Supports and being broken

supports keep breaking the meta can you guys just try to rework them for overwatch 2. Like its come to a point where characters in this game can just provide immortality to their whole team or stack 2 forms of aoe healing and people just look it at and go perfectly fine. Has it not dawned upon anyone how long fights last with damage being so high, its actually insane

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I don’t think healing, as a form of damage mitigation, is the problem. I think it’s damage.

I promise you Blizzard would have no problem curb stomping supports if 6/8 tanks didn’t need ludicrous amounts of healing to not die faster than dps.

And I’d honestly agree with the issue of area healing, and possibly current IF, if half the maps in this game were less about fights and more about engagements/chokes.

I’m guessing this thread is a vent towards Baptiste and blaming him for double barrier’s return?

I personally wouldn’t consider Baptiste the cause. He certainly gains the most from bunker comps, but the problem is Sigma.

It was no secret Sigma (but not as clearly for Orisa) was bouncing back after his nerfs.

This has happened already twice before when Rein/Sigma and Rein/Zarya double barrier & heroes never die comps emerged earlier this spring/summer only for the meta to return to double barrier.

I think it’s, again, the meta settling (only taking longer to ‘settle’ as one comp which I contribute to better balance) after a period of time.

Baptiste just had poor timing.

Could Bap be helping to sustain the meta? Probably. But I doubt even deleting him would delete double barrier.

Nevertheless, one inevitability will be Bap returning as the worst support in the game, just be patient please. I think the devs are at least trying to give him a fraction of Ana’s spotlight.

But if I’m completely wrong and you’re alluding to something else, then my apologies. It would help to be direct here, but perhaps…

the post is actually exactly what it looks like: irrational hate for supports that will evaporate when you want healing

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DPS very rarely cause a meta all by themself, it’s usually tanks and supports that make the meta, or a combination (i.e. Mashe or Hogrisa)

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  • This game doesn’t have instant respawns.
  • The game play time is not meant to be over in 2minutes per round.
  • There is no team death match where your goal is to get most kills.
  • The game is all about objective time with asymmetrical map layouts.
  • Dying hurts a team A TON allowing you to snowball from a 6v5, gain ult charge for doing so, then proceed to chase kills to further stagger and gain progression to potentially snowball further.
  • Winning a 1v3 is nearly impossible for any character.
  • Defenders defend and for many minutes. A clean team wipe = check point complete. Tons of progression

Fights have to last long because of how costly dying is in the game and you need mechanics to deny death by shields, cc, healing, rez, ifield, etc.

I’ll not deny that survival has gone up a TON with the introduction of units like Moira and Baptiste though. Characters like Baptiste arguably should have fall off on their healing from the epicenter. Moira has gotten healing reduction, but might need something to stress her meter management a bit more for prolonged fights.

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Only half true. DPS often cause metas in the sense that the meta is built around countering specific DPS. For example, two separate metas have been built around countering Widowmaker (Triple Tank and GOATS). Double Barrier was likewise built around countering DPS in general.

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Profit, your no profit.

Get out of here. :point_right:

OP is sort of right though. Some DPS characters can’t kill things during their own ult through even one support healing. It makes anything less than a one shot feel virtually worthless sometimes.

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i think long and sustained fights are so much more fun and exciting. why cant it be that whoever has the better supports win? why do the dps have to dictate how everything should go and for how long. supports are finally able to lowkey carry a team and im SO glad. supports deserve to strike fear into the enemy hearts. your legs should be shaking when you see the enemy have double AOE heals. just like us support players felt when we saw reaper. or widow. or any high burst damage heros.

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The only DPS who ever ever dictated fights were one shots like Hanzo’s scatter arrow and Widow. Anything else was heavily tank/support reliant.

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you do know that every single hero on the dps roster can carry and usually do…? support is pretty team reliant unless you are doing a ton of dps. i have more games where a genji has carried their team, where mcree carries, where junkrat carries, where echo carries, where ashe carries, where tracer carries than i have had a tank or support player carry combined. play a few games, send me the replay codes for about 6 and we will see how many fights were dictated by the dps compared to the supports/tanks. the game is built around damage and kills. i dont make the rules

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I only have one replay code on me right now, as I haven’t played much lately. But you go ahead and tell me. 11DBEE

no its okay, ill wait until you get a large enough amount for use to draw a fair average and conclusion

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At that point, let’s just go with any meta ever. between dive, death ball, bunker, or any other you can think of. Take your pick.

The only broken thing about any support right now is the unrivalled power of immortality field and Bio nade.

Both VERY strong abilities for different reasons. Immo is a bigger issue that can’t be discussed without going off topic, but Bio just need a small reduction in power.

Even with the 2 best AOE healers stacked, slower meta’s came in when Immo was used. (2-2-2 specifically) Healing itself has been at it’s lowest since Moira launch.

Damage and burst makes sure that main heal stacking doesn’t go stupid, but Immo just enables that sustain even more.

nah the first version of double barrier was using knock off tanky dps to make a second coming of goats, because moira was so broken she could just completely output goats level healing

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I disagree.
Before baps buffs sigma was troll pick in GM (0.5% pick), Bap and orisa then got small buffs, so he bounced back a little (as you said), then he got the big buffs, and it bounced back a big amount.

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exactly, sigma prob would have gradually rised but bap sped that up completely. Even if sigma was unbalanced I think he would have prob gotten small nerfs whereas now if your a sigma/bap main gl

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Yup, both are doomed heroes sadly…

Hopefully devs won’t be too harsh, but at the same time it would be nice without them for a bit. Maybe just revert a couple of baps buffs and give sigma a small nerf, that should be enough.

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You know why Supports keep “breaking” the meta?

Because of efficiency.

Which sounds easier and faster? Option A: killing a guy with either high health or high damage who also is getting healing OR Option B: killing the guy who’s healing, who doesn’t have a great gun and can’t heal themselves near as well as they heal others? Obviously Option B is more efficient and faster.

Because of that the Meta has a very strong tendency of revolving around whichever Support is both able to sustain their team well enough and is the best at keeping themselves alive.

Reworking anything will not ever change that simple fact. It isn’t because they’re broken or OP or unfair… it’s just most efficient to kill them first.

Well because widow is broken.