From their own words, they discovered the current healing output from the supports was too much and when pumped into a single tank, would keep them indefinitely alive.
Hence why the heal reduction during combat but no outside of it.
Yes I heard that too, but I don’t think healing needed to be reduced to Zen levels for losing 1 tank. I am wondering if they experimented with reducing healing to that level was also in an effort to make the game faster.
It prob was done in order to make player impact stronger, since even in live, you can knock a DPS/Tank off but two healers with one tank can often buy enough time that enemy respawn can come back.
While I take a more positive approach to the changes in this post, essentially it explains how support becomes DPS Lite and how that’s mostly bad for the community.
Losing a tank is a major support buff. That’s a large portion of healing resource they now get to apply elsewhere. Support nerfs were inevitable moving to 5v5 and in reality it’s not a nerf it’s just adjusting them to fit in a new game. The healing nerf when someone takes damage seems pretty stupid but like one of the owl testers said, he doubts it will stay in the game. It’s way too early in development for people to be freaking out. They’re just throwing ideas in to the game right now. You can’t expect them to balance the game when they don’t even have people playing it. I’m sure there will be a beta and plenty of time for actual feedback.
I’m more on the idea that utility should be lower, since Ana anti-nade is pretty strong and Baps lamp is a relic idea during double sniper where one-shots were extremely dominant.
If those two ability got reworked, I think supports position would be better since it allow more options.
Not so much change for supports as I feel supports would be good even with the healing nerf but I do feel damage might need to change.
Certain heroes are still pushing way too much damage, and a general nerf to damage would be good (Sombra passive buff is way too much.). Making the TTK slightly higher. Then if tanks are somehow unkillable after that, then do the same.
I just feel like toning things down would be better rather than buff.
Like I said, this is just my POV but I feel supports will be fine since while the healing output goes down, survivability is still there due to role passive.
But if they don’t reduce damage, then yea, OW2 will be facing some problems as strong heroes in current OW1 won’t change at all. Though knowing blizz, they prob can’t say outright that they’re nerfing DPS since that’ll prob drive plenty of casual players away even if the pro agree with it openly.
We all want a balanced & fun OW2 for every role. All of us. But it’s too early to be freaking out when they are literally still playing with ideas. They’re not even sure if Doomfist will be a tank or DPS yet, that’s how long we have left to go until balance is finalized. It is important to give constructive criticism to the devs and let them know what we’re worried about, but there’s no sense in saying “The only people who will play Supports in OW2 are masochists & people who hate themselves”… lets be reasonable adults here.