Support the off-tank meta, make OW an fps again

Off tanks don’t exist.
There is 3 roles : Tank, DPS and Support.

No thanks I’m not supporting this imposter of what overwatch developers wants to be.

I’m boycotting.

3 Likes

There’s lots of them out there. Go try them out.

3 Likes

I mean OW isn’t elimination (at least not the main mode).

Also you can’t play as a hamster ball in those games.

1 Like

Ya if we nerf all the hitscans we can do this.

There you have it…

1 Like

I have been playing FPS since UT99, ane Overwatch absolutly sucks as an FPS.

The more they push it in this direction, the faster it fails

10 Likes

This is what I find to be the strangest thing. There’s already tons of solid FPS games that actually handle gunplay much better and more balanced than Overwatch does/could.

Why not go with Valorant, rainbow six, CS GO or even Tf2 :man_shrugging:t2:

4 Likes

Because to my knowledge those games don’t have heroes that can control or rewind time or have heroes that can punch people to death in one shot et cetera.

5 Likes

Mulkerin: So, what qualities did you see in other games that you saw and were like, “Yes, that’s what we want to do”?

Kaplan: There were a ton of games that inspired us when it came to making “Overwatch.” Obviously, the whole “Team Fortress” series, from the early days of it being a “Quake” mod, that idea of a class-based shooter. I feel like — someone will probably correct me if I’m wrong on this — but I feel like that really evolved from the earliest “Quake” mods of “Team Fortress” that existed way back, and I put countless hours into that.

Valve’s “Team Fortress 2,” a multiplayer shooter released in 2007, is often cited as the game that most heavily influenced “Overwatch.”

Valve

But we were inspired by so many different shooter games: “Half Life,” “Half Life 2” was amazing to us, the entire “Quake” series — and we often talked about what was different from “Quake 1” to “Quake 2” to “Quake 3.”

A lot of people on the team were really inspired by “Unreal” and some of the weapons and abilities that you could use in “Unreal.” I played enormous amounts of different “Quake” and “Half Life” mods, including “Counter Strike,” which was a “Half Life” mod originally. You know, that’s sort of how it evolved. I was in the earliest days of when it had public testing on “Counter Strike” — I was playing it as an early mod and giving feedback on the forums.

And then there was this whole other group of games, you know, the MOBA (multiplayer online battle arena) genre was very inspiring to us, too. You look at games like “Dota,” “Dota 2,” “League of Legends,” “Heroes of the Storm,” and they were really embracing more of the team side of things. I think shooters never fully got the team side of things about what’s really fun about coordinating abilities and timing and sticking together as a team and making sure you didn’t get picked off as a solo player. That inspiration really came from MOBA games.

Besides the obvious games that inspired something like “Overwatch,” a lot of the “Hearthstone” design inspires us. There’s this simplicity and elegance to a game like “Hearthstone” where only what’s in the game is what needs to be in the game. We get to work with a lot of those designers, so we ask them lots of questions and we sort of try to learn from their design style.

There’s “World of Warcraft” influence in “Overwatch” in the environmental art and map design. We’re huge believers in a big, drastic change in environments. They should be welcoming and a place that you wish you could go to in real life, and that was directly from “World of Warcraft.” And there’s other minor things like the random loot pulls from the loot boxes we were actually talking to “Diablo” and “Hearthstone” devs about how their games make that work. So there’s the obvious inspirations like “Quake” and “Team Fortress” and the MOBA genre, but I think there’s some nonobvious inspiration as well in other games.


There you have it. Anybody who’s been paying attention and/or has played since the beginning knows it wasn’t intended to be a pure FPS.

11 Likes

I don’t think there is a “pure FPS” game in this day and age. They all have their quirks and inspirations from various genres.

But Overwatch is literally referred to as a first person shooter by the lead dev.

1 Like

well done sir

I have about Equal hours on Orisa and D.Va and I’ve been playing since Day one ( if you watched me play you’d never know it tho- yes I think I suck that much).

I enjoy(ed) both tanking styles … well, until this latest Orisa nerf I hate the way she plays now. Strangely, all the previous changes I didn’t really mind – and TBH I still really have a good time playing D.Va, as long as there is a really good support in my pocket.

1 Like

I think

might be overselling what Tracer can do… Also Doomfist is among the least FPS-y in the game. Which is kinda the point… it’s not just an FPS, and a lot of what made it great are quirky heroes that wouldn’t fit into a lot of other shooters (i Genji/mei/Sym/winston). Yet it seems people are desperately campaigning to remove these things from them game :man_shrugging:t2:

For example, I loved playing bf4 and tf2 and didn’t like counter strike/quake 3, but I dunno if I’d really want them to move towards each other (and all other games to do the same) as they then lose their iconic flavours :man_shrugging:t2:

1 Like

Its always been an fps? Even during goats you could play your pew pew fps characters like Sombra. Not to mention D.Va and Zarya are very dps orientated now.

Except now when you say “fps” you mean fps without any sort of teamwork required to kill people, any sort of challenge that would normally be posed to you in order to kill someone has been removed. So now the only thing that’s left for you to do in this new fps is pick Ashe/Widow/Roadhog and get free wins playing by yourself, not in team chat and teabag as many people as possible.

3 Likes

If this is the future, consider me a dps main cause I’m done supporting you lot.

2 Likes

Play valorant.

20 characters.

I did. And it sucks. Hard. Elimination is dumb.

i like quake and unreal, that’s kinda why i gave overwatch a shot, but the interest is fading with the increasing qeue times and the weird balancing act with 3 different roles and extremely overpowered abilities and ultimates and i hope diabotical becomes popular because that’s more my speed.

i like quake champions aswell, but i’m not too fond of the abilities in that game either, that distate for them have come from overwatch so i just kinda want to get away from all that nowadays.

to me it’s just a matter of time before overwatch fails trying to please everybody.

Yeah, I think Rein’s the tricky part. It’s not hard to imagine Orisa and Sigma having their barriers changed or replaced, but Rein’s gameplay and even identity hinges so much on his barrier that I don’t know what they can safely do.

I guess they’ll carry on in the direction they did with the barrier patch - lower Rein’s barrier HP, but also his movement penalty for holding up the barrier.