hero may also get relatively strongly countered by Tracer (this isnât necessarily a problem). While you will be able to one hit Tracer with the Hemlock Dart to the head the rest of the kit may hit trouble with her if you arenât getting headshots.
Your TTK on Tracer without headshots ignoring projectile travel time would be
T0:35 Damage, T.6666666: 70 damage T1.333333s: 105 damage T2: 140 damage (Iâd assume your DOT would kill her at this point unless it deals all 25 of itâs damage at the 2.5s mark)
But, since Tracer can recall, sheâd probably do it after your 3rd shot hit which would wipe all of your damage youâd done to her and all of the dots off. Youâd be left with three shots till you had to reload for 1.5s and unless you got a headshot on two out of the three you wouldnât be able to kill her.
The character may or may not hit issues with Sombra (again not neccesarily a problem) as youâd be stuck with just using the Hemlock Crossbow.
I have no clue how to view the hero. How do I open this document?
I like her! One change Iâd make is enemies should be able to climb her vines, but they get damaged slightly by them as a trade off.
I hope you win the hero forge btw! You got my vote!
Whatâs the hero forge? Why have I not heard of this before?
Its an event on r/OverwatchHeroConcepts that happens once a month its in the voting phase right now, anyone can vote so you can go there and do so if you wish
Ah, I still wish there would be a formal one for the game. Hopefully one day.