Supports should talk about impact instead of survivability

The difference is that DPS for the most part get to pick their battles and tanks are tanks. So as a DPS, when you die, it’s generally something you could’ve avoided. Tanks not so much… But you have longer to live so it doesn’t feel quite as bad, especially with your damage mitigation.

This isn’t the case with support. A good chunk of your deaths, especially in rush or dive metas, are genuinely just out of your hands barring a swap.

What. Truly i dont kbiw what yiu mean by this

Lol same for support if you stick with yiur team unlike alot of brigs and anas do ana is always to far back and brig thinks she can solo the world thats why they have slightly higher death rates atleast with brig

If you sit with your team that’s the worst position you can be in a lot of the time, especially with Soj being meta.

Yes and that main cause is not enough support heros dps is the msot popular for one main reason the same reason support is nkt llayed as much number of heros

As I mentioned, Sojourn is definitely still an issue. Personally don’t see Widow as big of an issue because I play a lot of Lucio, and spawn camping Widow is a hobby for most Lucio players. :smile:

But yes, can see how the support issues have begun to shift.

Which isn’t going to change any time in the next 3 years.

So it’s not something that they can do in the next 3 months.

I do fine and i rarly die and if sojourn is a problem i usaly go bap to counter her one shot also sojourn i dont find as but a problem with ojt a poket with a poket shes a demon

What they can do is split the dps role in 2 and again make more support heros. Support is already the strongest role on the game so making them stronger will just make the game feel worse to play

I’m not sure what you’re saying here. Are dps players just bad?

Easy fix for that. Do it anyways and buff Supports.

And the people who insist that they need to arbitrarily design roles like role limits don’t exist, can quit.

More like for DPS it doesn’t feel as bad, because usually they choose to die.

As support, you do not get to choose, where and when you will be jumped by flanker, as they are initiating side in this.

No, im not. Im saying DPS choose their engagements.

Choosing to contest high. Choosing to go for a backline flank. Choosing to afk behind your tank and hold lmb(lol). These are where most DPS deaths come from.

If you lose and die, you still had choice. So it doesn’t feel as bad.

But as say a Zen, what choice do you have when a Winston + Tracer + Lucio come at you while your team trades for someone else?

Your choice always boils down to just swapping most of the time. It just feels a lot worse overall. It’s not because players are worse or anything, it’s just about target priority.

A man chooses, a slave obeys.

Put it another way.

The likely reason Supports survive more, it’s that they retreat more after a teamfight looks like it’s going to be a loss.

As opposed to going full Leeroy Jenkins.

I can die two times in a QP match. But if I’m just hiding behind walls 98% of that game. It’s boring. It means nothing, if nothing gets done.

DPS can retreat too, they often just choose not to.

Basically.

Well flankers got tuned down so it isn’t a surprise to see these new results