They are becoming a DPS with a heal passive. Their damage is really quite absurd.
Except for Baptiste who surprisingly has very high damage (probably to synergies with his ult).
I don’t see any other support that has high damage & decent heal…
Zen is the only real support with high damage, but in exchange he has a massive hit box, low healing and lacks defensive tools up close.
Any other support don’t even pass the 85 damage per second (including reload) while most dps do around 100 damage per second…
- Moira does very little damage due to her accurate medium-range beam
- Brig’s damage is very low since it’s aoe.
- Lucio needs to hit headshots consistently if he wants to have a chance for a kill on his own.
- Mercy needs to choose between damage,utility & healing. All while not having the most accurate gun…
- Ana has around ~85 damage per second but she can’t heal and deal damage. so it’s both not too high damage, and can’t heal and deal damage. She also does damage over time which allows players to deal with it more easily.
- Kiriko like Lucio pretty much relies on headshot, but much more than Lucio considering her damage multiplier…
Tbh I really think the role is pretty balanced in term of damage.
Since when ? They are suddenly becoming deadly these days ? Not at all no. Maybe you encoutered some players who just know how to play well. And if they have a strong team, they have just more time to damage.
Are you sure ?
noelshack com/2023-13-1-1679915888-moira.jpg
(add the dot)
Moira is clearly broken.
I understand that you just want supports to be healbots that turn into literal defenceless punching bags the moment you get close to them, so that you can get free kills and feel great about yourself, but if you gave it a little bit more thought, you’d realize that if that was the case, you wouldn’t have anyone to dive because nobody would even consider touching the support role in that state. We’ve seen this in early OW2.
no im sorry please stop admitting to the forum you’re dying to 1v1 supports it’s a complete you problem
I mean a lot of the supports outright beat some of the dps heroes in a fair 1v1 lol it’s not even close with some of them.
Waiting on the “skill issue” response despite me being gm3
That is really high damage indeed (12k dmg), but judging by how much damage your team had done, seems like you didn’t perform your optimal best with Moira in that match only having 16k heals. Excluding supports, that much team damage (35k+) would’ve had you have over 20k of healing if you focused more on healing than dishing out damage.
Once again, Moira does need to be toned down in the DPS department, but your data only shows that you focused more on DPS than optimized healing.
And we supports already accept to be the first target and too many times the first to die lol. That’s enough I agree. If we can’t defend ourselves just a little, what’s the point.
lol, not at all no. You seem to ignored that Moira needs to damage in order to optimize her healing.
What about this one then ?
noelshack com/2023-13-1-1679916771-moira.jpg
So almost same damage and 20k of healing as you asked. Is it ok for you ? Are you sure I focus more on DPS than on my support job ?
Hi! The highest damage done by a support that i have ever seen, was by baptise (13k). Highest damage done by dps hero that i have ever seen was by reaper (25k). Without mercy pocket.
Now i dont play ranked (yet), because i’ve never played ow1, and i wanna learn the game as best as possible, so i am not dead weight in ranked, but i’ve seen bunch of gm plays through twitch streams, and aside of few exceptions, when there was a plat dps in gm mm, i’ve never seen a support pro player out damage pro dps.
I did see tanks out damage dps players. If anything, i think tanks are doing way too much damage.
You only compare the theoretical max. output and not considered how ez it is to deal damage for each hero.
Bronze Moira actually does more damage/10min than GM Zen according to overbuff.
explains a lot doesn’t it?
yeah a lot and I can’t choose one.
Yes, that data is a more honest representation of a decent~good Moira player.
Your 1st example? Absolutely. Your 2nd? No.
Quite the contrary.
Moira does need to dish out damage in order for her to heal. But, just because her mechanic forces her to switch back and forth between heals and DPS doesn’t mean you should solely focus on dishing out damage rather than healing like in your 1st example.
With your 2nd, that’s more of an honest data proving that Moira’s DPS is too high even for a support. In which I agreed in the first place:
I just wanted you to provide more honest data to prove our stances.
She doesn’t. The reason you see higher damage numbers on Moiras is how easy she is to do damage with, not because she does significantly more damage than other support heroes. And the reason nerfing her damage would kill her as a viable hero is that she literally doesn’t have anything besides damage and healing.
Decent support players actually tend to die less on average because they need to play way more defensive than DPS, especially main supports. If I die first as Ana, it’s most likely a lost fight because I’m the one responsible for keeping my tank up.
That’s the whole point.
Her damage is too high for being so simple, and this is coming from a Moira main in both my accounts with a total 100+ hrs and a 60% winrate.
The fact that you point out that she’s easy to deal damage is making your argument worse as it reinforces that Moira can dish out lots of damage EASILY when others have to try hard to catch up with her numbers.
I think you should think before writing down your thoughts.
In my first example, the team was enough strong and needed just less heal. Nobody has to ask me for healing and this is my priority, I did the max in this game.
But the damage done at the end of the game is huge for a support if you compare with DPS and tank, and this really change a game. Why many supports switch to Moira when losing ?
She could still do damage but a bit less. A support shouldn’t deal more or same damage as a DPS, that is non sense. Or just buff the heal for a DPS like Soldier who could do 12000 heal and let’s see what players would say
Indeed (I’m main support). But when things go wrong, a support dies very quickly. And if the enemy team knows how to play, you are the first target for everyone when in sight, and first target for flankers Tracers, Reapers, etc, etc.
I’m thinking, don’t worry about me.
Moira is already not a great pick, there’s no need to make her even worse. Speaking of “the whole point”, her damage and the ease she can do it with is her whole point. She literally has nothing else to offer. No utility whatsoever, zero, nada. Just pure healing and damage. Moira going for picks is already a high risk play due to how easily even other supports can kill her before she can slowly succ their HP down. If you make those plays into “massive risk, maybe some reward” kind of thing, you might as well take her damage away and make her a full blown healbot, because Moira with nerfed damage would just give enemy supports free ult charge without even being able to actually secure picks.
Suggesting that I think before I write down my thoughts while you’re out here arguing to burry your main even deeper than it is already is mildly amusing to say the least.

