Supports are broken - TLDR below

Recently, supports have became completely overtuned constant buffing and catering to low ranked support players starting with OW2’s removal of a tank, Supports have recieved numerous buffs and recieved basically zero nerfs going into OW2 despite the fact Global health and damage per team has decreased with the loss of a tank which should mean damage is lower and theres less health to provide healing to.
Which should mean healing should’ve been decreased going into OW2 logically.

And yet healing numbers and other buffs have stayed the same and in some cases actually been buffed for example anas buff to 75 healing which has only recently been undone.
We’ve gave them some of the best Utility, Ultimates, Damage, Healing the whole package

Supports make it impossible to have fun on the game on any role DPS like killing and Tanks like taking space and displacing teams ocassionaly punishing positioning supports remove all the fun from both of these roles.
The amount of heal makes it impossible to punish the enemy DPS with all the get out of jail free cards and insane healing numbers.
You almost have to dive the supports first but even then they can heal eachother reposition instantly with the press of a button have utility that can make them unkillable or take you out of the fight instantly.
It feels like theres very little you can do you can say its a 2v1 but supports can quickly change targets with easier to hit abillities and healing unlike DPS which have to put themselves at risk to shoot their targets meanwhile Ana can sit on the otherside of the map with view on her entire team holding her teamfight winning Utility like Anti-Nade and Sleepdart which can cause tanks like Doomfist and Junkerqueen to go back to spawn any rank above Masters.

Alot of these supports are better DPS than the DPS Illari is essentially Cassidy on steroids, Kiriko in my opinion has better flanking value than Genji in alot of situations since she can easily flank and get in your face with Zero risk to herself since she has Suzu and can teleport out of any situations.
She can’t even get an unlucky oneshot headshot like Tracer can unless you’re playing against Hanzo.
You can keep flanking getting in peoples faces untill you generate value envitably you will get a kill and they wont get a kill on you.

We really don’t need to cater to support players they allow and create these horrible metas and are already the most picked role support in my Rank atleast currently has the longest queue times meaning everyone is playing Support instead of DPS and Tank which has never happened before I’m pretty sure.
Tank started as the most popular role in OW2 and is now currently the most unpopular because they get bullied by Supports you do 0 damage can’t get any picks struggle to take space because you do tickle damage incomparison to heal output get antied and slept the whole game by supports discord removes 30% of your health.
Supports can make the game unplayable and send you back to spawn on cooldown you are at the mercy of yours and the enemies supports.

Supports are what caused Roadhog and Sniper metas, you had to play these characters to get any Solo kills because otherwise you cannot kill through healing these characters are very independant characters you shouldn’t need OWL level communications just to play the game (This only happened on ladder btw in OWL they played dive from what I remember because Dive was the optimal comp but you need OWL communication to actually make it worthwhile playing in Comparison to roadhog and snipers.)

Supports caused Double barrier, double barrier would not have been a viable comp without the sustain supports provide, theoretically dive comp absolutely rolls Poke what caused double barrier was allowing poke comps to have some of the most sustain out of any comps.

Supports caused Goats which fundamentally broke the game introduced rolelock killed OW1 and a lot of people called it “The descent of metas” and thats because every meta afterwards in OW1 was horrible to play you can honestly say Supports killed OW1 in a way.
(If anyones wondering I have the brigitte Icon because back in OW1 she ruined the game so badly that just having this Icon would make the enemies hate you begging you not to play brig essentially its Ironic.)

Before this we had Dive, we had a high skill support called Ana who had very obvious weaknesses in her mobility didn’t have the support passive and Brigitte wasn’t released to compensate for her weaknesses so you had to play Lucio to protect Ana from dive which once again Lucio is a very high skill support this meant supports were easy to kill unless you played well and were skillful now supports play for free, You still had alot of value from anti and utility.
Dive was the most fun meta for Tanks and DPS and I’d argue alot of support players enjoyed it too at the very least it was the most popular point in Professional play people loved seeing dive played on the stage.
You know what happened when they saw brig played or rather goats they booed.

Even if you don’t like dive before that it was Brawl another very popular meta the game at its height early overwatch only had Lucio, Mercy and Lucio Zen and it was one of the best periods of the games history supports being broken kills the game.

