Surefour's thoughts on healing in OW

Sure. But the claim you are making was that he was bad because healing was making his damage too difficult to utilize. As far as damage goes, he’s not used because he is outclased by burst heroes. And always has been.

Ironically because his utility is his healing, he is still being pushed out by healing too. But that’s not because he is a sustained hero. It is because his healing isn’t good enough. If Soldier providing support was leaned into, adding more healing to the game, he’d probably be able to carve out a niche and be used more often.

Infinite movement is not a reason to bring him. Nor is it something he can offer a team like Tracer’s because it doesn’t get him into places that Tracer or Genji cannot go.

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he literally suggested that they double healthpools at one point in time. idk why you think he is just saying “buff dps nerf support loooooool”.

But you need to read what he wrote to know what he means…

He’s not completely wrong though, Blizzard has been pretty pants on head with healing design since the beginning.

ive read the OP

I find myself agreeing with the idea of less AoE healing; being a healer should involve being more focused on healing(even if aim, like ana) then shooting(in my opinion). Not shifting everything, but moving some AoE to more concentrated/overheal is something im a fan of

has it been suggested how this would be gone about?

not quite. its not the healing, as in the raw hps, its the fact that almost everyone is being healed (and even then, I dont think thats why hes bad). burst damage is better vs armor + healing than sustained and I dont really think thats disputable. the reason why I truly believe hes bad atm is because ashe is too good, and dive is too bad. if dive (low sustain) were good enough then he would be stronger.

but it does do better at getting him away from a coordinated dive than the cds of mccree/ashe/widow.

That didn’t work out back when Symmetra was a non-healing Support.
She’s a must-pick when her E ability give 75 or 50 shields because that strongly enabled Tracer/Genji.
When her E ability was nerfed to 25, she became a niche pick.

Lane Roberts is Canadian. That means he can’t lie, so this must be true.

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This is what Experimental should be used for. Thats its core existence, changing the fundamentals of the game than can potentially have a drastic change.

They should do this with DPS x Healing

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Instead the devs needed to test 40% movement penalty Dva

Because it’s not like they did a test where she had 30% or anything

What about ANA?

She still has AoE on her nade with AoE healing buff.

Doesn’t she added up to the problem?
So can we just forgive her like that?

Forcing support players to keep shooting your targets back or ground for even longer periods of time will not be a very fun change. Balance might be better but fun to play is actually still the most important.

4 Likes

That’s her only AOE. A 12 second cooldown.

Moira has an AOE priamry fire and AoE E ability.

Bap has an AOE primary fire and AOE shift ability.

Brig has an AOE inspire.

They all also drastically outheal Ana.

So we just make Moira’s and Bapt’s M1 single target and Inspire gets reduced to Lucio’s aura level?

they would have to significantly compensate bap and moira if they did such a thing.

I mean sure, or if they are gonna have AoE healing make it either inconsistent (harder to aim, less ammo/resource) or make it have lower healing.

The fact that Moira and Bap (and Brig is only 100 behind) outheal Mercy who used to be the standard of highest healing in the game at launch is insanity.

I think they should replace Bap’s shift heal with something else entirely.

Beat me to it. Surefour is of course great at this game, and he’s not stupid, but he’s also not a game designer or a support player. DPS streamers, even pros, complaining about healers is nothing new.

It is of course fully possible for healing to become overtuned, but if the healing doesn’t deter a lone DPS at all, then there’s no point in having it. Healing has always and only been able to slow down chip / sustain damage; burst can only be stopped by barriers, because healing can’t dampen it.

No amount of healing creep or healing nerfs would ever change the fact that any instant hit of 200+ insta-kills a squishy. No amount of healing tuning (short of removing it from the game entirely) will make it not slow down sustained / chip damage in a way that burst damage can ignore. Heal creep (except for the existence of immortality field) can’t be attributed to trying to contain rising burst.

Asking for sustained damage to not be uniquely impacted by healing is a contradiction of terms.

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Because of his burst damage rockets lol. This is such an insane argument, but leave it to level to literally always prop up dps even when it makes no sense to.

3 Likes

But again, Ana could do it too and I guess Devs based their design intentions on Ana being such a primary healer, but also can Damage deal, not on Mercy, which doesn’t deal direct damage from her own usually.

Ana has also been powercrept. I’m not against changes to her either.

She got a 4 ammo buff (300 more consistent healing before having to reload) and the ability to shoot through allies AND a huge burst heal on Nano during Moth Meta in an attempt to make her comepete with OP Mercy. Her HPS was nerfed 3 patches ago which was the first step in peeling back the powercreep on her.