New Support Passive: Base movement speed increased by 15%.
Ana:
Slept targets receive 25% more damage from Ana
This should allow her to solo kill anyone she sleeps
Baptiste:
New Passive: Hover boots. Holding jump in the air allows small vertical movement for 2 seconds.
Biotic Launcher rate of fire increased by 15%.
This increased his dps from 127 to 150.
Mercy:
Caduceus Staff now has lingering heal of 15hps for 2 seconds after beam detaches.
Considering how often Mercy switches beam targets this should boost her heals/game by quite a bit. Also encourage a more mobile playstyle.
Zen:
Primary fire damage increased from 48 to 50.
Zen is mostly balanced as a glass cannon. Maybe it’s best to give him more cannon instead of less glass
Snap Kick: Damage increased from 45 to 50
Intended for more burst dmg in close range. For example headshot + kick will one shot a Tracer
Thoughts on the changes? I decided to leave out Lucio and Kiriko because I think they’re the most balanced support. Also no Brig/Moira changes because the devs are probably going to rework them.
The DPS and tanks don’t need nerfs. Supports need buffs. Tanks got a whole rework upon the release of OW2. A lot of the DPS got at least minor changes as well to account for changes in skills and the overall game.
Supports got… a healing passive? I guess. But overall, no support got any significant adjustments for the leap from Overwatch 1 to 2, and they really need it. There’s more damage done in game, because there’s less mitigation overall. The supports got no changes to deal with that. Some of them really need it more than others.
Gengi should burst into flame when he Swift Strikes if he doesn’t hit a target when he does it. He should also take 20 fall damage everytime he double jumps. And when he wall climbs he should take increased damage since hes showing his back to the enemy. What do you think about these nerf for gengi
Don’t need to get too closer. Just use magnetic granade and will aim bot direct into nearest player. Idk what exactly distance is, but its big.
Also another scenario is trying to escape from mccree after everyone on your team begin killed from enemy team. When i play as mercy (zero mobility hero) its closer to impossible escape from him.
Don’t deal full hit, just 90% of support health, because him can easly eliminate if player have skill after using magnetic granade. For example mercy 200HP, after ccre’s magnetic granade explode, leave that mercy with 10HP
His dash reset from having sneezed on someone is the problem and ult giving a dash reset as well. I’ve had some ridiculous genji’s that’s chased me across the map with dash resets. There should be no dash resets. One and done deal until it comes off CD again is what it should be.
I want it for the whole animation. I think 25% extra dmg should remove the need for the nade in her combo. So her dmg would go from 70dmg to ~88dmg. So you can now just shoot–melee–shoot and that would deal over 200 dmg. I think against heroes Like Tracer/Repear the nade is still required though because of recall/wraith.