But the damage done at the end of the game is huge for a support if you compare with DPS and tank, and this really change a game. Why many supports switch to Moira when losing ?
The concept of “trash damage” exists. Damage doesn’t mean much if it doesn’t secure kills or pressure. In fact it’s only detrimental to your success because all you do is feed the enemy support ult charge for free. Since Moira does damage slowly over time, most of her damage will end up just being trash damage, which is why she needs to be aggressive and go for picks.
The most she can do is about 100 damage per second if she commits a damage orb, which shares cooldown with her only self heal. Without damage orb, she’s sitting and 50 DPS, which isn’t exactly going to throw me off much if she fades on me. Pretty much every support can either get away from her or kill her faster than she can kill them even with damage orb.
For example, a Moira holding her damage on a tank that’s pushing in will not have the same impact as Zen, Bap, or even Ana doing the same. Her damage will not force him to back off, the others will.

She could still do damage but a bit less. A support shouldn’t deal more or same damage as a DPS, that is non sense. Or just buff the heal for a DPS like Soldier who could do 12000 heal and let’s see what players would say
Which would reduce her ability to secure picks and increase her trash damage. She already takes 4 full seconds to drain a 200HP target assuming they don’t get any healing. You’re overlooking the importance of the rate she does the damage at.
So while Moire might end up with similar damage done at the end of a match as a damage hero, the difference is that the damage from the damage hero was a lot burstier, either securing picks or pressure the enemy tank, Moira’s damage was a mostly steady 50 DPS, that just got healed back up immediately.
Once again, the reason she ends up with relatively high damage numbers is that she can do her damage easily, constantly and at a slow rate, but that doesn’t mean she is actually capable of more damage those other heroes. Her damage is already tuned way lower because it’s so easy to do. This isn’t even considering that fact that she can’t headshot.

Indeed (I’m main support). But when things go wrong, a support dies very quickly. And if the enemy team knows how to play, you are the first target for everyone when in sight, and first target for flankers Tracers, Reapers, etc, etc.
I’m GM1 so I’m assuming my opponents know how to play. My deaths per 10 on Ana are at 5.05. Most DPS in top 500 form what I’ve just checked are at 6-7, besides heroes like Tracer who can just yeet off to safety and avoid most deaths.
Struck a nerve haven’t I…?
I thought you wanted a discussion so I’m giving you my thoughts in as detailed manner as I can. I can now see you’re not interested in that and just wanted a cheap “gotcha” moment which didn’t work out, so now you’re back with an even cheaper one. I’ll leave you alone then.
No, Clarence.
It’s just that my willingness to refute whatever argument you cooked up in the last hour or so is not on my priority list and I’m willing to disengage in our conversation.
As long as you didn’t take anything personally, I’m all good. Cuz we can agree to disagree