Supports in the new season

The idea here is to give Damage players an increased ability to secure kills as well as to mitigate the abilities of Support heroes to keep targets alive. This should also give Damage heroes an advantage when facing off against Supports.

From the new Director’s Take. I wanted to give some predictions and feedback on how I think this is going to go.

Playing support, but especially playing Mercy, against flankers with more hp and the new dps passive is going to be a living hell. I don’t expect to last playing longer than a week.

Sombra, Tracer and Genji are already a living hell in the backline without drastically nerfing the ability of supports to even barely be able to fight back. The Sombra/Tracer combo on pushmaps and Flashpoint just involves the pair of them camping spawn until you quit.

There is literally nothing more unfun for supports than getting repeatedly crushed over and over and over by characters that you literally can not do anything about. We started Overwatch 2 with this problem, you mostly managed to fix it and now you want to go back? Has everybody at Blizzard just forgotten that nobody wanted to play support back then and the queues for everyone else were long due to no supports? And now you want it to be even worse?

You caused this problem to begin with by removing the off-tank. Now we’re going to need the off-tank back more than ever.

Support strength was increased to offset the problem of supports becoming food (and not-fun) without the off-tank. Then people complain that “supports too strong” so you do this. Now you’re going to make supports a living hell again. The problem is and always has been the lack of the off-tank caused by the move from 6 to 5 player teams.

The issue with flankers vs supports was created by the removal of the off-tank. The move to 5 players per team instead of 6.

There is nobody with the dedicated role of peeling for the backline. And dps are unreliable at doing it, and the tank gets tunnelvision for the frontline 95% of the time.

Now it seems like they’re going to make the support problem even worse than it was at the start of OW2

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Yeah? You’re not meant to survive this combo without peel

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I just replied to someone about this…

How easy sombra is to deal with as support… “Just stay with your team”

That’s the funniest thing I’ve heard today…

As a support I yet have to find one teammate that helps me deal w Sombra even tho I ping her the entire time…

But it’s cool tho me and my friends stopped playing already thnx to Sombra…

But I already feel bad for the support players who continue with the game…

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Right but this is the problem. A versatile role previously existed that was more or less dedicated to being either dive or peel, dependent upon what was viable under the circumstances.

Now? That’s not the case. This is what started this whole problem to begin with. DPS in public games do not peel, not in the vast majority of games. Occasionally you’ll get rare cases of good dps that do but for the most part people playing dps just want to pewpewpew, and don’t give two hecks about what’s happening to supps. Meanwhile the tank is busy being the frontline and usually can’t, not without giving up space.

This leaves the supps to become food.

At the start of Overwatch 2, supps were getting screamed at by the rest of the team and abused because of this, because they were just dying literally all the time. This caused people to stop playing supp, and for jokes about “all role” queue being “supp queue” to exist. Every other role had long queues while supp queue was instant.

This was mitigated by making supps stronger.

Now we’re swinging in completely the opposite direction and heading for a complete and total disaster because this lesson wasn’t learned from earlier in the game’s life.

Having a role whose entire premise is built around only being fun if the other characters peel is going to result in a disaster. Supps will not get peel, and will not have fun, and will need buffing to mitigate, and when they are force to eventually do that out of necessity because supp queue collapses it will again result in “supps are too strong” happening all over again.

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Just switch to kiriko and spam projectiles.
Or turn invincible.
Or teleport halfway across the map.

Or maybe learn to position so that its easier for your teammates to peel for you.

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dps heroes don’t survive that without peel either

The issue isn’t that it’s not easy for them to. It’s that they simply don’t, at every skill level, all the way up to Master. This isn’t a thing that’s unique to the metal ranks.

They are designed to be powerful enough to 1v1 though. Supps aren’t, and will be utterly massively worse in the new season than they have ever been throughout OW2’s existence, including the period where they received endless abuse and people stopped playing supp.

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1 your mercy so you shouldnt be alone second none of them got damage buffs so tracer can barely 1 mag melee if she all head shot and meleed and you got no healing what so ever sombra not sure havent done enough damage calcs for her as for genji hes going to be trash next season he lost all of his combo including his nano combos nano blade will go from a low a tier ult combo to a high c tier at best nano visor will be insane next season. Ontop mercy got huge buff to her survivability so you your in a better spot with more hp more survivability she literally only got buffed

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I’m not a one trick. Just highlighting her because she’s going to get it the worst.

Yeah good luck with that with the size of Push and Flashpoint maps and the moving spawns.

No she did not. Her change only offsets the dps antiheal during ult. And the 0.5s on her GA is going to be very negligible when everyone is going to be shooting more accurately anyway.

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Thought we were talking about the 2v1 with Sombra and Tracer spawn camping you. Anyway supports do have good duelling potential. There’s Lucio, Baptiste, Kiriko, Illari. Obviously the most passive support in the game is going to struggle in that situation

They win through attrition and self sustain. It just happens to be that they can 2 tap. Your specific hero doesn’t have duelling potential but it doesn’t mean that the role doesn’t have 1v1 potential

How would visor be any better when ttk is increased? Its still the same visor as before.

I think you replied to me… in my games my group shut down more than a few Sombras trying to assassinate our backline simply by listening for her hack sound, then firing at her as a group. Yeah that player swapped off Sombra after a few failed kill attempts.

This is how it would be ideally, but isn’t how it shakes out in reality for the vast vast majority of random games.

Used hervas the hero because you did never said yiu were a one trick plus her gun alot easier to hit now and can kill in 2.5 second or 1.75 if all head shots.

We are talking mercy plus i dont play flash or push so sorry dont have a frame of reference they all are horrible lucio maps so i dont play them.

She got a huge bump to her passives conversion thats alot plus shes still as moble as ever with more hp while the flankers dont have more damage just a passive that only applies if your being healed and even then most burst healing brakes damage thresh holds so it wont change many flanker interactions it will mostly effect sustained damage like from soldier or sojourn nkt burst heros like cassady rat or genji.

Its got a 20% anti heal now with 100% accuracy and with nank he has the damage resistance and damage to help with some brake points plus its easy to use. Sojourns ult will be the go to nano in high ranks likes its always been in ow2

There is literally no point in having a conversation with you if this is your response. Mercy can not fight off a dps that isn’t considerably below her skill level, and will be considerably worse at it when everyone has more hp while her gun does the same damage.

This is so far disconnected from reality or good-faith about the points being made here that there’s genuinely no sense in us interacting any further.

Its still worse considering the health pools. Longer ttk also means more time to heal, even with the reduction.

Reading Domicci’s posts always makes my brain tired

she can fight back while waiting for peel im saying shes cappable not likely to do it shes not a sitting duck she can fight back even for a short time while lets say pharah or tracer falls back

i think you dont understand how arguments work or what a bad faith argument is if i said mercy can win a 1v1 with genji because her dps is higher then genji thats a bad fait hargument because i leave out everything else that effect that fight but i said can not will or always i said can kill because she can in fact kill that fast

yes but the reason i think visor for low rank will be good is 1 you get 100% accuracy so 2 super easy ult together vs the difficalt and easy ult to gether of nano blade second that same thing applys to blade more so because it ruins all the damage thresh holds nano blade had so nano blade is just what naked blade was this season a low c tier ult that with alot of set up can get value but also get no value with how strong abilities and healing are

then block me you never seem to add anything to conversations

Patchnotes are out. I stand by all of my predictions, I still think this season is going to absolutely suck for support players without the off-tank role providing consistent peel.

You’re not entitled to any responses. I’m setting you to ignore.