TLDR : Please stop catering towards low rank support players they’re already incredibly powerful we need to Rework and redistribute support power, they’re already the most popular role in my Rank based off queue times, and it ruins OW content, Tournaments and High tier ladder play.

10 Likes

The devs experimented with less healing in the early days of OW2 and found it less enjoyable and decided against it.

The question what would you change and somehow keep supports fun to play. In early seasons supports were definitely easier to kill. Then over time the devs gave them defenses like Zen’s kick.

So do you want to go back to season 1 OW2 or some other change?

I think they either need to spec into survivable duelist supports with super low healing and offensive utility - Dps with but their primary focus is offense not heal botting somewhat like Zenyatta but more survivable or Lucio or something like Kiriko but without the OP Suzu and healing output

Or super high healing supports that are easy to kill with strong utility (Like Anas nade if ana was super killable and didnt have other supports to compensate for her weaknesses anti nade wouldn’t be that strong since you could just kill Ana.)

They need to fundementally rework how supports are and change the power distribution my favourite support period was 2018.

Extremely high skilled supports Lucio, Ana they had high impact

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He just wants supports to be free kills. Just keeps spamming “nerf supports” threads.

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I actually play alot of support and am probably a higher rank than you on support I also have the most hours on support than any other role

Its just recently I’ve been playing more tank and dps and realise how miserable they’re to play against.

Clearly based on your profile picture your biased Ana onetrick meanwhile I’m not, I play all roles to a fairly high rating and have almost equal hours on all of them and have been playing the game through most metas.

Its fact that support is the strongest role and has been for a while, their stats are insane they average some of the lowest deaths, highest healing, some supports like baptise can get almost equal dps output to dps.

Have high elims high impact utility that can win teamfights

Its disengenious to say nerfing the strongest role a tiny bit or power redistrubtion/reworking would make them free kills.

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Continuous healing was a mistake. Would be more fun if they just threw health packs and had more offensive kits.

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Which is actually almost exactly what I said but he just ignored it because he is a biased onetrick.

What about this says free kill?

This says they should either be very survivable with dps capabilities or very unsurvivable with good utility

I even said OG Ana was fine and OG ana was argubly one of the strongest supports and has remained meta till even now and has undergone relatively few changes how is that “Free kill”
The thing is Ana now is too survivable compared to earlier iterations of Overwatch where her second support peel would be Lucio instead of brig with high heal high AOE heal

Clearly someone didnt read my post and got up to arms because they’re a onetrick support player who can’t handle the strongest role in the game being nerfed and actually having to play the game and having challenges.

They just want to play on ez mode with the giga overtuned characters, and completely skim read my post.

Congratulations.

Skill issue.

Oh are we making assumptions based on profile pics, Brigitte one trick?

Congratulations.

They’re supposed to.

They’re supposed to.

Not really a problem, either he’s not healing much because he’s focused on dps, he’s focused on dps because the enemy is getting rolled and not doing much damage to heal, or the dps are just bad.

What’s the problem?

Only nerfs I’d be fine with is an almost universal healing nerf, because, yes I agree, sustain can be a bit high sometimes.

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I’m higher than you on all roles garunteed. (Your overbuff says ur silver and gold all roles btw lower than Avrg rank (Equal to overwatch 1 bronze) no wonder you think supports are undertuned since supports only feel impactful above the avrg rank.)

No I checked your blizzard stats which show you have the most hours on Ana. :stuck_out_tongue_closed_eyes:

https://overwatch.blizzard.com/en-us/career/Trilly-11672/

Maybe they shouldn’t be so survivable if they have such strong utility, damage and healing kind like how zenyatta used to be called a Glass cannon because discord was strong and he had high damage output

At the trade off that he was extremely killable but biased support onetricks wouldn’t know what a stat trade off is since they’re used to having overtuned every stat every ability every ultimate.

Only a support onetrick couldn’t see the problem with supports having literally every metric inflated.

Meanwhile most dps characters either have a strong kit or a strong ultimate or neither.
Same with tanks.

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Gotta nerf that~!

I actually like boops I thought it was quite funny playing Lucio and booping the entire team off the map quite hard to do now with the tank passive.

Which is funny because the best DPS in the game right now are Tracer, Soldier, and Genji.

