There are a lot of games in comp where its clearly one-sided. It happens; whatever -_-
Why do we have to sit through the entire match?
I play Smite - it has a ‘surrender’ option that works beautifully. Why not in OW?
Can’t be done until X mins have passed.
Requires a qualified majority i.e. 4 players have to vote yes. Only one vote every X mins (or round maybe)
This would spare us all a lot of wasted time and is a better option than just trying to punish throwers and leavers and all the other things people do when they’ve had enough.
Plus, instead of dragging out lost causes, we all go back to the queue-pool thus decreasing queue times and getting us into a another match.
When you’re beat, you’re beat… there’s no entertainment value in turning it into a massacre, and there’s no shame in conceding.
Plus, knowing how many surrenders there are is useful matchmaking data.
It’s been raised before, but I still can’t see a single reason not to implement it.
I don’t really see why there was a need for an ad hominem attack.
Its about time wasted.
It wouldn’t matter if it was the odd game… but there’s lots of completely one-sided matchups. That’s fine, the better team will win… no complaint there…
But, if four out of five of the team agree it’s hopeless, why can’t we just concede and get into another game?
Depending on game type its a long time to wind up a match even if you’re completely beaten.
What we have right now, is people just start throwing, switching off or leaving.,. so why not just give us the option?
As I said, it works in other games with a similar format.
FFS, I can knock my king over in chess if I want to… what’s so special about OW?
People are under the assumption that something like a vote to surrender would be exploited and abused by the community. Personally I’d love to have a vote to surrender but judging by how the report system is taken advantage of I feel skeptical.
No point in suggesting you want a surrender option on the forums. People will just assume that you are a leaver and that every game is winnable even though multiple other games have this feature and it isn’t a problem lol.
Its in other games - I see no evidence it’s exploited there… I can’t even see how.
You still lose SR, you still receive a loss - all you’re doing is saying ‘well played, we’re beaten’…
Ok… maybe even that, but I suggested 4 because it stops one person holding it to ransom… I suspect if you haven’t got even two people who thinks its still worth fighting, that’s pretty convincing.
Every game is winnable. Except for when players leave but then the game allows you to leave.
For starters, no. There are 5 people on a team. Secondly why should the enemy team queue just to have their game cut short as soon as they start winning?
How about you can surrender but it times you out, deducts extra sr as punishment and gradually increases the penalties for ruining the game? Just like regular leaving.
Well, by virtue of the fact a team concedes, they have won and can also get into a more meaningful game.
I’m not opposed to that idea… the system already uses variable (invisible) adjustments - one could hardly tell the difference… but yes, why not I guess. Details.
Lol… no… they are not. Individuals players are not going to suddenly get better half way through a match. It’s no ones fault - these crap matches occur for all sorts of Blizzard-MM-related reasons.
And… I go back to the original observation. This is commonplace in other games. What makes OW any different?
That’s nice. Except in some ranks people are queuing up for over 10 minutes and you think a group of people who can’t stand to wait until the game ends should be able to end the match? If it’s a real stomp it would only be an extra few minutes, why is your fun more important than theirs?
Yes they are. It’s mentals like this that are a major cause of losses to begin with.
a forfeit vote would help the game immensely and save time
its pretty weird that people are so adamantly against this feature, even though it has been proven to work in several other games (like smite as you mentioned)
We’d all be getting back into the queue much faster = queue times get shorter, but yes, I do see your point.
I have noticed the Q times in comp creeping up. There’s a possibility a lot of people are getting fed up with the constant coin-flip game… perhaps some changes might lead to more engagement (and shorter Q times)?
However, its literally f***ing boring being in a match where you’re just rolling over the opposition (because they have clearly been badly matched)… Is that fun? Is that really how I want to spend my game time?
The main difference is that in MOBAs teams will get gold, levels, and items that makes winning essentially impossible. In Overwatch the characters don’t get more powerful, so a full hold is possible at any time for any duration.
I getcha… I do… but when it’s so many of the games currently, it gets old. As we’re never going to get matchmaking that’s reliable, then a few QoL changes to make it more bearable seem like a good idea.
As per my earlier observation, this is common in chess, because there’s nothing to gain by continuing.
Contrast that with football (soccer)… in that game, there is always a reason to play on… even if you don’t win, you may end with better goal difference, which may matter in the league… no such concept exists in OW. A loss is a loss…
Maybe the problem is greed? Wanting everything, even the impossible, instead taking small wins here and there. Like how players probably wouldn’t support less capture points needed in flashpoint, making the game mode less tedious, because they want a total rework of the mode, even though it isn’t coming.
People already do that now though. Adding the leaver penalty made it so people simply just don’t do anything because they can’t leaver under the threat of getting a penalty.
Anything you do in this game you will get throwers and leavers. I don’t think this warrants the OW team to not work on a surrender option. If it is implemented in a way that does absolutely no harm to you, as someone who wants to keep trying, then why not add it into the game?
Tired of this counter argument also (not from you specifically, just in general with the surrender option posts) of games being winnable, not every game is winnable and having a good mental about it still wont win the game for you when it is just a clear and obvious roll, that’s not fun for either team. I certainly don’t find it fun when my team is just full on stomping the enemy to the point where we are in their spawn.