Sorry Illinest, you’re too naive to know that you need to make your profile public before people can check it.
I play in the Masters SR bracket. I have maintained a Masters rank in competitive for 6 seasons in a row, and was Diamond before that. Though I am a support main, I can play all heroes in my SR bracket, including Widowmaker. I couldn’t expect you to know that before being told, but nevertheless your reply is just plain insulting. You’re using needlessly large words in an attempt to sound superior as you talk down to me, but your diction lacks the clarity required for effective communication. You have no reasonable basis upon which you have established any of your negative claims about me.
I honestly can’t tell if I’m even supposed to take you seriously, or if this is some kind of attempt at trolling. If you’re serious, then it seems that you’ve completely missed the point of my original post. The only reason I’m even replying to you is because you’re not the first person to get stuck on the wording of that particular paragraph. So, yet again, I am clarifying my original post for people who didn’t quite understand it.
I never said that missing shots as a damage dealer was fine, I said that when a damage dealer misses shots, nothing happens. If a damage dealer isn’t making something happen, they aren’t doing their job. However, damage dealers are punished less for missing shots than supports are punished for missing heals, because when a support misses a heal, someone dies. It’s possible that someone could die because a damage dealer missed a shot, but it’s still okay for damage dealers to miss the majority of their shots. That is why damage dealers can get away with sub-40% accuracy, while an Ana player must maintain better than 50% accuracy to make it worth bringing her in the support slot. In case you’re wondering, my own average is 64%.
Damage dealers are not always under pressure to make the shot, but making the shot against a target who doesn’t want you to hit them is difficult. A support’s core job is always performed under pressure, though, because the only time healing is useful is when your team is already taking damage. That is the primary message of my original post: supports are hard to play because while they are mechanically easier so they can avoid mistakes, when they do make mistakes it costs the team a lot more than a few missed shots from the damage dealers.
To everyone reading this… please, if you’ve gotten this far and you haven’t actually read the whole OP, go back and read it.