EDIT: That isn’t to say I don’t think support sustain needs to be toned down, but it’s also not as huge of a problem that you make it out to be.

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Tracers always the best DPS because she can easily take off angles, isolate 1v1s and engage and disengage
Draw attention from team to lower overall team damage and heal on the frontline.

Soldier is strong for a similar reason that he can take off angles and shoot supports in the back, maintain off angles because of self heal and quickly disengage when pressured

And genji isnt one of the strongest dps in the game I have no clue where you got that from.

And this is because widow has been nerfed into the ground and can only be played on certain maps now along with roadhog, Hanzo is still very strong though. (Which I’m not saying I liked widow meta or roadhog meta I’m just saying it was caused by supports)

But you see they would still be meta they had to literally kill roadhog and anihillate the character into almost unplayable states.

Also tracer and soldier are very independant characters since they usually go on solo flanks, and shoot targets in the back while distracted by frontline so that doesn’t really disprove my point.

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No offense to your hard work making such a long post, but I stopped reading right there because THAT is the true TL;DR: one less tank made everything else it impacts insta-buffed. This includes healing, sniping, flanking, debuffs, one-shots, counterpicking and groups.

The issue is not “low ranked supports”. In fact the opposite is true because at high ranks TTK is so stupidly low that supports need stronger heals to not just be dps bots. Mercy dmg boost is a great example of how not healing becomes better. So one could say Mercy’s heal at high ranks should be buffed to make healing the more attractive option.

Yes, I know dmg boost should be removed, but you get my point here.

Yes, but Supports aren’t supposed to do environmental kills! They’re supposed to be healing 155% of the time. All day, e’ery day!

And yeah, that staged Illari boop was clearly lucky. No way they’d boop off Orisa like that.

No it is low rank supports that cause support creep, because supports don’t become impactful untill higher ranks.

Because low rank support players will stand in bad positions and die alot more compared to higher ranked counterparts so they give supports alot of survivability, for example in high ranks Anti nade is a team winning fight.

In bronze anti nade is + 60 heal

It is low ranked supports whinning about support impact because they think supports are very unsurvivable while having terrible positioning and using the strongest utility in the game as a personal mini healthpack.

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I haven’t played ranked in OW2, so nice try. And almost every single silver/gold player I’ve seen from OW1 got boosted to Diamond/Masters in OW2.

Most hours doesn’t mean one-trick. 4k hours in the game. 2k on support, 2k on dps/tank.

Every role is equally capable of having impact. You’re mad because supports have carry potential now? Was it fun to just sit back and heal tanks/dps while they got to do all the fun things?

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Supports have had carry potential since 2016 with zenyatta who can dps, and got even more carry potential with the release of Ana who can win a teamfight by pressing E.

Carry potential is fine overbloated kits with inflated stats and the whole package isnt.

Healbotting hasn’t been a thing in high ranks since 2017 you clearly only learned how to play support effectively in OW2.

Im pretty sure Brig being massively overtuned plus a lack of role que caused Goats, not every single Support.

Double shield also wouldnt work if…there werent two viable shield tanks.

I really dont see the coorelation but sure.

Idk, even if you are the high ranked player alot of this sounds less like actual arguments and more inflating Support’s abilities out of tilt.

I think maybe a net nerf to sustain could be interesting to try out, but doing too much could encourage players to just force their way through enemy teams because healing wouldnt be a big enough deterrent to shoo them off of tanks.

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No you’re confusing it.

Any tank / dps composition is usually enabled by supports its like causation vs coorelation.

Dive is also enabled by supports without Ana dive wouldn’t be a viable comp imo or not as viable as other comps atleast, but its fine that ana allows dive because its a very popular favourable comp for most players

Theoretically in OW1 2018 you could’ve played 3 tanks so you could say Goats couldn’t have happened if you never invented more than 2 tanks when in reality goats is a byproduct of brigitte being OP.

The coorelation is that when support heal is high and supports are overtuned you can’t kill supports very easily but you also can’t kill their teamates very easily so you need to play characters like

Widow , Hanzo, Roadhog to bypass the healing and get instant kills.

The most popular part of overwatch history is 2016-2018 and healing and support survivability was alot lower then so clearly something worked then.

But supports were still equally impactful and also skillful I mean JJONAKK got OWL mvp during this time so clearly they had some impact.